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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2010 by Fred Bauer
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+
+#ifndef __BUTTONMAP_H__
+#define __BUTTONMAP_H__
+/* Button maps: simulated key, x, y, radius, name */
+/* Run sim with --mapping to get coordinates */
+/* or --debugbuttons to check */
+/* The First matching button is returned */
+struct button_map {
+ int button, x, y, radius;
+ char *description;
+};
+
+extern struct button_map bm[];
+
+int xy2button( int x, int y);
+
+/* for the sim, these function is implemented in uisimulator/buttonmap/ *.c */
+int key_to_button(int keyboard_button);
+#ifdef HAVE_TOUCHSCREEN
+int key_to_touch(int keyboard_button, unsigned int mouse_coords);
+#endif
+
+#endif /* __BUTTONMAP_H__ */