diff options
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/images/ss-jewels-176x220x16.png | bin | 0 -> 12533 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-rockboy-176x220x16.png | bin | 0 -> 3899 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-spacerocks-176x220x16.png | bin | 0 -> 851 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-sudoku-176x220x16.png | bin | 0 -> 4667 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-wormlet-176x220x16.png | bin | 0 -> 1324 bytes | |||
-rw-r--r-- | manual/plugins/jewels.tex | 16 | ||||
-rw-r--r-- | manual/plugins/main.tex | 6 | ||||
-rw-r--r-- | manual/plugins/rockboy.tex | 11 | ||||
-rw-r--r-- | manual/plugins/spacerocks.tex | 2 | ||||
-rw-r--r-- | manual/plugins/wormlet.tex | 32 |
10 files changed, 46 insertions, 21 deletions
diff --git a/manual/plugins/images/ss-jewels-176x220x16.png b/manual/plugins/images/ss-jewels-176x220x16.png Binary files differnew file mode 100644 index 0000000000..82ff8ff6e9 --- /dev/null +++ b/manual/plugins/images/ss-jewels-176x220x16.png diff --git a/manual/plugins/images/ss-rockboy-176x220x16.png b/manual/plugins/images/ss-rockboy-176x220x16.png Binary files differnew file mode 100644 index 0000000000..6996b0679e --- /dev/null +++ b/manual/plugins/images/ss-rockboy-176x220x16.png diff --git a/manual/plugins/images/ss-spacerocks-176x220x16.png b/manual/plugins/images/ss-spacerocks-176x220x16.png Binary files differnew file mode 100644 index 0000000000..50e91a3693 --- /dev/null +++ b/manual/plugins/images/ss-spacerocks-176x220x16.png diff --git a/manual/plugins/images/ss-sudoku-176x220x16.png b/manual/plugins/images/ss-sudoku-176x220x16.png Binary files differnew file mode 100644 index 0000000000..83d1f12e09 --- /dev/null +++ b/manual/plugins/images/ss-sudoku-176x220x16.png diff --git a/manual/plugins/images/ss-wormlet-176x220x16.png b/manual/plugins/images/ss-wormlet-176x220x16.png Binary files differnew file mode 100644 index 0000000000..4cc3a5e94f --- /dev/null +++ b/manual/plugins/images/ss-wormlet-176x220x16.png diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index b8b56685df..fa1dc17ddb 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex @@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels. & Show the in-game menu\\ \end{btnmap} \end{table} - To exit the game, bring up the in-game menu and select \setting{Quit}\\ } +\opt{SANSA_E200_PAD}{ + \begin{table} + \begin{btnmap}{}{} + \ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown + & Move the cursor around the jewels \\ + \ButtonSelect + & Select a jewel \\ + Hold \ButtonSelect + & Show the in-game menu\\ + \ButtonPower + & Exit\\ + \end{btnmap} + \end{table} +} + diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index acb9bdfbe2..a92c3e2a8c 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the \section{Games} \opt{HAVE_LCD_BITMAP} {See also the Chip{}-8 emulator in \reference{ref:Chip8emulator} - \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo} + \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa} {and Rockboy in \reference{ref:Rockboy}}.} \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} @@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the \opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}} +\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}} \opt{SWCODEC}{\input{plugins/xobox.tex}} @@ -105,7 +105,7 @@ the associated file. Viewers are stored in the \opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}} -\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}} +\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}} {\input{plugins/search.tex}} diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex index 9ed04f7b8c..90e8d409bd 100644 --- a/manual/plugins/rockboy.tex +++ b/manual/plugins/rockboy.tex @@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or \textbf{Default keys} \begin{table} \begin{btnmap}{}{} - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonFOne} \opt{IRIVER_H100_PAD}{\ButtonOn} \opt{IRIVER_H300_PAD}{\ButtonRec} + \opt{SANSA_E200_PAD}{\ButtonSelect} & A button\\} - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonFTwo} \opt{IRIVER_H100_PAD}{\ButtonOff} \opt{IRIVER_H300_PAD}{\ButtonMode} + \opt{SANSA_E200_PAD}{\ButtonRec} & B button\\} \opt{RECORDER_PAD}{\ButtonFThree} \opt{IRIVER_H100_PAD}{\ButtonRec} \opt{IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD}{\ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonScrollUp} & Start\\ - \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ \opt{RECORDER_PAD}{\ButtonPlay} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonScrollDown} & Select\\} \opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\} \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IRIVER_H100_PAD}{\ButtonMode} \opt{IPOD_4G_PAD}{Hold \ButtonSelect} + \opt{SANSA_E200_PAD}{\ButtonPower} & Open Rockboy menu\\ \end{btnmap} \end{table} diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex index f3eb55f4fd..2eb8870574 100644 --- a/manual/plugins/spacerocks.tex +++ b/manual/plugins/spacerocks.tex @@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points. % \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} & Pause game\\ diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index ef64e3d12d..d8d78d594e 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex @@ -66,16 +66,16 @@ Game controls:} \renewcommand{\arraystretch}{1.0} } -\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ +\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{ \begin{table} \begin{btnmap}{}{} - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} {\ButtonLeft} & Turn left\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} {\ButtonRight} & Turn right\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp} \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ - \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} + \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft} \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\ \end{btnmap} \end{table} @@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the game. \item [Pause the game.] Press -\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} -\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} +\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} to pause the game. Press -\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} -\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} +\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} again to resume the game. \item[Stop the game.] @@ -128,20 +130,24 @@ There are two ways to stop a running game. \begin{itemize} \item If you want to quit Wormlet entirely simply hit \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} -\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. +\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. The game will stop immediately and you will return to the game menu. \item If you want to stop the game and still see the screen hit \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} -\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. +\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}. This freezes the game. If you hit \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} -\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. +\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec} button again a new game starts with the same configuration. To return to the games menu you can hit \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} -\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. +\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} +\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed. \end{itemize} \end{description} |