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-rw-r--r--uisimulator/sdl/lcd-bitmap.c30
1 files changed, 23 insertions, 7 deletions
diff --git a/uisimulator/sdl/lcd-bitmap.c b/uisimulator/sdl/lcd-bitmap.c
index b9f5732dc7..bc2a4c46f4 100644
--- a/uisimulator/sdl/lcd-bitmap.c
+++ b/uisimulator/sdl/lcd-bitmap.c
@@ -119,6 +119,10 @@ void sim_backlight(int value)
&lcd_backlight_color_zero, &lcd_backlight_color_split,
&lcd_backlight_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
+#elif defined MROBE_100
+ /* quick fix, a proper fix needs to compare brightnesses */
+ sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
+ &lcd_backlight_color_max, (1<<LCD_DEPTH), lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
@@ -128,6 +132,10 @@ void sim_backlight(int value)
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
lcd_ex_shades);
+#elif defined MROBE_100
+ /* quick fix, a proper fix needs to compare brightnesses */
+ sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
+ (1<<LCD_DEPTH), lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
@@ -164,11 +172,11 @@ void sim_lcd_init(void)
#ifdef HAVE_BACKLIGHT
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
- &lcd_color_max, &lcd_backlight_color_zero,
- &lcd_color_split, 0, (1<<LCD_DEPTH));
+ &lcd_backlight_color_max, &lcd_backlight_color_zero,
+ &lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
#else
- sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0,
- (1<<LCD_DEPTH));
+ sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
+ &lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
#endif
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
@@ -186,11 +194,15 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
#ifdef HAVE_BACKLIGHT
if (lcd_backlight_val > 0) {
#ifdef UI_LCD_SPLIT
- sdl_set_gradient(lcd_real_surface, &lcd_color_max,
- &lcd_backlight_color_zero, &lcd_color_split,
+ sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
+ &lcd_backlight_color_zero, &lcd_backlight_color_split,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
+#elif defined MROBE_100
+ /* quick fix, a proper fix needs to compare brightnesses */
+ sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
+ &lcd_backlight_color_max, (1<<LCD_DEPTH), shades);
#else
- sdl_set_gradient(lcd_surface, &lcd_color_max,
+ sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
#endif
}
@@ -200,6 +212,10 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
+#elif defined MROBE_100
+ /* quick fix, a proper fix needs to compare brightnesses */
+ sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
+ (1<<LCD_DEPTH), shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), shades);