diff options
Diffstat (limited to 'uisimulator/sdl/lcd-sdl.c')
-rw-r--r-- | uisimulator/sdl/lcd-sdl.c | 82 |
1 files changed, 76 insertions, 6 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c index 1014a371c0..a3dc87fed0 100644 --- a/uisimulator/sdl/lcd-sdl.c +++ b/uisimulator/sdl/lcd-sdl.c @@ -23,6 +23,9 @@ #include "uisdl.h" int display_zoom = 1; +#ifdef UI_LCD_SPLIT +static int gradient_steps = 0; +#endif void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, int height, int max_x, int max_y, @@ -44,13 +47,13 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, dest.w = display_zoom; dest.h = display_zoom; - + for (x = x_start; x < xmax; x++) { dest.x = x * display_zoom; for (y = y_start; y < ymax; y++) { dest.y = y * display_zoom; - + SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y)); } } @@ -58,9 +61,11 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width, SDL_UnlockSurface(surface); } -void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, +void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,) + int x_start, int y_start, int width, int height, int max_x, int max_y, int ui_x, int ui_y) { + printf("(%d, %d, %d, %d);\n", x_start, y_start, width, height); int xmax, ymax; ymax = y_start + height; @@ -76,16 +81,73 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width, SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom, xmax * display_zoom, ymax * display_zoom}; +#ifdef UI_LCD_SPLIT + /* fix real screen coordinates */ + if(ymax >= UI_LCD_SPLIT_LINES) + src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom; + + SDL_LockSurface(surface); + SDL_LockSurface(real_surface); + + int pixel, npixels; + +#if LCD_DEPTH != 1 +#error "Split screen only works for monochrome displays !" +#endif + + npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch; + const unsigned char * pixels_src = (const unsigned char*)surface->pixels; + unsigned char * pixels_dst = (unsigned char*)real_surface->pixels; + const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom; + const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES) + * surface->pitch * display_zoom; + + /* draw top pixels, change the color */ + for (pixel = 0; pixel < npixels ; pixel++) + { + int pix = pixels_src[pixel] + gradient_steps; + if(pix > 255) pix = 255; + + pixels_dst[pixel] = pix; + } + + /* copy bottom pixels */ + memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel], + (UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom); + + /* separation lines are off */ + for (pixel = start_pixel; pixel < stop_pixel ; pixel++) + pixels_dst[pixel] = 0; + + SDL_UnlockSurface(surface); + SDL_UnlockSurface(real_surface); + + SDL_BlitSurface(real_surface, &src, gui_surface, &dest); +#else SDL_BlitSurface(surface, &src, gui_surface, &dest); +#endif + SDL_Flip(gui_surface); } /* set a range of bitmap indices to a gradient from startcolour to endcolour */ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, - int first, int steps) + IFSPLIT(SDL_Color *split_start,) + IFSPLIT(SDL_Color *split_end ,) int first, int steps) { int i; - SDL_Color palette[steps]; + +#ifdef UI_LCD_SPLIT + int tot_steps = steps * 2; + if (tot_steps > 256) + tot_steps = 256; + + gradient_steps = steps; +#else +#define tot_steps steps +#endif + + SDL_Color palette[tot_steps]; for (i = 0; i < steps; i++) { palette[i].r = start->r + (end->r - start->r) * i / (steps - 1); @@ -93,6 +155,14 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end, palette[i].b = start->b + (end->b - start->b) * i / (steps - 1); } - SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps); +#ifdef UI_LCD_SPLIT /* extra color */ + for (i = steps ; i < tot_steps; i++) { + palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1); + palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1); + palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1); + } +#endif + + SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps); } |