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I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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Change-Id: I5abdc231093054c517ff53b9a456997e440e3f6e
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This removes all code specific to SH targets
Change-Id: I7980523785d2596e65c06430f4638eec74a06061
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Contributed by Aapo Tahkola.
Change-Id: Ibee14d4f307b2198c5c47f9593734bd5d31d379b
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William Shipley sent this patch via mailing list. Original Message:
"There was a patch to rockboy in 2010 that fixed a problem where
the bottom tile row would be rendered at the top.
Here's the relevant issue from that time:
http://www.rockbox.org/tracker/11745
Note that Stummi openly admits it was a hack, not a true fix.
Sometime in the 6 years since, the root cause was fixed. Currently,
rockboy on the Clip+ and other 64px models shows the top of the gb
screen along the bottom of the display.
I confirmed that reversing this patch fixes the issue on my own
Clip+"
I don't have any of the mentioned targets, so someone else has to test.
Change-Id: Id29b78c4ece0af53ba1280029c18b76808a21da2
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With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
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Change-Id: I1259c43019c51828b2af73f312aee9cf399d57cf
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The old method simply polled the lastbtn variable in button.c. This approach
does not clear the button event queue which overflows as a result (panic
in the simulator). Use proper APIs to fix that and adopt the
method from the old read_scroll_wheel() function, which reads buttons until
the button queue is empty, for all targets.
Change-Id: Ibf198f6e597e7f51ab4ebcfcae4ebebbe8d7845c
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28695 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28669 a1c6a512-1295-4272-9138-f99709370657
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some functions can be static -> static inline
some functions are external and can't be inlined -> remove inline
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28019 a1c6a512-1295-4272-9138-f99709370657
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- only enable overlays for targets with very small plugin buffer (<=
0x10000 bytes, i.e. archos)
- change the condition for rockboy to reflect exactly why it can be
built or not
- Some plugins need a large plugin buffer, only enable them if the
buffer is big enough (sizes measured on Clipv1)
- disable MIDI if we have 2MB (or less), we won't be able to load the
instruments in the audio buffer
- remove unusable lua overlay loader
- sokoban code is bigger on clipv1 than on SH, assume it code is 20kB on
anything but SH so it builds with buffer smaller than 192kB
- reduce the Clipv1 plugin buffer size from 288kB to 96kb, disabling
zxbox, chessbox, and fft
zxbox and chessbox have overlays which run on archos, we just need to
enable them on other targets. We'll also be able to run rockboy.
fft won't run as it needs a large plugin buffer for greylib
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26141 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21287 a1c6a512-1295-4272-9138-f99709370657
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controls in Rockbox on the Fuze.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21286 a1c6a512-1295-4272-9138-f99709370657
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later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
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make it consistant with the ipods. apart from removing a bit of confusion, it fixes the wheel in pictureflow and possibly elsewhere.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16045 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15144 a1c6a512-1295-4272-9138-f99709370657
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Gold/Silver should now stay synced on RTC-capable targets. Other targets will lose track of time when the player is turned off. User's can edit the .rtc file in an attempt to resync the RTC. The clock should stay synced when entering and leaving the menu. I've tested this over the past two weeks and it seems to work well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14071 a1c6a512-1295-4272-9138-f99709370657
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now plays at a steady 60 fps as long as the frameskip is set properly). If a new sample is not available a blank buffer is used. All devices use 44.1 kHz for gameboy sound now so no more high pitched sounds. Added a screen rotation option. Removed unscaled code for devices with a screensize smaller than the gameboy. All buttons are now configurable. Scroll wheel devices still have button configuration problems though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13698 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13460 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13084 a1c6a512-1295-4272-9138-f99709370657
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1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano).
2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu.
3) Clean up the code to remove any unused code and variables.
4) Changed tabs to spaces.
5) Disable reading and writing sound when sound is disabled.
6) Disbable writing to the RTC since it is not implemented yet.
7) Minor optimizations from WAC gnuboy CE and iBoy.
8) Massive clean up of code to make it appear consistent.
9) Change all C++ style comments to C style.
10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself.
11) Silence some warnings when built using dynarec.
12) Minor reshuffling of IRAM, may or not offer a speed increase.
13) Include fixes found in the short-lived gnuboy CVS.
All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
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Add Jewels, Spacerocks, Wormlet, Rockboy and Sudoku for the e200. Also Includes manual changes for plugins.
Add X5 keymappings for wormlet to the manual.
Add help text for Jewels on the H10 and give a warning if help text is not defined.
Fix bug in spacerocks lives drawing on large screens (larger than Ondio).
Change spacerocks comments to C style.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12018 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11663 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11070 a1c6a512-1295-4272-9138-f99709370657
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top-right = A, right = RIGHT, bottom-right = START, bottom = DOWN, bottom-left = SELECT, left = LEFT and top-left = B. Based on patch #5424 by Anton Romanov
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11067 a1c6a512-1295-4272-9138-f99709370657
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menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
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is the first colour LCD smaller than the gameboy's 160x144 display - so it needs work to skip scanlines. Button handling still needs more work - only up/down/left/right/start are currently mapped. Code is removed from IRAM due to 'relocation truncated to fit: R_ARM_PC24' errors.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8400 a1c6a512-1295-4272-9138-f99709370657
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Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8342 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
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Some cleanup; killed a ton of TABs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7915 a1c6a512-1295-4272-9138-f99709370657
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light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7046 a1c6a512-1295-4272-9138-f99709370657
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and rockboy headers to avoid clashes with rockbox headers.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6991 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6912 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6137 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6136 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6135 a1c6a512-1295-4272-9138-f99709370657
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using the hold button.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6133 a1c6a512-1295-4272-9138-f99709370657
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needs rockbox' internal framebuffer in 2 bit (4 pixels / byte) format.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6132 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6124 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6122 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6120 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6119 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6113 a1c6a512-1295-4272-9138-f99709370657
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but already playable on iRiver H1xx and the simulators. The archos recorder version is currently rather slow...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6104 a1c6a512-1295-4272-9138-f99709370657
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