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Diffstat (limited to 'firmware/target/sh/archos/fm_v2/button-fm_v2.c')
-rw-r--r--firmware/target/sh/archos/fm_v2/button-fm_v2.c99
1 files changed, 0 insertions, 99 deletions
diff --git a/firmware/target/sh/archos/fm_v2/button-fm_v2.c b/firmware/target/sh/archos/fm_v2/button-fm_v2.c
deleted file mode 100644
index 458917d2d5..0000000000
--- a/firmware/target/sh/archos/fm_v2/button-fm_v2.c
+++ /dev/null
@@ -1,99 +0,0 @@
-/***************************************************************************
- * __________ __ ___.
- * Open \______ \ ____ ____ | | _\_ |__ _______ ___
- * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
- * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
- * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
- * \/ \/ \/ \/ \/
- * $Id$
- *
- * Copyright (C) 2006 by Jens Arnold
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ****************************************************************************/
-
-#include "config.h"
-#include "system.h"
-#include "button.h"
-#include "backlight.h"
-#include "adc.h"
-
-/*
- Recorder FM/V2 hardware button hookup
- =====================================
-
- F1, F2, F3, UP: connected to AN4 through a resistor network
- DOWN, PLAY, LEFT, RIGHT: likewise connected to AN5
-
- The voltage on AN4/ AN5 depends on which keys (or key combo) is pressed
- FM/V2 has PLAY and RIGHT switched compared to plain recorder
-
- ON: AN3, low active
- OFF: AN2, high active
-*/
-
-void button_init_device(void)
-{
- /* Set PB4 and PB8 as input pins */
- PBCR1 &= 0xfffc; /* PB8MD = 00 */
- PBCR2 &= 0xfcff; /* PB4MD = 00 */
- PBIOR &= ~0x0110; /* Inputs */
-}
-
-int button_read_device(void)
-{
- int btn = BUTTON_NONE;
- int data;
-
- /* check F1..F3 and UP */
- data = adc_read(ADC_BUTTON_ROW1);
- if (data >= 150)
- {
- if (data >= 545)
- if (data >= 700)
- btn = BUTTON_F3;
- else
- btn = BUTTON_UP;
- else
- if (data >= 385)
- btn = BUTTON_F2;
- else
- btn = BUTTON_F1;
- }
-
- /* Some units have mushy keypads, so pressing UP also activates
- the Left/Right buttons. Let's combat that by skipping the AN5
- checks when UP is pressed. */
- if(!(btn & BUTTON_UP))
- {
- /* check DOWN, PLAY, LEFT, RIGHT */
- data = adc_read(ADC_BUTTON_ROW2);
- if (data >= 150)
- {
- if (data >= 545)
- if (data >= 700)
- btn |= BUTTON_DOWN;
- else
- btn |= BUTTON_RIGHT;
- else
- if (data >= 385)
- btn |= BUTTON_LEFT;
- else
- btn |= BUTTON_PLAY;
- }
- }
-
- if ( adc_read(ADC_BUTTON_ON) < 512 )
- btn |= BUTTON_ON;
- if ( adc_read(ADC_BUTTON_OFF) > 512 )
- btn |= BUTTON_OFF;
-
- return btn;
-}