diff options
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/sdl/button.c | 10 | ||||
-rw-r--r-- | uisimulator/sdl/lcd-bitmap.c | 8 | ||||
-rw-r--r-- | uisimulator/sdl/lcd-charcells.c | 2 |
3 files changed, 10 insertions, 10 deletions
diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c index 4b03008497..0c5f4f7d0b 100644 --- a/uisimulator/sdl/button.c +++ b/uisimulator/sdl/button.c @@ -49,7 +49,7 @@ struct event_queue button_queue; static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT static bool filter_first_keypress; void set_backlight_filter_keypress(bool value) @@ -90,7 +90,7 @@ void button_event(int key, bool pressed) static int repeat_count = 0; static bool repeat = false; static bool post = false; -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT static bool skip_release = false; #ifdef HAVE_REMOTE_LCD static bool skip_remote_release = false; @@ -568,7 +568,7 @@ void button_event(int key, bool pressed) diff = btn ^ lastbtn; if(diff && (btn & diff) == 0) { -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if(diff & BUTTON_REMOTE) if(!skip_remote_release) @@ -635,7 +635,7 @@ void button_event(int key, bool pressed) if (queue_empty(&button_queue)) { queue_post(&button_queue, BUTTON_REPEAT | btn, 0); -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if(btn & BUTTON_REMOTE) { @@ -652,7 +652,7 @@ void button_event(int key, bool pressed) } else { -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if (btn & BUTTON_REMOTE) { if (!remote_filter_first_keypress || is_remote_backlight_on()) diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c index 3adb72b6d6..da6acce1bc 100644 --- a/uisimulator/sdl/lcd-bitmap.c +++ b/uisimulator/sdl/lcd-bitmap.c @@ -25,7 +25,7 @@ SDL_Surface* lcd_surface; int lcd_backlight_val; #if LCD_DEPTH <= 8 -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0}; #endif SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0}; @@ -71,7 +71,7 @@ void lcd_update_rect(int x_start, int y_start, int width, int height) LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0); } -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT void sim_backlight(int value) { lcd_backlight_val = value; @@ -116,7 +116,7 @@ void sim_lcd_init(void) #endif #if LCD_DEPTH <= 8 -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0, (1<<LCD_DEPTH)); #else @@ -132,7 +132,7 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int)) lcd_ex_shades = shades; lcd_ex_getpixel = getpixel; if (shades) { -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT if (lcd_backlight_val > 0) { sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_backlight_color_zero, (1<<LCD_DEPTH), diff --git a/uisimulator/sdl/lcd-charcells.c b/uisimulator/sdl/lcd-charcells.c index 5a08179232..722933f002 100644 --- a/uisimulator/sdl/lcd-charcells.c +++ b/uisimulator/sdl/lcd-charcells.c @@ -71,7 +71,7 @@ void lcd_update(void) LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL); } -#if CONFIG_BACKLIGHT +#ifdef HAVE_BACKLIGHT void sim_backlight(int value) { if (value > 0) { |