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-rw-r--r--manual/plugins/images/ss-jewels-176x220x16.pngbin0 -> 12533 bytes
-rw-r--r--manual/plugins/images/ss-rockboy-176x220x16.pngbin0 -> 3899 bytes
-rw-r--r--manual/plugins/images/ss-spacerocks-176x220x16.pngbin0 -> 851 bytes
-rw-r--r--manual/plugins/images/ss-sudoku-176x220x16.pngbin0 -> 4667 bytes
-rw-r--r--manual/plugins/images/ss-wormlet-176x220x16.pngbin0 -> 1324 bytes
-rw-r--r--manual/plugins/jewels.tex16
-rw-r--r--manual/plugins/main.tex6
-rw-r--r--manual/plugins/rockboy.tex11
-rw-r--r--manual/plugins/spacerocks.tex2
-rw-r--r--manual/plugins/wormlet.tex32
10 files changed, 46 insertions, 21 deletions
diff --git a/manual/plugins/images/ss-jewels-176x220x16.png b/manual/plugins/images/ss-jewels-176x220x16.png
new file mode 100644
index 0000000000..82ff8ff6e9
--- /dev/null
+++ b/manual/plugins/images/ss-jewels-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-rockboy-176x220x16.png b/manual/plugins/images/ss-rockboy-176x220x16.png
new file mode 100644
index 0000000000..6996b0679e
--- /dev/null
+++ b/manual/plugins/images/ss-rockboy-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-spacerocks-176x220x16.png b/manual/plugins/images/ss-spacerocks-176x220x16.png
new file mode 100644
index 0000000000..50e91a3693
--- /dev/null
+++ b/manual/plugins/images/ss-spacerocks-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-sudoku-176x220x16.png b/manual/plugins/images/ss-sudoku-176x220x16.png
new file mode 100644
index 0000000000..83d1f12e09
--- /dev/null
+++ b/manual/plugins/images/ss-sudoku-176x220x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-wormlet-176x220x16.png b/manual/plugins/images/ss-wormlet-176x220x16.png
new file mode 100644
index 0000000000..4cc3a5e94f
--- /dev/null
+++ b/manual/plugins/images/ss-wormlet-176x220x16.png
Binary files differ
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index b8b56685df..fa1dc17ddb 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels.
& Show the in-game menu\\
\end{btnmap}
\end{table}
-
To exit the game, bring up the in-game menu and select \setting{Quit}\\
}
+\opt{SANSA_E200_PAD}{
+ \begin{table}
+ \begin{btnmap}{}{}
+ \ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
+ & Move the cursor around the jewels \\
+ \ButtonSelect
+ & Select a jewel \\
+ Hold \ButtonSelect
+ & Show the in-game menu\\
+ \ButtonPower
+ & Exit\\
+ \end{btnmap}
+ \end{table}
+}
+
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index acb9bdfbe2..a92c3e2a8c 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\section{Games}
\opt{HAVE_LCD_BITMAP}
{See also the Chip{}-8 emulator in \reference{ref:Chip8emulator}
- \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}
+ \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}
{and Rockboy in \reference{ref:Rockboy}}.}
\opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}}
@@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the
\opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}}
+\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}}
\opt{SWCODEC}{\input{plugins/xobox.tex}}
@@ -105,7 +105,7 @@ the associated file. Viewers are stored in the
\opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}}
-\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}}
+\opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}}
{\input{plugins/search.tex}}
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex
index 9ed04f7b8c..90e8d409bd 100644
--- a/manual/plugins/rockboy.tex
+++ b/manual/plugins/rockboy.tex
@@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or
\textbf{Default keys}
\begin{table}
\begin{btnmap}{}{}
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD}{\ButtonOn}
\opt{IRIVER_H300_PAD}{\ButtonRec}
+ \opt{SANSA_E200_PAD}{\ButtonSelect}
& A button\\}
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD}{\ButtonOff}
\opt{IRIVER_H300_PAD}{\ButtonMode}
+ \opt{SANSA_E200_PAD}{\ButtonRec}
& B button\\}
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD}{\ButtonRec}
\opt{IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD}{\ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonScrollUp}
& Start\\
- \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonScrollDown}
& Select\\}
\opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\}
\opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD}{Hold \ButtonSelect}
+ \opt{SANSA_E200_PAD}{\ButtonPower}
& Open Rockboy menu\\
\end{btnmap}
\end{table}
diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex
index f3eb55f4fd..2eb8870574 100644
--- a/manual/plugins/spacerocks.tex
+++ b/manual/plugins/spacerocks.tex
@@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points.
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff}
- \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
& Pause game\\
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index ef64e3d12d..d8d78d594e 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -66,16 +66,16 @@ Game controls:}
\renewcommand{\arraystretch}{1.0}
}
-\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{
+\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{
\begin{table}
\begin{btnmap}{}{}
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonLeft} & Turn left\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{\ButtonRight} & Turn right\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\
- \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
+ \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft}
\opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\
\end{btnmap}
\end{table}
@@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the
game.
\item [Pause the game.]
Press
-\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
to pause the game. Press
-\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
-\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
+\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
again to resume the game.
\item[Stop the game.]
@@ -128,20 +130,24 @@ There are two ways to stop a running game.
\begin{itemize}
\item If you want to quit Wormlet entirely simply hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
-\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}.
+\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}.
The game will stop immediately and you will return to the game menu.
\item If you want to stop the game and still see the screen hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
-\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
+\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}.
This freezes the game. If you hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
-\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
+\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
button again a new game starts with the same configuration. To return to the
games menu you can hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
-\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed.
+\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
+\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed.
\end{itemize}
\end{description}