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-rw-r--r--firmware/target/hosted/sdl/lcd-sdl.h1
-rw-r--r--firmware/target/hosted/sdl/system-sdl.c1
2 files changed, 0 insertions, 2 deletions
diff --git a/firmware/target/hosted/sdl/lcd-sdl.h b/firmware/target/hosted/sdl/lcd-sdl.h
index 1f57b06b95..a964c9bc40 100644
--- a/firmware/target/hosted/sdl/lcd-sdl.h
+++ b/firmware/target/hosted/sdl/lcd-sdl.h
@@ -26,7 +26,6 @@
#include "SDL.h"
/* Default display zoom level */
-extern int display_zoom;
extern SDL_Surface *gui_surface;
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
diff --git a/firmware/target/hosted/sdl/system-sdl.c b/firmware/target/hosted/sdl/system-sdl.c
index a57e704246..1e1968d66d 100644
--- a/firmware/target/hosted/sdl/system-sdl.c
+++ b/firmware/target/hosted/sdl/system-sdl.c
@@ -60,7 +60,6 @@ bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool sim_alarm_wakeup = false;
const char *sim_root_dir = NULL;
-extern int display_zoom;
static SDL_Thread *evt_thread = NULL;