summaryrefslogtreecommitdiffstats
path: root/uisimulator/sdl/lcd-remote-bitmap.c
diff options
context:
space:
mode:
Diffstat (limited to 'uisimulator/sdl/lcd-remote-bitmap.c')
-rw-r--r--uisimulator/sdl/lcd-remote-bitmap.c47
1 files changed, 33 insertions, 14 deletions
diff --git a/uisimulator/sdl/lcd-remote-bitmap.c b/uisimulator/sdl/lcd-remote-bitmap.c
index d165534e00..f5c2225ab2 100644
--- a/uisimulator/sdl/lcd-remote-bitmap.c
+++ b/uisimulator/sdl/lcd-remote-bitmap.c
@@ -22,20 +22,38 @@
#include "uisdl.h"
#include "lcd-sdl.h"
#include "lcd-remote-bitmap.h"
+#include "misc.h"
SDL_Surface *remote_surface;
-SDL_Color remote_color_zero = {UI_REMOTE_BGCOLOR, 0};
-SDL_Color remote_backlight_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
-SDL_Color remote_color_max = {0, 0, 0, 0};
+SDL_Color remote_bl_color_dark = {RED_CMP(LCD_REMOTE_BL_DARKCOLOR),
+ GREEN_CMP(LCD_REMOTE_BL_DARKCOLOR),
+ BLUE_CMP(LCD_REMOTE_BL_DARKCOLOR), 0};
+SDL_Color remote_bl_color_bright = {RED_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
+ GREEN_CMP(LCD_REMOTE_BL_BRIGHTCOLOR),
+ BLUE_CMP(LCD_REMOTE_BL_BRIGHTCOLOR), 0};
+SDL_Color remote_color_dark = {RED_CMP(LCD_REMOTE_DARKCOLOR),
+ GREEN_CMP(LCD_REMOTE_DARKCOLOR),
+ BLUE_CMP(LCD_REMOTE_DARKCOLOR), 0};
+SDL_Color remote_color_bright = {RED_CMP(LCD_REMOTE_BRIGHTCOLOR),
+ GREEN_CMP(LCD_REMOTE_BRIGHTCOLOR),
+ BLUE_CMP(LCD_REMOTE_BRIGHTCOLOR), 0};
-static unsigned long get_lcd_remote_pixel(int x, int y) {
+#define GRADIENT_MAX 128
+
+#if LCD_REMOTE_DEPTH == 2
+/* Only defined for positive, non-split LCD for now */
+static const unsigned char colorindex[4] = {128, 85, 43, 0};
+#endif
+
+static unsigned long get_lcd_remote_pixel(int x, int y)
+{
#if LCD_REMOTE_DEPTH == 1
- return (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1;
+ return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : GRADIENT_MAX;
#elif LCD_REMOTE_DEPTH == 2
#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
- return (bits | (bits >> 7)) & 3;
+ return colorindex[(bits | (bits >> 7)) & 3];
#endif
#endif
}
@@ -57,11 +75,11 @@ void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
void sim_remote_backlight(int value)
{
if (value > 0) {
- sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
- &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));
+ sdl_set_gradient(remote_surface, &remote_bl_color_dark,
+ &remote_bl_color_bright, 0, GRADIENT_MAX+1);
} else {
- sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
- 0, (1<<LCD_REMOTE_DEPTH));
+ sdl_set_gradient(remote_surface, &remote_color_dark,
+ &remote_color_bright, 0, GRADIENT_MAX+1);
}
sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
@@ -74,10 +92,11 @@ void sim_remote_backlight(int value)
void sim_lcd_remote_init(void)
{
remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
- LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
- 8, 0, 0, 0, 0);
+ LCD_REMOTE_WIDTH * display_zoom,
+ LCD_REMOTE_HEIGHT * display_zoom,
+ 8, 0, 0, 0, 0);
- sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
- &remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));
+ sdl_set_gradient(remote_surface, &remote_bl_color_dark,
+ &remote_bl_color_bright, 0, GRADIENT_MAX+1);
}