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2020-07-24[4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.Solomon Peachy1-5/+0
Note: I left behind lcd_bitmap in features.txt, because removing it would require considerable work in the manual and the translations. Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24[3/4] Completely remove HWCODEC supportSolomon Peachy1-6/+1
'swcodec' is now always set (and recording_swcodec for recording-capable units) in feature.txt so the manual and language strings don't need to all be fixed up. Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24[1/4] Remove SH support and all archos targetsSolomon Peachy1-6/+1
This removes all code specific to SH targets Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-04-05Enable SDL for native MIPS and hosted targets.Solomon Peachy1-1/+1
Change-Id: I36f16530bf6dc108e44e1fd1ff5a550aa8139641
2019-07-29lua add demo scripts, atexit handler, gui_scrollbar_drawWilliam Wilgus1-0/+1
Change-Id: Ie8794e8a487f73952dae43e036787b6972fdbbee
2019-07-19Quake!Franklin Wei1-3/+3
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-09Wolfenstein 3-D!Franklin Wei1-2/+0
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2018-04-03pacbox for small screens, up to 75x96Sebastian Leonhardt1-1/+2
Change-Id: I6e9adf2f6923f4d0078a54e9857fc8eacef259a6
2017-12-24duke3d: restrict targets to ARM onlyFranklin Wei1-1/+2
Change-Id: I484d6de2d5d4a495ed54e8ee2a80459785b5f5e8
2017-12-24fix red once moreFranklin Wei1-0/+5
Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
2017-12-23Port of Duke Nukem 3DFranklin Wei1-1/+2
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2016-12-18Port of Simon Tatham's Puzzle CollectionFranklin Wei1-0/+1
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2014-12-24Fix compilation error.Michael Giacomelli1-1/+1
Change-Id: Ic565444bf1df955703dfe91adaf3094e8ab9b990
2014-12-23Xworld - Another World interpreter for RockboxFranklin Wei1-0/+6
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-06-21lcd-24bit: Introduce a 24-bit mid-level LCD driverThomas Martitz1-1/+1
With LCD driver all calculation will be performed on RGB888 and the hardware/OS can display from our 24bit framebuffer. It is not yet as performance optimized as the existing drivers but should be good enough.The vast number of small changes is due to the fact that fb_data can be a struct type now, while most of the code expected a scalar type. lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit it enforces the generic C code. All plugins are ported over. Except for rockpaint. It uses so much memory that it wouldnt fit into the 512k plugin buffer anymore (patches welcome). Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
2012-04-19hm60x: Add support for plugins.Andrew Ryabinin1-0/+1
Change-Id: I4cad0881c8249f163680a280f70d1a0b36248da8
2011-12-24Initial commit of the Samsung YP-R0 port.Thomas Martitz1-1/+1
This port is a hybrid native/RaaA port. It runs on a embedded linux system, but is the only application. It therefore can implement lots of stuff that native targets also implement, while leveraging the underlying linux kernel. The port is quite advanced. User interface, audio playback, plugins work mostly fine. Missing is e.g. power mangement and USB (see SamsungYPR0 wiki page). Included in utils/ypr0tools are scripts and programs required to generate a patched firmware. The patched firmware has the rootfs modified to load Rockbox. It includes a early/safe USB mode. This port needs a new toolchain, one that includes glibc headers and libraries. rockboxdev.sh can generate it, but e.g. codesourcey and distro packages may also work. Most of the initial effort is done by Lorenzo Miori and others (on ABI), including reverse engineering and patching of the original firmware, initial drivers, and more. Big thanks to you. Flyspray: FS#12348 Author: Lorenzo Miori, myself Merry christmas to ypr0 owners! :) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31415 a1c6a512-1295-4272-9138-f99709370657
2010-12-12Add MikMod plugin, ported by Jason Yu, with some minor work by Craig Mann ↵Frank Gevaerts1-0/+1
and William Peters (FS#8806) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28810 a1c6a512-1295-4272-9138-f99709370657
2010-07-21rockboy: simplify build conditionRafaël Carré1-3/+1
it builds for all current plugin buffer sizes git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27506 a1c6a512-1295-4272-9138-f99709370657
2010-07-05pdbox: Added Sansa e200 to supported devices.Wincent Balin1-1/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27287 a1c6a512-1295-4272-9138-f99709370657
2010-06-23Build doom on clipv2 and clip+Rafaël Carré1-3/+3
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27093 a1c6a512-1295-4272-9138-f99709370657
2010-06-10Build plugin overlays when buffer size is <= 128kBRafaël Carré1-5/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26748 a1c6a512-1295-4272-9138-f99709370657
2010-06-05reworks text viewer plugin. (FS#11209)Yoshihisa Uchida1-0/+1
new text viewer plugin: text_viewer.rock. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26571 a1c6a512-1295-4272-9138-f99709370657
2010-06-03pdbox: Applied several changes by Buschel. Reintroduced compilation for iPods.Wincent Balin1-1/+3
Changes by Buschel: * Reduced footprint by making cosine table of size 1^13 instead of 1^15 * Corrected interpolation in the cos~ object * Optimized multiplication on ARM platforms git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26534 a1c6a512-1295-4272-9138-f99709370657
2010-06-03pdbox: Fixing reds.Wincent Balin1-3/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26502 a1c6a512-1295-4272-9138-f99709370657
2010-06-03pdbox: Added compilation on iPod 1G-4G.Wincent Balin1-2/+4
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26501 a1c6a512-1295-4272-9138-f99709370657
2010-06-02pdbox: add fuze keymapRafaël Carré1-1/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26489 a1c6a512-1295-4272-9138-f99709370657
2010-05-18Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytesRafaël Carré1-0/+1
Bring Clipv1 & m200v4 plugin buffer down to this limit zxbox, chessbox and rockboy build on the clip rockboy doesn't build on m200v4 due to not enough buttons to make a keymap Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
2010-05-18plugins: changes for targets with small plugin buffer (Clipv1)Rafaël Carré1-6/+19
- only enable overlays for targets with very small plugin buffer (<= 0x10000 bytes, i.e. archos) - change the condition for rockboy to reflect exactly why it can be built or not - Some plugins need a large plugin buffer, only enable them if the buffer is big enough (sizes measured on Clipv1) - disable MIDI if we have 2MB (or less), we won't be able to load the instruments in the audio buffer - remove unusable lua overlay loader - sokoban code is bigger on clipv1 than on SH, assume it code is 20kB on anything but SH so it builds with buffer smaller than 192kB - reduce the Clipv1 plugin buffer size from 288kB to 96kb, disabling zxbox, chessbox, and fft zxbox and chessbox have overlays which run on archos, we just need to enable them on other targets. We'll also be able to run rockboy. fft won't run as it needs a large plugin buffer for greylib git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26141 a1c6a512-1295-4272-9138-f99709370657
2010-05-17plugins: reorder SOURCES conditions to be more readableRafaël Carré1-14/+16
change a lot of conditions to be more understandable add some spacing remove ifp conditions as disabling plugins can be done in configure SUBDIRS: concatenate some conditions and add comments No changes expected (no plugins added / removed) for working targets git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26114 a1c6a512-1295-4272-9138-f99709370657
2010-02-11fft plugin: add touchscreen key-mapping and enable plugin for touchscreen ↵Tomer Shalev1-1/+1
targets git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24611 a1c6a512-1295-4272-9138-f99709370657
2010-02-10New plugin: FFT, A frequency analyzer pluginFrank Gevaerts1-0/+3
There is some more work needed: - Keymaps are definitely not perfect, touchscreen targets are disabled due to no keymap - There is no manual yet Author: Delyan Kratunov Flyspray: FS#10065 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24587 a1c6a512-1295-4272-9138-f99709370657
2010-01-24Disable DOOM for c200v2, it won't runRafaël Carré1-2/+2
Reclaim 128kB of plugin buffer, audio buffer is now 4 times larger git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24323 a1c6a512-1295-4272-9138-f99709370657
2010-01-18jpeg,png: Merge user interface code and plugin entry point of the two ↵Teruaki Kawashima1-4/+1
plugins (part of FS#6321). * Created new directory, imageviewer/ and moved both jpeg/ and png/ under it. - this still doesn't merge the two plugins. i.e. both jpeg.rock and png.rock will be made for color targets. - I'm thinking to merge the two plugins to single image viewer later. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24272 a1c6a512-1295-4272-9138-f99709370657
2010-01-17New plugin: frotz, a Z-machine interpreter, for playing interactive fiction.Torne Wuff1-0/+4
The interpreter more or less passes all the tests in the z-machine test suite. It should build for every target except Archos (for which it is disabled). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
2010-01-15FS#10911 - Plugins: Fractals (formerly Mandelbrot) Tomer Shalev1-0/+1
- Rename the mandelbrot plugin to fractals - Update manual accordingly - Separate plugin's functionality into separate files - Lay the ground for having fractals sets other than the Mandelbrot set. For that the following will need to be implemented: - Create a new file for the new fracral set - Provide key mapping to switch between sets git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24230 a1c6a512-1295-4272-9138-f99709370657
2009-08-05PDBox: Added iriver H100 to supported targets.Wincent Balin1-4/+4
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22168 a1c6a512-1295-4272-9138-f99709370657
2009-08-04Insert pdbox into build system, currently only for H300.Wincent Balin1-0/+4
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22160 a1c6a512-1295-4272-9138-f99709370657
2009-08-04Commit FS#10251. Plugins for the YH-820, YH-920, and YH-925 by Jens Erdmann ↵Michael Giacomelli1-1/+1
with improvements and bitmap graphics by me. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22149 a1c6a512-1295-4272-9138-f99709370657
2009-07-25Add a png viewer pluginFrank Gevaerts1-0/+3
Author: Christophe Gouiran Flyspray: FS#9493 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22037 a1c6a512-1295-4272-9138-f99709370657
2009-05-22Don't build mpegplayer on targets with 2MB of RAM or less since it won't runRafaël Carré1-0/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21033 a1c6a512-1295-4272-9138-f99709370657
2009-05-21Commit FS#9174: Lua scripting language by Dan EvertonMaurus Cuelenaere1-0/+5
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21020 a1c6a512-1295-4272-9138-f99709370657
2009-05-07Build pictureflow using overlay on lowmem targets, support JPEG AA in PF on ↵Andrew Mahone1-0/+3
all targets. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20864 a1c6a512-1295-4272-9138-f99709370657
2009-02-20FS#9901 by Joshua Simmons for the Goban plugin: Goban overlay for the Archos ↵Mustapha Senhaji1-3/+0
targets. This is a first try to enable this plugin for low memory targets like our old archoses :) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20069 a1c6a512-1295-4272-9138-f99709370657
2009-02-12Goban plugin: FS#9897 by Joshua SimmonsMustapha Senhaji1-6/+2
Initial button maps for still unsuported targets (Sansa Fuze, Sansa Clip, Sansa m200, Creative ZV(M) and the Phillips HDD1630). Low targets like archos are still short in memory to be suported. Update the manual for the Sansa players. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19988 a1c6a512-1295-4272-9138-f99709370657
2009-02-11Exclude the philips build too for now, to fix building.Mustapha Senhaji1-1/+4
Coming soon: more suported targets like archos or those new ports... Once the keymaps for those targets will be done, and the memory usage issue worked out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19977 a1c6a512-1295-4272-9138-f99709370657
2009-02-11Attempt #2 to fix compilations, let's hope this is the last one :)Mustapha Senhaji1-1/+3
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19976 a1c6a512-1295-4272-9138-f99709370657
2009-02-11Hopefully fix the red builds.Mustapha Senhaji1-0/+2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19975 a1c6a512-1295-4272-9138-f99709370657
2009-02-11Oops, missed some files in my previous commit.Mustapha Senhaji1-0/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19974 a1c6a512-1295-4272-9138-f99709370657
2009-02-01Use LCD_HEIGHT to exclude pacbox from c200 builds instead of target name so ↵Marianne Arnold1-2/+2
that it also applies to the v2 c200s. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19898 a1c6a512-1295-4272-9138-f99709370657