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-rw-r--r--uisimulator/sdl/UI-av300.bmpbin0 -> 428454 bytes
-rw-r--r--uisimulator/sdl/button.c43
-rw-r--r--uisimulator/sdl/uisdl.h13
3 files changed, 56 insertions, 0 deletions
diff --git a/uisimulator/sdl/UI-av300.bmp b/uisimulator/sdl/UI-av300.bmp
new file mode 100644
index 0000000000..e86221ca7e
--- /dev/null
+++ b/uisimulator/sdl/UI-av300.bmp
Binary files differ
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c
index 6931d13fe5..f5da828914 100644
--- a/uisimulator/sdl/button.c
+++ b/uisimulator/sdl/button.c
@@ -421,6 +421,49 @@ void button_event(int key, bool pressed)
new_btn = BUTTON_PLAY;
break;
+#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
+ case SDLK_KP4:
+ case SDLK_LEFT:
+ new_btn = BUTTON_LEFT;
+ break;
+ case SDLK_KP6:
+ case SDLK_RIGHT:
+ new_btn = BUTTON_RIGHT;
+ break;
+ case SDLK_KP8:
+ case SDLK_UP:
+ new_btn = BUTTON_UP;
+ break;
+ case SDLK_KP2:
+ case SDLK_DOWN:
+ new_btn = BUTTON_DOWN;
+ break;
+ case SDLK_KP_PLUS:
+ case SDLK_F8:
+ new_btn = BUTTON_ON;
+ break;
+ case SDLK_KP_ENTER:
+ case SDLK_RETURN:
+ case SDLK_a:
+ new_btn = BUTTON_OFF;
+ break;
+ case SDLK_KP_DIVIDE:
+ case SDLK_F1:
+ new_btn = BUTTON_F1;
+ break;
+ case SDLK_KP_MULTIPLY:
+ case SDLK_F2:
+ new_btn = BUTTON_F2;
+ break;
+ case SDLK_KP_MINUS:
+ case SDLK_F3:
+ new_btn = BUTTON_F3;
+ break;
+ case SDLK_KP5:
+ case SDLK_SPACE:
+ new_btn = BUTTON_SELECT;
+ break;
+
#elif CONFIG_KEYPAD == SANSA_E200_PAD
case SDLK_KP4:
case SDLK_LEFT:
diff --git a/uisimulator/sdl/uisdl.h b/uisimulator/sdl/uisdl.h
index e742155f6a..7f0a567e79 100644
--- a/uisimulator/sdl/uisdl.h
+++ b/uisimulator/sdl/uisdl.h
@@ -241,6 +241,19 @@
#define UI_LCD_WIDTH LCD_WIDTH /* * 1.5 */
#define UI_LCD_HEIGHT LCD_HEIGHT /* * 1.5 */
+#elif defined(ARCHOS_AV300)
+#define UI_TITLE "Archos AV300"
+/* We are temporarily using a 2bpp LCD driver and dummy bitmap */
+#define UI_WIDTH 420 /* width of GUI window */
+#define UI_HEIGHT 340 /* height of GUI window */
+#define UI_LCD_POSX 50 /* x position of lcd */
+#define UI_LCD_POSY 50 /* y position of lcd */
+#define UI_LCD_WIDTH 320
+#define UI_LCD_HEIGHT 240
+#define UI_LCD_BGCOLOR 90, 145, 90 /* bkgnd color of LCD (no backlight) */
+#define UI_LCD_BGCOLORLIGHT 173, 216, 230 /* bkgnd color of LCD (backlight) */
+#define UI_LCD_BLACK 0, 0, 0 /* black */
+
#endif
extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */