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diff --git a/www/manual/wormlet.t b/www/manual/wormlet.t deleted file mode 100644 index 7d56a6e556..0000000000 --- a/www/manual/wormlet.t +++ /dev/null @@ -1,259 +0,0 @@ -#define _PAGE_ Manual - Wormlet -#include "head.t" -#include "manual.t" - -<h2>Overview</h2> -<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional -rockbox console. You navigate a humgry little worm. Help -your worm to find food and to avoid poisoned argh-tiles. The goal -is to turn your tiny worm into a big worm as long as possible.</p> - -<h2>System requirements</h2> -<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open -source jukebox firmware. Ensure that your version of Rockbox has games complied -in. Note that not all Rockbox versions contain Wormlet as the games are a -optional at compile time.</p> -<p>For 2-player games a remote control is not necessary but recommended. If you -try to hold the Jukebox in the four hands of two players you'll find out why. -Games with three players are only possible using a remote control.</p> - -<h2>Start the game</h2> -<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the -entry 'Games' and then 'Wormlet'.</p> - -<h2>Game Options</h2> -<p>Before the game starts a configuration panel appears. Here you select the -number of players, the number of worms and the control mode of the game.</p> -<h3>Players</h3> -<p>With the up and down keys of the Jukebox you can adjust the number of -players that take part in the game. To each player a worm will be assigned. -If there are more worms than players in the game those worms will be -steered by the Jukebox with artificial stupidity. This enables you to play -against opponents if you lack of friends. If you are smart: maybe you should -put away Wormlet every now and then to make new friends that can steer the -worms more intelligently than artificial stupidity. Although: sometimes human -stipidity outstupids artificial stupidity... But that doesn't apply to _your_ -friends.</p> -<p>By specifying 0 players you enter the couch-potato-mode. All worms are -controlled by artificial stupidity and thus out of control. Grab some popcorn -and watch the worms fight each other. Maybe you feel like supporting a worm -of your choice loudly.</p> - -<h3>Worms</h3> -Adjust the number of worms that take part in the game. Note that you can have -more worms than players but not more players than worms. Worms without a player -are controlled by artificial stupidity. - -<h3>Control</h3> -Using the F1 key you can select the control mode. The available control modes -depend on the number of players taking part in the game. Only in single player -games the 4 Key control is available. It would be unfair if you had to -distinguish four keys while your opponent is already busy with only two .... -<table border=1> - <tr> - <td>Players</td> - <td>Modes</td> - <td>Player 1</td> - <td>Player 2</td> - <td>Player 3</td> - </tr> - <tr> - <td>0</td> - <td>Out of control</td> - <th colspan=3> - With no player taking part in the game all worms are out of control and - steered by artificial stupidity. - </th> - </tr> - <tr> - <td rowspan=2>1</td> - <td>2 Key control</td> - <td> - on Jukebox<br> - left: turn worm left<br> - right: turn worm right - </td> - <td>-</td> - <td>-</td> - </tr> - <tr> - <td>4 Key control</td> - <td> - on Jukebox<br> - left: make worm creep left<br> - up: make worm creep up<br> - right: make worm creep right<br> - down: make worm creep down - </td> - <td>-</td> - <td>-</td> - </tr> - <tr> - <td rowspan=2>2</td> - <td>Remote Control</td> - <td> - on Jukebox<br> - left: turn worm left<br> - right: turn worm right<br> - </td> - <td> - on remote control<br> - Volume down: turn worm left</br> - Volume up: turn worm right<br> - </td> - <td>-</td> - </tr> - <tr> - <td>No rem. control</td> - <td> - on Jukebox<br> - left: turn worm left<br> - right: turn worm right<br> - </td> - <td> - on Jukebox<br> - F2: turn worm left</br> - F3: turn worm right<br> - </td> - <td>-</td> - </tr> - <tr> - <td>3</td> - <td>Remote control</td> - <td> - on Jukebox<br> - left: turn worm left<br> - right: turn worm right<br> - </td> - <td> - on remote control<br> - Volume down: turn worm left</br> - Volume up: turn worm right<br> - </td> - <td> - on Jukebox<br> - F2: turn worm left</br> - F3: turn worm right<br> - </td> - - </tr> -</table> - -<h3>Start the game</h3> -<p>When you have finished selecting the game options you start the game by -pressing the 'play' or 'on' button. The field is populated with food, -argh tiles and of course the worms. According to your selectin up to -three worms appear. All worms start creeping to the right. -The worm of player 1 is the top most worm, player 2 controls the worm in -the middle, the third worm is driven by player 3. </p> - -<h2>The game</h2> -<p>Use the control keys of your worm to navigate around obstacles and find -food. Worms can not stop creeping besides when dead. Dead worms are no fun. -Be careful as your worm will try to eat anything that you steer it -across. It doesn't distinguish wether it's eatable or not.</p> - -<h3>Food</h3> -<p>The small quadratical hollow pieces are food. By creeping your worm over a -food tile you make it eat. After you ate your worm grows. Each time a piece -of food has been eaten a new piece of food will pop up somewhere. -Unfortunately for each new food that appears two new argh pieces will appear, -too.</p> - -<h3>Argh</h3> -You surely wondered what the heaven an argh might be. An argh is a -black quadratical poisoned piece - slightly bigger than food - that makes a -worm say "Argh!" when creeping against. A worm that tried to eat an argh is -dead. Thus you must avoid eating argh under any circumstances. Arghs have -the annoying tendency to accumulate. - -<h3>Worms</h3> -Thou shall not eat worms. Neither other worms nor yourself. Eating worms is -plasphemic canibalism, not healthy and causes instant death. And it doesn't -help you anyway: you can't hurt the other worm by biting it. It will go -on creeping happily and eat all the food you left on the table. - -<h3>Walls</h3> -Don't creep against the walls. Walls are not eatable. Creeping a worm against -a wall causes it a headache it doesn't survive. - -<h3>Game over</h3> -The game is over when all worms are dead. The longest worm wins the game. - -<h3>Pause the game</h3> -Press the play key to pause the game. Hit play again to resume the game. - -<h3>Stop the game</h3> -There are two ways to stop a running game. -<ul> -<li>If you want to quit Wormlet entirely -simply hit the off button. The game will stop immediately and you will return -to the game menu. -<li>If you want to stop the game and still see the screen hit the on button. This -freezes the game. If you hit the on button again a new game starts with the same -configuration. To return to the games menu you can hit the stop button. -A stopped game can not be resumed. -</ul> - -<h2>The score board</h2> -On the right side of the game field you can see the score board. For each worm -it displays its status and its length. The top most entry displays the state of -worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the -score board turns black. - -<h3>Len:</h3> -Here the current length of the worm is displayed. When a worm is on food it -grows by one pixel for each step it creeps. - -<h3>Hungry</h3> -That's the normal state of a worm. Worms are always hungry and want to eat. -It's good to have a hungry worm since it means that your worm is alive. But -it's better to get your worm growing. - -<h3>Growing</h3> -When your worm has eaten a piece of food it starts growing. For each step -it creeps it can grow by one pixel. One piece of food lasts for 7 steps. -After your worm has crept 7 steps the food is used up. If you encounter -another piece of food while growing don't hesitate to eat it. It will increase -your growing state for another 7 steps. - -<h3>Crashed</h3> -This indicats that you crashed your poor worm against a wall. That was evil. -Go and find something hard and smash it against your forehead so you feel -what you did to your worm. And don't use your Jukebox. You might damage it and -with its soft blue rubber edges that wouldn't hurt enough anyway. - -<h3>Argh</h3> -If your score board entry displays "Argh" it means your worm is dead because of -trying to eat an argh. Until we can make the worm say "Argh!" it's your -job to say "Argh!" aloud. - -<h3>Wormed</h3> -Your worm tried to eat another worm or even itself. That's why it's dead now. -Maybe your opponent has managed to build a trap with his worm. Try to -do the same with him in the next game. - -<h2>Hints</h2> -<ul> -<li>During the first games you will be busy with controlling your worm. Try to -avoid other worms and creep far away from them. Wait until they curled up -themselves and collect the food afterwards. Don't bother if the other worms -grow longer than yours - you can catch up after they've died. -<li>When you are more experienced watch the tactics of other worms. Especially -those worms controlled by artificial stupidity head straight for the nearest -piece of food. Let the other worm have it's next piece of food and head for -the food it would probably want next. Try to put yourself between the opponent -and that food. From now on you can 'control' the other worm by blocking it. -You could trap it -by making a 1 pixel wide U-turn. You also could move from food to food and make -sure you keep between your opponent and the food. So you can always reach it -before your opponent. -<li>While playing the game the Jukebox still can play music. For single player -game use any music you like. For berzerk games with 2 players use hard rock and -for 3 player games use heavy metal or X-Phobie -(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>). -<li>Play fair and don't kick your opponent on the big toe or poke him in the eye. -That's wouldn't be bad manners. -</ul> - -#include "foot.t" |