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2018-04-24puzzles: update frontend for new upstream, misc. changesFranklin Wei1-1/+1
The upstream code changed a little bit with regard to the request_keys() API. Also, we save some bytes (especially on the c200v2) by compiling with -ffunction-sections and -fdata-sections, which allows Net to fit once again. Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
2018-04-17puzzles: enable all the remaining gamesFranklin Wei1-8/+8
They all work now :). I merged in part of Chris Boyle's Android port of Puzzles to give the front end a way to know what keys the back end needs. This also re-syncs to the latest upstream sources. Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
2017-11-21puzzles: resync with upstream; add Loopy and Palisade, mouse modeFranklin Wei1-11/+9
This brings a various small changes to the drawing and input code, as well as a brand new "mouse mode", where input goes to a virtual mouse cursor. Only Loopy has this mouse mode enabled by default, while other games have it hidden away under the debug menu. Some changes by me to Palisade were required to make it playable; those are included here as well. Right now, sgt-net is pushing the c200v2's upper limit on size and may have to be dropped in a future commit. Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
2017-07-27puzzles: enable MinesFranklin Wei1-1/+1
It should work now that arm memset() has been fixed for negative values. This is the last puzzle that was disabled due to a crash.
2017-05-21puzzles: clarify target-specific macrosFranklin Wei1-0/+2
Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
2017-04-29puzzles: refactor and resync with upstreamFranklin Wei1-45/+45
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-01-16puzzles: disable unplayable puzzles (Solo and Loopy)Franklin Wei1-2/+2
- accidentally enabled in c200v2 fix Change-Id: I252191fc47da9fe1a664a260cb53f6a5a1eea437
2017-01-15fix whitespaceFranklin Wei1-1/+1
Change-Id: I9b0659c218f92051a4de99ec03b97a2b1d067e29
2017-01-15puzzles: fix building on c200v2Franklin Wei1-4/+8
- disables Solo and Loopy Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
2017-01-07puzzles: add cursor interface to untangleFranklin Wei1-1/+1
- makes it playable - submitted to upstream Change-Id: Ib672ee374d500a994bc8e78eb01fea529ec5132f
2017-01-04puzzles: fix a few thingsFranklin Wei1-0/+6
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!" - Makefile extended to support building "unfinished games", but not enabled - a backdrop issue fixed in rockbox.c Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
2016-12-18work around little bugs in puzzlesFranklin Wei1-0/+2
Change-Id: I80d72a6bb0189eb842385aa622506d5efe319053
2016-12-18add missing file to puzzlesFranklin Wei1-0/+39
Change-Id: I63b80718f48eede54c3312d9e66c77bfd2472a79