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-rw-r--r--uisimulator/sdl/lcd-bitmap.c8
-rw-r--r--uisimulator/sdl/lcd-charcells.c3
-rw-r--r--uisimulator/sdl/lcd-remote-bitmap.c12
3 files changed, 11 insertions, 12 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index 8caac784ef..378889c417 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -22,7 +22,7 @@
#include "debug.h"
#include "uisdl.h"
#include "lcd-sdl.h"
-#include "misc.h"
+#include "screendump.h"
SDL_Surface* lcd_surface;
@@ -166,14 +166,12 @@ void sim_lcd_init(void)
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
LCD_DEPTH, 0, 0, 0, 0);
-#else
+#elif LCD_DEPTH <= 8
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
-#endif
-#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
&lcd_bl_color_bright, 0, NUM_SHADES);
@@ -189,7 +187,7 @@ void sim_lcd_init(void)
&lcd_color2_bright, NUM_SHADES, NUM_SHADES);
#endif
#endif /* !HAVE_BACKLIGHT */
-#endif /* LCD_DEPTH < 8 */
+#endif /* LCD_DEPTH */
}
#if LCD_DEPTH < 8
diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c
index 19d27d5152..30aa0a6a81 100644
--- a/uisimulator/sdl/lcd-charcells.c
+++ b/uisimulator/sdl/lcd-charcells.c
@@ -22,7 +22,8 @@
#include "debug.h"
#include "lcd.h"
#include "lcd-charcell.h"
-#include "misc.h"
+#inclued "screendump.h"
+#include "misc.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
diff --git a/uisimulator/sdl/lcd-remote-bitmap.c b/uisimulator/sdl/lcd-remote-bitmap.c
index f5c2225ab2..ecb9904a40 100644
--- a/uisimulator/sdl/lcd-remote-bitmap.c
+++ b/uisimulator/sdl/lcd-remote-bitmap.c
@@ -22,7 +22,7 @@
#include "uisdl.h"
#include "lcd-sdl.h"
#include "lcd-remote-bitmap.h"
-#include "misc.h"
+#include "screendump.h"
SDL_Surface *remote_surface;
@@ -39,7 +39,7 @@ SDL_Color remote_color_bright = {RED_CMP(LCD_REMOTE_BRIGHTCOLOR),
GREEN_CMP(LCD_REMOTE_BRIGHTCOLOR),
BLUE_CMP(LCD_REMOTE_BRIGHTCOLOR), 0};
-#define GRADIENT_MAX 128
+#define NUM_SHADES 129
#if LCD_REMOTE_DEPTH == 2
/* Only defined for positive, non-split LCD for now */
@@ -49,7 +49,7 @@ static const unsigned char colorindex[4] = {128, 85, 43, 0};
static unsigned long get_lcd_remote_pixel(int x, int y)
{
#if LCD_REMOTE_DEPTH == 1
- return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : GRADIENT_MAX;
+ return lcd_remote_framebuffer[y/8][x] & (1 << (y & 7)) ? 0 : (NUM_SHADES-1);
#elif LCD_REMOTE_DEPTH == 2
#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
@@ -76,10 +76,10 @@ void sim_remote_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(remote_surface, &remote_bl_color_dark,
- &remote_bl_color_bright, 0, GRADIENT_MAX+1);
+ &remote_bl_color_bright, 0, NUM_SHADES);
} else {
sdl_set_gradient(remote_surface, &remote_color_dark,
- &remote_color_bright, 0, GRADIENT_MAX+1);
+ &remote_color_bright, 0, NUM_SHADES);
}
sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
@@ -97,6 +97,6 @@ void sim_lcd_remote_init(void)
8, 0, 0, 0, 0);
sdl_set_gradient(remote_surface, &remote_bl_color_dark,
- &remote_bl_color_bright, 0, GRADIENT_MAX+1);
+ &remote_bl_color_bright, 0, NUM_SHADES);
}