diff options
Diffstat (limited to 'uisimulator')
-rw-r--r-- | uisimulator/sdl/lcd-bitmap.c | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c index b9f5732dc7..bc2a4c46f4 100644 --- a/uisimulator/sdl/lcd-bitmap.c +++ b/uisimulator/sdl/lcd-bitmap.c @@ -119,6 +119,10 @@ void sim_backlight(int value) &lcd_backlight_color_zero, &lcd_backlight_color_split, &lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades); +#elif defined MROBE_100 + /* quick fix, a proper fix needs to compare brightnesses */ + sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, + &lcd_backlight_color_max, (1<<LCD_DEPTH), lcd_ex_shades); #else sdl_set_gradient(lcd_surface, &lcd_backlight_color_max, &lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades); @@ -128,6 +132,10 @@ void sim_backlight(int value) sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero, &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), lcd_ex_shades); +#elif defined MROBE_100 + /* quick fix, a proper fix needs to compare brightnesses */ + sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, + (1<<LCD_DEPTH), lcd_ex_shades); #else sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, (1<<LCD_DEPTH), lcd_ex_shades); @@ -164,11 +172,11 @@ void sim_lcd_init(void) #ifdef HAVE_BACKLIGHT #ifdef UI_LCD_SPLIT sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero, - &lcd_color_max, &lcd_backlight_color_zero, - &lcd_color_split, 0, (1<<LCD_DEPTH)); + &lcd_backlight_color_max, &lcd_backlight_color_zero, + &lcd_backlight_color_split, 0, (1<<LCD_DEPTH)); #else - sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0, - (1<<LCD_DEPTH)); + sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, + &lcd_backlight_color_max, 0, (1<<LCD_DEPTH)); #endif #else sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0, @@ -186,11 +194,15 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int)) #ifdef HAVE_BACKLIGHT if (lcd_backlight_val > 0) { #ifdef UI_LCD_SPLIT - sdl_set_gradient(lcd_real_surface, &lcd_color_max, - &lcd_backlight_color_zero, &lcd_color_split, + sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max, + &lcd_backlight_color_zero, &lcd_backlight_color_split, &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades); +#elif defined MROBE_100 + /* quick fix, a proper fix needs to compare brightnesses */ + sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, + &lcd_backlight_color_max, (1<<LCD_DEPTH), shades); #else - sdl_set_gradient(lcd_surface, &lcd_color_max, + sdl_set_gradient(lcd_surface, &lcd_backlight_color_max, &lcd_backlight_color_zero, (1<<LCD_DEPTH), shades); #endif } @@ -200,6 +212,10 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int)) #ifdef UI_LCD_SPLIT sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero, &lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades); +#elif defined MROBE_100 + /* quick fix, a proper fix needs to compare brightnesses */ + sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, + (1<<LCD_DEPTH), shades); #else sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero, (1<<LCD_DEPTH), shades); |