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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2016 by Amaury Pouly
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ****************************************************************************/
+#ifndef __HWSTUB_NET_HPP__
+#define __HWSTUB_NET_HPP__
+
+#include "hwstub.hpp"
+#include <map>
+#include <thread>
+#include <future>
+#include <list>
+
+namespace hwstub {
+namespace net {
+
+/** Net context
+ *
+ * A socket context provides access to another context through a network. This
+ * is particularly useful to have another program create a USB context and provide
+ * access to it via some network. The two most useful types of network are TCP
+ * and Unix domains */
+class context : public hwstub::context
+{
+ friend class device;
+ friend class handle;
+protected:
+ context();
+public:
+ virtual ~context();
+ /** Create a socket context with an existing file descriptor. Note that the
+ * file descriptor will be closed when the context will be destroyed. */
+ static std::shared_ptr<context> create_socket(int socket_fd);
+ /** Create a TCP socket context with a domain name and a port. If port is empty,
+ * a default port is used. */
+ static std::shared_ptr<context> create_tcp(const std::string& domain,
+ const std::string& port, std::string *error = nullptr);
+ /** Create a UNIX socket context with a file system path (see man for details) */
+ static std::shared_ptr<context> create_unix(const std::string& path,
+ std::string *error = nullptr);
+ /** Create a UNIX socket context with an abstract name (see man for details) */
+ static std::shared_ptr<context> create_unix_abstract(const std::string& path,
+ std::string *error = nullptr);
+ /** Useful functions for network byte order conversion */
+ uint32_t to_net_order(uint32_t u);
+ uint32_t from_net_order(uint32_t u);
+
+ /** Default parameters */
+ static std::string default_unix_path();
+ static std::string default_tcp_domain();
+ static std::string default_tcp_port();
+
+protected:
+ /** Send a message to the server. Context will always serialize calls to send()
+ * so there is no need to worry about concurrency issues. */
+ virtual error send(void *buffer, size_t& sz) = 0;
+ /** Receive a message from the server, sz is updated with the received size.
+ * Context will always serialize calls to recv() so there is no need to
+ * worry about concurrency issues. */
+ virtual error recv(void *buffer, size_t& sz) = 0;
+ /** Perform a standard command: send a header with optional data and wait for
+ * an answer. In case of an underlying network error, the corresponding error
+ * code will be reported. If the server responds correctly, the argument array
+ * is overwritten with the servers's response. If the requests has been NACK'ed
+ * the error code will be parsed and returned as a standard error code (see details below)
+ * (note that the original error code can still be found in args[0]). No data
+ * is transmitted in case of NACK.
+ * If the server ACKs the request, this function will also perform reception of
+ * the data. In recv_data is not NULL, the receive data will be put there and the
+ * size will be written in in_size. There are two cases: either *recv_data is NULL
+ * and the function will allocate the memory based on much data is sent by the server.
+ * Or *recv_data is not NULL, in which case the function NOT allocate memory
+ * and put the data at *recv_data; in this case, *recv_size should be the set
+ * to the size of the buffer and will be updated to the received size. If the
+ * server sents more data than the buffer size, OVERFLOW will be returned.
+ * If no data was received but recv_data is not null, *recv_size will be set to
+ * zero. It is the caller's responsability to delete *recv_data. Note that if
+ * server sends data but recv_data is null, the data will still be received and
+ * thrown away.
+ * This function takes care of network byte order for cmd and arguments
+ * but not for data. */
+ error send_cmd(uint32_t cmd, uint32_t args[HWSTUB_NET_ARGS], uint8_t *send_data,
+ size_t send_size, uint8_t **recv_data, size_t *recv_size);
+ /** Ask the context to stop any communication with the server and do a clean
+ * shutdown if possible. This is a blocking call. When this function returns,
+ * there will no more calls to the underlying communication functions.
+ * This function should be called in the destructor to prevent the context from
+ * calling children functions after the object has been deconstructed. */
+ void stop_context();
+
+ /** Perform delayed init (aka HELLO stage), do nothing is not needed */
+ void delayed_init();
+ /* NOTE ctx_dev_t = uint32_t (device id) */
+ uint32_t from_ctx_dev(ctx_dev_t dev);
+ ctx_dev_t to_ctx_dev(uint32_t dev);
+ virtual error fetch_device_list(std::vector<ctx_dev_t>& list, void*& ptr);
+ virtual void destroy_device_list(void *ptr);
+ virtual error create_device(ctx_dev_t dev, std::shared_ptr<hwstub::device>& hwdev);
+ virtual bool match_device(ctx_dev_t dev, std::shared_ptr<hwstub::device> hwdev);
+
+ enum class state
+ {
+ HELLO, /* client is initialising, server has not been contacted yet */
+ IDLE, /* not doing anything */
+ DEAD, /* died on unrecoverable error */
+ };
+
+ state m_state; /* client state */
+ error m_error; /* error state for DEAD */
+};
+
+/** Socket based net context
+ *
+ * Don't use this class directly, use context::create_* calls. This class
+ * provides send()/recv() for any socket based network. */
+class socket_context : public context
+{
+ friend class context;
+protected:
+ socket_context(int socket_fd);
+public:
+ virtual ~socket_context();
+ /** set operation timeout */
+ void set_timeout(std::chrono::milliseconds ms);
+
+protected:
+ virtual error send(void *buffer, size_t& sz);
+ virtual error recv(void *buffer, size_t& sz);
+
+ int m_socketfd; /* socket file descriptor */
+};
+
+
+/** Net device
+ *
+ * Device accessed through a network */
+class device : public hwstub::device
+{
+ friend class context; /* for ctor */
+protected:
+ device(std::shared_ptr<hwstub::context> ctx, uint32_t devid);
+public:
+ virtual ~device();
+
+protected:
+ /** Return device ID */
+ uint32_t device_id();
+ virtual error open_dev(std::shared_ptr<hwstub::handle>& handle);
+ virtual bool has_multiple_open() const;
+
+ int32_t m_device_id; /* device id */
+};
+
+/** Net handle
+ *
+ * Handle used to talk to a distant device. */
+class handle : public hwstub::handle
+{
+ friend class device;
+protected:
+ handle(std::shared_ptr<hwstub::device> dev, uint32_t hid);
+public:
+ virtual ~handle();
+
+protected:
+ virtual error read_dev(uint32_t addr, void *buf, size_t& sz, bool atomic);
+ virtual error write_dev(uint32_t addr, const void *buf, size_t& sz, bool atomic);
+ virtual error get_dev_desc(uint16_t desc, void *buf, size_t& buf_sz);
+ virtual error get_dev_log(void *buf, size_t& buf_sz);
+ virtual error exec_dev(uint32_t addr, uint16_t flags);
+ virtual error status() const;
+ virtual size_t get_buffer_size();
+
+ uint32_t m_handle_id; /* handle id */
+};
+
+/** Net server
+ *
+ * A server that forwards requests from net clients to a context */
+class server
+{
+protected:
+ server(std::shared_ptr<hwstub::context> contex);
+public:
+ virtual ~server();
+
+ /** Create a socket server with an existing file descriptor. Note that the
+ * file descriptor will be closed when the context will be destroyed. */
+ static std::shared_ptr<server> create_socket(std::shared_ptr<hwstub::context> contex,
+ int socket_fd);
+ /** Create a TCP socket server with a domain name and a port. If port is empty,
+ * a default port is used. */
+ static std::shared_ptr<server> create_tcp(std::shared_ptr<hwstub::context> contex,
+ const std::string& domain, const std::string& port, std::string *error = nullptr);
+ /** Create a UNIX socket server with a file system path (see man for details) */
+ static std::shared_ptr<server> create_unix(std::shared_ptr<hwstub::context> contex,
+ const std::string& path, std::string *error = nullptr);
+ /** Create a UNIX socket server with an abstract name (see man for details) */
+ static std::shared_ptr<server> create_unix_abstract(
+ std::shared_ptr<hwstub::context> contex, const std::string& path,
+ std::string *error = nullptr);
+ /** Useful functions for network byte order conversion */
+ uint32_t to_net_order(uint32_t u);
+ uint32_t from_net_order(uint32_t u);
+
+ /** Set/clear debug output for this context */
+ void set_debug(std::ostream& os);
+ inline void clear_debug() { set_debug(cnull); }
+ /** Get debug output for this context */
+ std::ostream& debug();
+protected:
+ struct client_state;
+ /** Opaque client type */
+ typedef void* srv_client_t;
+ /** The client discovery implementation must call this function when a new
+ * client wants to talk to the server. If the server is unhappy with the
+ * request, it will immediately call terminate_client() */
+ void client_arrived(srv_client_t client);
+ /** The client discovery implementation can notify asychronously about a client
+ * that left. Note that the implementation does not need to provide a mechanism,
+ * but should in this case return CLIENT_DISCONNECTED when the server performs
+ * a send() or recv() on a disconnected client. The server will always call
+ * after receiving client_left() but since this call is asychronous, the
+ * implementation must be prepared to deal with extra send()/recv() in the mean
+ * time. */
+ void client_left(srv_client_t client);
+ /** The client discovery implementation can ask the server to stop all client
+ * threads. This is a blocking call. When this function returns, there will no
+ * more calls to the underlying communication functions. Note that the server
+ * will normally call terminate_client() on each active client at this point.
+ * This function should be called in the destructor to prevent the server from
+ * calling children functions after the object has been deconstructed. */
+ void stop_server();
+ /** Notify that the connection to a client is now finished. After this call, no
+ * more send()/recv() will be made to the client and the associated data will
+ * be freed. After this call, the implementation is not allowed to call client_left()
+ * for this client (assuming it did not previously). The implementation should close
+ * the communication channel at this point and free any associated data. */
+ virtual void terminate_client(srv_client_t client) = 0;
+ /** Send a message to the client. Server will always serialize calls to send()
+ * for a given client so there is no need to worry about concurrency issues. */
+ virtual error send(srv_client_t client, void *buffer, size_t& sz) = 0;
+ /** Receive a message from the client, sz is updated with the received size.
+ * Server will always serialize calls to recv() for a given client so there
+ * is no need to worry about concurrency issues. See comment about client_left(). */
+ virtual error recv(srv_client_t client, void *buffer, size_t& sz) = 0;
+ /** handle command: cmd and arguments are in host order, the function should
+ * either return an error (command will be NACKed) or must fill the arguments
+ * and data for the answer. Note that the data is still in network byte order.
+ * If the funtion wants to send data back, it must set *send_data to a valid
+ * pointer, this pointer will be freed after the data is sent back. */
+ error handle_cmd(client_state *state, uint32_t cmd, uint32_t args[HWSTUB_NET_ARGS],
+ uint8_t *recv_data, size_t recv_size, uint8_t*& send_data, size_t& send_size);
+
+ /* complete state of a client */
+ struct client_state
+ {
+ client_state(srv_client_t cl, std::future<void>&& f);
+ srv_client_t client; /* client */
+ std::future<void> future; /* thread (see .cpp for explaination) */
+ volatile bool exit; /* exit flag */
+ uint32_t next_dev_id; /* next device ID */
+ uint32_t next_handle_id; /* next handle ID */
+ /* dev ID <-> hwstub dev map */
+ std::map<uint32_t, std::shared_ptr<hwstub::device>> dev_map;
+ /* handle ID -> hwstub handle map */
+ std::map<uint32_t, std::shared_ptr<hwstub::handle>> handle_map;
+ };
+
+ /** Client thread */
+ static void client_thread2(server *s, client_state *cs);
+ void client_thread(client_state *cs);
+
+ std::shared_ptr<hwstub::context> m_context; /* context to perform operation */
+ std::list<client_state> m_client; /* client list */
+ std::recursive_mutex m_mutex; /* server mutex */
+ std::ostream *m_debug; /* debug stream */
+};
+
+/** Socket based net server
+ *
+ */
+class socket_server : public server
+{
+protected:
+ socket_server(std::shared_ptr<hwstub::context> contex, int socket_fd);
+public:
+ virtual ~socket_server();
+ /** create a server */
+ static std::shared_ptr<server> create(std::shared_ptr<hwstub::context> contex,
+ int socket_fd);
+ /** set operation timeout */
+ void set_timeout(std::chrono::milliseconds ms);
+
+protected:
+ virtual void terminate_client(srv_client_t client);
+ virtual error send(srv_client_t client, void *buffer, size_t& sz);
+ virtual error recv(srv_client_t, void *buffer, size_t& sz);
+
+ /* NOTE srv_client_t = int (client file descriptor) */
+ int from_srv_client(srv_client_t cli);
+ srv_client_t to_srv_client(int fd);
+
+ /** Discovery thread */
+ static void discovery_thread1(socket_server *s);
+ void discovery_thread();
+
+ static const int LISTEN_QUEUE_SIZE = 5;
+ struct timeval m_timeout; /* operations timeout */
+ int m_socketfd; /* socket file descriptor */
+ std::thread m_discovery_thread; /* thread handling client discovery */
+ volatile bool m_discovery_exit; /* exit flag */
+};
+
+} // namespace net
+} // namespace hwstub
+
+#endif /* __HWSTUB_NET_HPP__ */