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2020-07-24[4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.Solomon Peachy1-17/+0
Note: I left behind lcd_bitmap in features.txt, because removing it would require considerable work in the manual and the translations. Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24[3/4] Completely remove HWCODEC supportSolomon Peachy1-46/+3
'swcodec' is now always set (and recording_swcodec for recording-capable units) in feature.txt so the manual and language strings don't need to all be fixed up. Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24[1/4] Remove SH support and all archos targetsSolomon Peachy1-22/+0
This removes all code specific to SH targets Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-05-24Comment details, typosSylvain Saubier1-3/+3
Change-Id: I71a283b8e705ad8b9274858bc3cde19d25fc7253
2018-06-12Agptek Rocker: Implement USB mass storage driverMarcin Bukat1-0/+4
Agptek uses composite android driver. Change-Id: Iece188ad640f3dfd24c171946c14da4c3516b6d5
2015-02-02iBasso DX50/DX90: Major code cleanup and reorganization.Udo Schläpfer1-1/+3
Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-01-08Clarify usb_powered() and fix some code.Amaury Pouly1-1/+2
Either by mistake or because its meaning changed, usb_powered() doesn't mean what the name suggest, so clarify its meaning by renaming it to usb_powered_only. So use of usb_powered() are replaced by usb_inserted() when it makes more sense. Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8 Reviewed-on: http://gerrit.rockbox.org/1097 Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-09-18Introducing Targets iBasso DX50 & iBasso DX90Simon Rothen1-1/+1
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-30Rewrite filesystem code (WIP)Michael Sevakis1-60/+42
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-08Do some kernel cleanupMichael Sevakis1-2/+1
* Seal away private thread and kernel definitions and declarations into the internal headers in order to better hide internal structure. * Add a thread-common.c file that keeps shared functions together. List functions aren't messed with since that's about to be changed to different ones. * It is necessary to modify some ARM/PP stuff since GCC was complaining about constant pool distance and I would rather not force dump it. Just bl the cache calls in the startup and exit code and let it use veneers if it must. * Clean up redundant #includes in relevant areas and reorganize them. * Expunge useless and dangerous stuff like remove_thread(). Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
2013-08-16Fix logdiskAmaury Pouly1-4/+0
The code was broken in a subtle but crucial way: storage idle callbacks are oneshot so after the first flush everything would stay in the buffer forever and would never be written to the disk thus resulting into many events being lost. This changed correctly registers the idle callback each time the buffer is not empty. Note that the idle storage code checks if a callback has is in the queue already so we don't register twice. Change-Id: Ifdf331d4b757e05b8a6902bf5926cbc7689f5109
2013-07-13Get rid of some superfluous single-purpose functions in playback.Michael Sevakis1-2/+6
* Remove explicit tracking of elapsed time of previous track. * Remove function to obtain auto skip flag. * Most playback events now carry the extra information instead and pass 'struct track_event *' for data. * Tweak scrobbler to use PLAYBACK_EVENT_TRACK_FINISH, which makes it cleaner and removes the struct mp3entry. Change-Id: I500d2abb4056a32646496efc3617406e36811ec5
2013-07-12Fix whitespace in files for following commit.Michael Sevakis1-17/+17
Change-Id: I4adb8a152e9b99fcd26d95da7334d7d0cbe2a036
2013-05-31Refactor audio thread to run both recording and playback.Michael Sevakis1-8/+3
Eliminates the pcmrec thread and keeps playback and recording engine operation mutually-exclusive. audio_thread.c contains the audio thread which branches to the correct engine depending upon the request. It also handles the main audio initialization. Moves pcm_init into main.c just before dsp_init because I don't want that one in audio_init in the new file. (Also makes revision df6e1bc pointless ;) Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
2012-08-07Introduce logging to disk feature into rockbox.Michael Giacomelli1-0/+5
Logs information, errors, etc to disk using the register_storage_idle_func mechanism to write to the disk when available. Currently, this is disabled in normal builds, but can be enabled by adding ROCKBOX_HAS_LOGDISKF to the config file. By default, it uses a 2KB buffer and drops text if the buffer overflows. The system includes a simple warning level mechanism that can be used to by default exclude non-serious errors from logging on release builds. Change-Id: I0a3d186a93625c7c93dae37b993a0d37e5a3a925 Reviewed-on: http://gerrit.rockbox.org/288 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info> Tested-by: Michael Giacomelli <mgiacomelli@gmail.com> Reviewed-by: Michael Giacomelli <mgiacomelli@gmail.com>
2012-05-30Disable attempts to voice init_tagcache.Michael Sevakis1-2/+2
It just cannot work anyways because init_tagcache is called before audio_init. Besides, FS#12684 may be helped for now as well. Change-Id: I2bb4f81f807bae509b220ee6656a6a109b5eb011
2012-04-29Fundamentally rewrite much of the audio DSP.Michael Sevakis1-0/+7
Creates a standard buffer passing, local data passing and messaging system for processing stages. Stages can be moved to their own source files to reduce clutter and ease assimilation of new ones. dsp.c becomes dsp_core.c which supports an engine and framework for effects. Formats and change notifications are passed along with the buffer so that they arrive at the correct time at each stage in the chain regardless of the internal delays of a particular one. Removes restrictions on the number of samples that can be processed at a time and it pays attention to destination buffer size restrictions without having to limit input count, which also allows pcmbuf to remain fuller and safely set its own buffer limits as it sees fit. There is no longer a need to query input/output counts given a certain number of input samples; just give it the sizes of the source and destination buffers. Works in harmony with stages that are not deterministic in terms of sample input/output ratio (like both resamplers but most notably the timestretch). As a result it fixes quirks with timestretch hanging up with certain settings and it now operates properly throughout its full settings range. Change-Id: Ib206ec78f6f6c79259c5af9009fe021d68be9734 Reviewed-on: http://gerrit.rockbox.org/200 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested-by: Michael Sevakis <jethead71@rockbox.org>
2012-04-10Remove a useless sleep() from hosted's init().Thomas Martitz1-1/+0
Speeds up startup by 0.5s yay! Change-Id: I3bc00748680acd236c412eae84f5e924e0462889
2012-04-10Call radio_init() from hosted's init() too.Thomas Martitz1-0/+3
Change-Id: Ib18874ab5ed4a57ae352a9c78bf3501247668a06
2011-12-31Fix FS#7631 : Archos V2 and FM Recorder charging screen problemsBoris Gjenero1-0/+11
ATA power is off in the charging screen to avoid problems when the battery is deeply discharged. Without ATA power, Archos FM and V2 Recorders measure battery voltage as 0V, leading to an unwanted low battery shutdown. This change delays powermgmt_init() on those targets until after ATA power is turned on by storage_init(). The charging screen displays input current, so there is some visible feedback on charging progress. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31484 a1c6a512-1295-4272-9138-f99709370657
2011-11-21skinengine: Rework skin loading so skins can be un/loaded individually. This ↵Jonathan Gordon1-2/+0
also means that loading a .cfg which doesnt change themes shouldnt have them reloaded git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31037 a1c6a512-1295-4272-9138-f99709370657
2011-11-17Remove sim_tasks from the sdl application build.Thomas Martitz1-1/+3
This unfortunately removes the screendump feature, but usually there are better desktop apps for that. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31011 a1c6a512-1295-4272-9138-f99709370657
2011-11-16Finally commit FS#5111 - piezo clicker for ipods!Jonathan Gordon1-0/+8
Origional implementation by Robert Keevil with contributions from Frederik Vestre, Stoyan Stratev, Craig Elliott, Michael Sparmann, Thomas Schott, Rosso Maltese, and syncs from a bunch of other people! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30995 a1c6a512-1295-4272-9138-f99709370657
2011-11-15FS#12251 - User shortcuts in the main menu.Jonathan Gordon1-0/+3
Custom shortcuts which give the user fast access to regularly used files/folders/settings/whatever. Thanks to Alexander Levin for the manual part of the patch git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30990 a1c6a512-1295-4272-9138-f99709370657
2011-10-26Add pcm_rec_init() to the sim's init.Thomas Martitz1-2/+6
It makes sim behavior a little more target-like and enables to reproduce FS#12241. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30839 a1c6a512-1295-4272-9138-f99709370657
2011-10-15Changed the FOR_NB_SCREENS macro to always be a for loop that declares its ↵Björn Stenberg1-6/+2
own loop variable. This removes the need to declare this variable in the outer scope. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
2011-10-05Revert r30599 "Check for the magic file "/.rockbox/skin_buffer_size.txt" [...]"Thomas Martitz1-7/+1
It's not clear whether a user setting is the right/accepted fix for the skin buffer. But even if it is, this implementation of it is considered bad, even by the author. See http://www.rockbox.org/mail/archive/rockbox-dev-archive-2011-09/0054.shtml git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30718 a1c6a512-1295-4272-9138-f99709370657
2011-09-27Delay settings_reset() until after font_init(). Fixes boot crash on Fuze(v1) ↵Fred Bauer1-2/+2
and probably others. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30613 a1c6a512-1295-4272-9138-f99709370657
2011-09-25Check for the magic file "/.rockbox/skin_buffer_size.txt" on bootup which ↵Jonathan Gordon1-2/+7
can have a number which is the amount of kilobytes to allocate for the skin buffer. This is only checked on boot so if you need to change it you must reboot to enable. Currently the default size is 80KB on colour targets which can be way too much or not enough for users. The format of the /.rockbox/skin_buffer_size.txt file is simply a number (so 120 if you want 120 kilobytes), NO trainling spaces or text of any kind git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30599 a1c6a512-1295-4272-9138-f99709370657
2011-09-24Fix the build errorsJonathan Gordon1-0/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30590 a1c6a512-1295-4272-9138-f99709370657
2011-09-24FS#12273 - use buflib for font storage. thanks to the testers :)Jonathan Gordon1-0/+9
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30589 a1c6a512-1295-4272-9138-f99709370657
2011-08-30GSoC/Buflib: Enable compaction in buflib.Thomas Martitz1-6/+0
This enables the ability to allocate (and free) memory dynamically without fragmentation, through compaction. This means allocations can move and fragmentation be reduced. Most changes are preparing Rockbox for this, which many times means adding a move callback which can temporarily disable movement when the corresponding code is in a critical section. For now, the audio buffer allocation has a central role, because it's the one having allocated most. This buffer is able to shrink itself, for which it needs to stop playback for a very short moment. For this, audio_buffer_available() returns the size of the audio buffer which can possibly be used by other allocations because the audio buffer can shrink. lastfm scrobbling and timestretch can now be toggled at runtime without requiring a reboot. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30381 a1c6a512-1295-4272-9138-f99709370657
2011-08-30GSoC/Buflib: Add buflib memory alocator to the core.Thomas Martitz1-9/+3
The buflib memory allocator is handle based and can free and compact, move or resize memory on demand. This allows to effeciently allocate memory dynamically without an MMU, by avoiding fragmentation through memory compaction. This patch adds the buflib library to the core, along with convinience wrappers to omit the context parameter. Compaction is not yet enabled, but will be in a later patch. Therefore, this acts as a replacement for buffer_alloc/buffer_get_buffer() with the benifit of a debug menu. See buflib.h for some API documentation. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30380 a1c6a512-1295-4272-9138-f99709370657
2011-08-14GSoC/Buflib: Replace all direct accesses to audiobuf with buffer API functions.Thomas Martitz1-9/+2
Namely, introduce buffer_get_buffer() and buffer_release_buffer(). buffer_get_buffer() aquires all available and grabs a lock, attempting to call buffer_alloc() or buffer_get_buffer() while this lock is locked will cause a panicf() (doesn't actually happen, but is for debugging purpose). buffer_release_buffer() unlocks that lock and can additionally increment the audiobuf buffer to make an allocation. Pass 0 to only unlock if buffer was used temporarily only. buffer_available() is a replacement function to query audiobuflen, i.e. what's left in the buffer. Buffer init is moved up in the init chain and handles ipodvideo64mb internally. Further changes happened to mp3data.c and talk.c as to not call the above API functions, but get the buffer from callers. The caller is the audio system which has the buffer lock while mp3data.c and talk mess with the buffer. mpeg.c now implements some buffer related functions of playback.h, especially audio_get_buffer(), allowing to reduce #ifdef hell a tiny bit. audiobuf and audiobufend are local to buffer.c now. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30308 a1c6a512-1295-4272-9138-f99709370657
2011-03-02Introduce "power" thread for RaaAThomas Jarosch1-0/+1
I tried to move the #ifdefs and the code in firmware/powermgmt.c around and it was still a big mess for hosted applications (RaaA/sim builds). Create our own "power" thread as recently discussed on IRC. Fixes the sleep timer for RaaA. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29501 a1c6a512-1295-4272-9138-f99709370657
2011-02-28Remove a redundant part of a #ifDave Chapman1-1/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29461 a1c6a512-1295-4272-9138-f99709370657
2011-02-27RaaA: Add initial Pandora supportThomas Jarosch1-2/+2
More information: www.openpandora.org Possible things to implement: - Special button mappings - Battery monitoring - ALSA audio backend - Automate creation of "pnd" (=binary) file git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29451 a1c6a512-1295-4272-9138-f99709370657
2011-02-23Android:Thomas Martitz1-1/+0
* Re-create RockboxFramebuffer instance with every time there's a new Activity. * Also, allow Rockbox to be started via multimedia buttons, immediately starting playback if wanted. We don't need to keep the fb instance around when it backround, and it makes us less depending on it and the activity (less race conditions). And this is how you usually do it in Android apps. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29384 a1c6a512-1295-4272-9138-f99709370657
2011-02-08Initial maemo platform supportThomas Jarosch1-2/+2
Adds Nokia N900, N810 and N800 support. Features: - Introduce maemo specific platform defines - Play audio in silent mode - Stop playback on incoming calls - Battery level readout - Bluetooth headset support - Save CPU by disabling screen updates if the display is off or the app doesn't have input focus - N900: GStreamer audio backend Kudos to kugel for the code review. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
2011-02-02Clean up multiple definitions of RAM size. Remove -DMEM (make) and MEM ↵Andree Buschmann1-1/+1
(code), use the already defined MEMORYSIZE instead. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29189 a1c6a512-1295-4272-9138-f99709370657
2011-01-02Fix an ugly-looking commentMichael Sparmann1-1/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28945 a1c6a512-1295-4272-9138-f99709370657
2010-12-10Android: Rework notification and change icon sizes to better meet the ↵Thomas Martitz1-2/+8
systems' standard. The notification now announces the new track on track change, and the the area in the scrolled down notification area shows track infos (title, artist, album). Someone should check if it looks good on hdpi and ldpi screens as I can't verify it right now (emulator crashes). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28785 a1c6a512-1295-4272-9138-f99709370657
2010-12-06Get rid of get_user_file_path and do the path handling in wrappers for ↵Thomas Martitz1-2/+2
open() and friends. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28752 a1c6a512-1295-4272-9138-f99709370657
2010-10-10Add a "early_usb" argument to gui_usb_screen_run(), and don't do skin ↵Frank Gevaerts1-2/+2
unloading/reloading in gui_usb_screen_run() in the early usb case. Fixes the crash part of FS#11589 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28229 a1c6a512-1295-4272-9138-f99709370657
2010-09-17Make disabling HAVE_PITCHSCREEN actually work without breaking the buildFrank Gevaerts1-2/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28102 a1c6a512-1295-4272-9138-f99709370657
2010-09-14fix errors, warnings, tabsJonathan Gordon1-0/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28075 a1c6a512-1295-4272-9138-f99709370657
2010-09-14Another major skin backend update/hopefully bugfix:Jonathan Gordon1-2/+2
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers) Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load) the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is. This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657
2010-09-01Android: Don't compile sim_tasks.cThomas Martitz1-4/+3
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27973 a1c6a512-1295-4272-9138-f99709370657
2010-08-31Unify 32mb and 64mb ipod video builds - FS#11580Frank Gevaerts1-0/+7
Since memory on 32mb ipod videos is mapped twice, a 64mb build still has codecs and plugins mapped in a usable area. This means that all that needs to be done to support 32mb and 64mb boards with the same build is to adjust audiobufend to avoid using more than the actually present RAM. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27960 a1c6a512-1295-4272-9138-f99709370657
2010-08-12Introduce NORETURN_ATTR wrapper for __attribute__((noreturn)), using this ↵Thomas Martitz1-16/+27
and a bit further cleanup in main gets rid of a warning when compiling for android. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27788 a1c6a512-1295-4272-9138-f99709370657