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-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/quake.tex15
2 files changed, 17 insertions, 0 deletions
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 5b13829b65..c07d106024 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -76,6 +76,8 @@ text files%
\opt{lcd_bitmap}{\input{plugins/pong.tex}}
+\opt{lcd_color}{\nopt{lowmem,iaudiox5,iriverh300}{\input{plugins/quake.tex}}}
+
\opt{lcd_bitmap}{\input{plugins/reversi.tex}}
\opt{lcd_bitmap}{\input{plugins/robotfindskitten.tex}}
diff --git a/manual/plugins/quake.tex b/manual/plugins/quake.tex
new file mode 100644
index 0000000000..e7a9367a6e
--- /dev/null
+++ b/manual/plugins/quake.tex
@@ -0,0 +1,15 @@
+\subsection{Quake}
+
+This is id Software's \emph{Quake}, first released in 1996. The game
+features a Gothic atmosphere and full 3D graphics.
+
+\subsubsection{Installation}
+Copy the game data files into \fname{/.rockbox/quake} on your
+device. There should be an \fname{id1/} directory with a {.pak}
+file. The shareware version is known to work.
+
+\subsubsection{Configuration}
+It is possible to customize the game controls through the
+\emph{Options > Customize Controls} menu. Currently a limitation
+exists which prevents one key from being bound to more than one
+function.