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path: root/apps/plugins/sdl/progs/wolf3d/wl_main.c
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2019-07-29sdl: Remove platform-specific codeVencislav Atanasov1-24/+1
Also nuke the Makefiles of Duke Nukem 3D (pun intended). Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2019-07-12wolf3d: allow entering in-game jukebox by holding fire buttonFranklin Wei1-1/+7
Change-Id: I8936178191e682b70c64ef6ae04d6636e5cf3521
2019-07-10wolf3d: increase default viewport sizeFranklin Wei1-1/+1
Makes things a little bigger by default (but not maximized). Change-Id: I9e4ae725e22458f1e5140a560ff242159ef582d7
2019-07-09Wolfenstein 3-D!Franklin Wei1-0/+1953
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439