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Diffstat (limited to 'uisimulator/sdl/lcd-sdl.c')
-rw-r--r--uisimulator/sdl/lcd-sdl.c82
1 files changed, 76 insertions, 6 deletions
diff --git a/uisimulator/sdl/lcd-sdl.c b/uisimulator/sdl/lcd-sdl.c
index 1014a371c0..a3dc87fed0 100644
--- a/uisimulator/sdl/lcd-sdl.c
+++ b/uisimulator/sdl/lcd-sdl.c
@@ -23,6 +23,9 @@
#include "uisdl.h"
int display_zoom = 1;
+#ifdef UI_LCD_SPLIT
+static int gradient_steps = 0;
+#endif
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
@@ -44,13 +47,13 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
dest.w = display_zoom;
dest.h = display_zoom;
-
+
for (x = x_start; x < xmax; x++) {
dest.x = x * display_zoom;
for (y = y_start; y < ymax; y++) {
dest.y = y * display_zoom;
-
+
SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
}
}
@@ -58,9 +61,11 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
SDL_UnlockSurface(surface);
}
-void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
+void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
+ int x_start, int y_start, int width,
int height, int max_x, int max_y, int ui_x, int ui_y)
{
+ printf("(%d, %d, %d, %d);\n", x_start, y_start, width, height);
int xmax, ymax;
ymax = y_start + height;
@@ -76,16 +81,73 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
xmax * display_zoom, ymax * display_zoom};
+#ifdef UI_LCD_SPLIT
+ /* fix real screen coordinates */
+ if(ymax >= UI_LCD_SPLIT_LINES)
+ src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom;
+
+ SDL_LockSurface(surface);
+ SDL_LockSurface(real_surface);
+
+ int pixel, npixels;
+
+#if LCD_DEPTH != 1
+#error "Split screen only works for monochrome displays !"
+#endif
+
+ npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch;
+ const unsigned char * pixels_src = (const unsigned char*)surface->pixels;
+ unsigned char * pixels_dst = (unsigned char*)real_surface->pixels;
+ const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom;
+ const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES)
+ * surface->pitch * display_zoom;
+
+ /* draw top pixels, change the color */
+ for (pixel = 0; pixel < npixels ; pixel++)
+ {
+ int pix = pixels_src[pixel] + gradient_steps;
+ if(pix > 255) pix = 255;
+
+ pixels_dst[pixel] = pix;
+ }
+
+ /* copy bottom pixels */
+ memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel],
+ (UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom);
+
+ /* separation lines are off */
+ for (pixel = start_pixel; pixel < stop_pixel ; pixel++)
+ pixels_dst[pixel] = 0;
+
+ SDL_UnlockSurface(surface);
+ SDL_UnlockSurface(real_surface);
+
+ SDL_BlitSurface(real_surface, &src, gui_surface, &dest);
+#else
SDL_BlitSurface(surface, &src, gui_surface, &dest);
+#endif
+
SDL_Flip(gui_surface);
}
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
- int first, int steps)
+ IFSPLIT(SDL_Color *split_start,)
+ IFSPLIT(SDL_Color *split_end ,) int first, int steps)
{
int i;
- SDL_Color palette[steps];
+
+#ifdef UI_LCD_SPLIT
+ int tot_steps = steps * 2;
+ if (tot_steps > 256)
+ tot_steps = 256;
+
+ gradient_steps = steps;
+#else
+#define tot_steps steps
+#endif
+
+ SDL_Color palette[tot_steps];
for (i = 0; i < steps; i++) {
palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
@@ -93,6 +155,14 @@ void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
}
- SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
+#ifdef UI_LCD_SPLIT /* extra color */
+ for (i = steps ; i < tot_steps; i++) {
+ palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1);
+ palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1);
+ palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1);
+ }
+#endif
+
+ SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps);
}