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-rw-r--r--uisimulator/win32/lcd-win32.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/uisimulator/win32/lcd-win32.c b/uisimulator/win32/lcd-win32.c
index dcdb16f1f1..243e83dd2e 100644
--- a/uisimulator/win32/lcd-win32.c
+++ b/uisimulator/win32/lcd-win32.c
@@ -23,7 +23,7 @@
#include "lcd.h"
#include "lcd-playersim.h"
-unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */
+unsigned char lcd_framebuffer[LCD_HEIGHT/8][LCD_WIDTH]; /* the display */
char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */
BITMAPINFO2 bmi =
@@ -80,7 +80,7 @@ void lcd_update()
for (x = 0; x < LCD_WIDTH; x++)
for (y = 0; y < LCD_HEIGHT; y++)
- bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
+ bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
InvalidateRect (hGUIWnd, NULL, FALSE);
@@ -107,7 +107,7 @@ void lcd_update_rect(int x_start, int y_start,
for (x = x_start; x < xmax; x++)
for (y = y_start; y < ymax; y++)
- bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
+ bitmap[y][x] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
/* Bagder: If I only knew how, I would make this call only invalidate
the actual rectangle we want updated here, this NULL thing here will