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Diffstat (limited to 'uisimulator/sdl/lcd-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-bitmap.c230
1 files changed, 94 insertions, 136 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index bc2a4c46f4..6faa5eb0b2 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -22,45 +22,74 @@
#include "debug.h"
#include "uisdl.h"
#include "lcd-sdl.h"
+#include "misc.h"
SDL_Surface* lcd_surface;
-#ifdef UI_LCD_SPLIT
-SDL_Surface* lcd_real_surface; /* the surface which represents the real screen */
-#endif
-int lcd_backlight_val;
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
-SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
-SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
-#ifdef UI_LCD_SPLIT
-SDL_Color lcd_backlight_color_split= {UI_LCD_SPLIT_FGCOLORLIGHT, 0};
-#endif
-#endif
-SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
-SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
-#ifdef UI_LCD_SPLIT
-SDL_Color lcd_color_split= {UI_LCD_SPLIT_FGCOLOR, 0};
-#endif
+SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
+ GREEN_CMP(LCD_BL_DARKCOLOR),
+ BLUE_CMP(LCD_BL_DARKCOLOR), 0};
+SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
+ GREEN_CMP(LCD_BL_BRIGHTCOLOR),
+ BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
+#ifdef HAVE_LCD_SPLIT
+SDL_Color lcd_bl_color2_dark = {RED_CMP(LCD_BL_DARKCOLOR_2),
+ GREEN_CMP(LCD_BL_DARKCOLOR_2),
+ BLUE_CMP(LCD_BL_DARKCOLOR_2), 0};
+SDL_Color lcd_bl_color2_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR_2),
+ GREEN_CMP(LCD_BL_BRIGHTCOLOR_2),
+ BLUE_CMP(LCD_BL_BRIGHTCOLOR_2), 0};
+#endif
+#endif /* HAVE_BACKLIGHT */
+SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
+ GREEN_CMP(LCD_DARKCOLOR),
+ BLUE_CMP(LCD_DARKCOLOR), 0};
+SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
+ GREEN_CMP(LCD_BRIGHTCOLOR),
+ BLUE_CMP(LCD_BRIGHTCOLOR), 0};
+#ifdef HAVE_LCD_SPLIT
+SDL_Color lcd_color2_dark = {RED_CMP(LCD_DARKCOLOR_2),
+ GREEN_CMP(LCD_DARKCOLOR_2),
+ BLUE_CMP(LCD_DARKCOLOR_2), 0};
+SDL_Color lcd_color2_bright = {RED_CMP(LCD_BRIGHTCOLOR_2),
+ GREEN_CMP(LCD_BRIGHTCOLOR_2),
+ BLUE_CMP(LCD_BRIGHTCOLOR_2), 0};
+#endif
+
+#ifdef HAVE_LCD_SPLIT
+#define GRADIENT_MAX 127
+#else
+#define GRADIENT_MAX 128
#endif
+#endif /* LCD_DEPTH <= 8 */
#if LCD_DEPTH < 8
-int lcd_ex_shades = 0;
unsigned long (*lcd_ex_getpixel)(int, int) = NULL;
+#endif /* LCD_DEPTH < 8 */
+
+#if LCD_DEPTH == 2
+/* Only defined for positive, non-split LCD for now */
+static const unsigned char colorindex[4] = {128, 85, 43, 0};
#endif
static unsigned long get_lcd_pixel(int x, int y)
{
#if LCD_DEPTH == 1
- return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
+#ifdef HAVE_NEGATIVE_LCD
+ return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? GRADIENT_MAX : 0;
+#else
+ return (lcd_framebuffer[y/8][x] & (1 << (y & 7))) ? 0 : GRADIENT_MAX;
+#endif
#elif LCD_DEPTH == 2
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
- return ((lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3);
+ return colorindex[(lcd_framebuffer[y][x/4] >> (2 * (~x & 3))) & 3];
#elif LCD_PIXELFORMAT == VERTICAL_PACKING
- return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
+ return colorindex[(lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3];
#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
- return (bits | (bits >> 7)) & 3;
+ return colorindex[(bits | (bits >> 7)) & 3];
#endif
#elif LCD_DEPTH == 16
#if LCD_PIXELFORMAT == RGB565SWAPPED
@@ -80,148 +109,77 @@ void lcd_update(void)
void lcd_update_rect(int x_start, int y_start, int width, int height)
{
- sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
- LCD_HEIGHT, get_lcd_pixel);
- sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
- width, height, LCD_WIDTH, LCD_HEIGHT,
+ sdl_update_rect(lcd_surface, x_start, y_start, width, height,
+ LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel);
+ sdl_gui_update(lcd_surface, x_start, y_start, width,
+ height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
}
#ifdef HAVE_BACKLIGHT
void sim_backlight(int value)
{
- lcd_backlight_val = value;
-
#if LCD_DEPTH <= 8
if (value > 0) {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, &lcd_backlight_color_zero,
- &lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
-#else
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
+ sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
+ &lcd_bl_color_bright, 0, GRADIENT_MAX+1);
+#ifdef HAVE_LCD_SPLIT
+ sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
+ &lcd_bl_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1);
#endif
} else {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_color_zero, &lcd_color_max,
- &lcd_color_zero, &lcd_color_split, 0, (1<<LCD_DEPTH));
-#else
- sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
- (1<<LCD_DEPTH));
-#endif
- }
-#if LCD_DEPTH < 8
- if (lcd_ex_shades) {
- if (value > 0) {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
- &lcd_backlight_color_zero, &lcd_backlight_color_split,
- &lcd_backlight_color_zero,
- (1<<LCD_DEPTH), lcd_ex_shades);
-#elif defined MROBE_100
- /* quick fix, a proper fix needs to compare brightnesses */
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, (1<<LCD_DEPTH), lcd_ex_shades);
-#else
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
- &lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
+ sdl_set_gradient(lcd_surface, &lcd_color_dark,
+ &lcd_color_bright, 0, GRADIENT_MAX+1);
+#ifdef HAVE_LCD_SPLIT
+ sdl_set_gradient(lcd_surface, &lcd_color2_dark,
+ &lcd_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1);
#endif
- } else {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
- &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
- lcd_ex_shades);
-#elif defined MROBE_100
- /* quick fix, a proper fix needs to compare brightnesses */
- sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
- (1<<LCD_DEPTH), lcd_ex_shades);
-#else
- sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
- (1<<LCD_DEPTH), lcd_ex_shades);
-#endif
- }
}
-#endif
-
- sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) 0, 0, LCD_WIDTH,
- LCD_HEIGHT, LCD_WIDTH, LCD_HEIGHT,
+ sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
+ SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
-
-#endif
+#endif /* LCD_DEPTH <= 8 */
}
-#endif
+#endif /* HAVE_BACKLIGHT */
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
#if LCD_DEPTH == 16
- lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
- LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
+ lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SIM_LCD_WIDTH * display_zoom,
+ SIM_LCD_HEIGHT * display_zoom,
+ LCD_DEPTH, 0, 0, 0, 0);
#else
- lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
- LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
-#ifdef UI_LCD_SPLIT
- lcd_real_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
- LCD_WIDTH * display_zoom,
- (LCD_HEIGHT+UI_LCD_SPLIT_BLACK_LINES) * display_zoom, 8, 0, 0, 0, 0);
-#endif
+ lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
+ SIM_LCD_WIDTH * display_zoom,
+ SIM_LCD_HEIGHT * display_zoom,
+ 8, 0, 0, 0, 0);
#endif
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, &lcd_backlight_color_zero,
- &lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
-#else
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
-#endif
-#else
- sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
- (1<<LCD_DEPTH));
-#endif
-#endif
+ sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
+ &lcd_bl_color_bright, 0, GRADIENT_MAX+1);
+#ifdef HAVE_LCD_SPLIT
+ sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
+ &lcd_bl_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1);
+#endif
+#else /* !HAVE_BACKLIGHT */
+ sdl_set_gradient(lcd_surface, &lcd_color_dark,
+ &lcd_color_bright, 0, GRADIENT_MAX+1);
+#ifdef HAVE_LCD_SPLIT
+ sdl_set_gradient(lcd_surface, &lcd_color2_dark,
+ &lcd_color2_bright, GRADIENT_MAX+1, GRADIENT_MAX+1);
+#endif
+#endif /* !HAVE_BACKLIGHT */
+#endif /* LCD_DEPTH < 8 */
}
#if LCD_DEPTH < 8
-void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
+void sim_lcd_ex_init(unsigned long (*getpixel)(int, int))
{
- lcd_ex_shades = shades;
lcd_ex_getpixel = getpixel;
- if (shades) {
-#ifdef HAVE_BACKLIGHT
- if (lcd_backlight_val > 0) {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
- &lcd_backlight_color_zero, &lcd_backlight_color_split,
- &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
-#elif defined MROBE_100
- /* quick fix, a proper fix needs to compare brightnesses */
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
- &lcd_backlight_color_max, (1<<LCD_DEPTH), shades);
-#else
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
- &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
-#endif
- }
- else
-#endif
- {
-#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
- &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
-#elif defined MROBE_100
- /* quick fix, a proper fix needs to compare brightnesses */
- sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
- (1<<LCD_DEPTH), shades);
-#else
- sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
- (1<<LCD_DEPTH), shades);
-#endif
- }
- }
}
void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
@@ -229,10 +187,10 @@ void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
if (lcd_ex_getpixel) {
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
- sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
- width, height, LCD_WIDTH, LCD_HEIGHT,
+ sdl_gui_update(lcd_surface, x_start, y_start, width,
+ height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0,
- background? UI_LCD_POSY : 0);
+ background ? UI_LCD_POSY : 0);
}
}
#endif