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2020-04-11SDL: Silence a large number of compile warnings (WIP)Solomon Peachy10-128/+129
There are some real bugs in here, but we're drowning in warnings. Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
2019-07-29sdl: Remove platform-specific codeVencislav Atanasov1-2/+0
Also nuke the Makefiles of Duke Nukem 3D (pun intended). Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2018-01-11sdl: fix freeze on startup on PP targetsFranklin Wei1-1/+2
Using the coprocessor was a good idea in theory, but didn't actually work. This moves all SDL threads to the main core, which isn't ideal, but at least works. Additionally, this also adds some good-practice stuff such as setting the default sample rate on exit. Change-Id: If1636b33d439000ec7c4e50f46e8d002708d3121
2017-12-23Port of Duke Nukem 3DFranklin Wei81-0/+22772
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9