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2002-09-24Moved on_screen, f2_screen, f3_screen and handle_usb (renamed usb_screen) to ...Björn Stenberg6-55/+75
2002-09-24Added a flag icon for language files.Björn Stenberg2-1/+3
2002-09-23Split lcd driver into lcd-player and lcd-recorder. Player simulator still nee...Björn Stenberg1-7/+1
2002-09-20New full ISO-8859-1 system font.Björn Stenberg2-4/+7
2002-09-19Added Philipp Pertermanns oscillograph demoBjörn Stenberg1-0/+201
2002-09-18New language/string handlingBjörn Stenberg4-70/+41
2002-09-17Philipp's patch to stop food from appearing on a wormEric Linenberg1-27/+77
2002-09-13moved the 12x16 font from the chartables to the bounce code, as that isDaniel Stenberg1-2/+99
2002-09-12Greg Haerr's new loadable font. No more #ifdef font-style, removed oldDaniel Stenberg3-24/+4
2002-09-10classic snake game by Itai ShakedEric Linenberg1-0/+266
2002-09-09Much expanded wormlet (Philipp Pertermann). Read the manual... :-)Björn Stenberg1-248/+1500
2002-09-06Added snow for real.Björn Stenberg1-0/+107
2002-09-06Renamed menu item 'Screensavers' to more descriptive 'Demos'. Added snow, rem...Björn Stenberg4-254/+1
2002-09-06To give you all a feeling from the good-old C64 demo scene, press UP or DOWNDaniel Stenberg1-14/+77
2002-09-06Now includes options.hLinus Nielsen Feltzing1-1/+1
2002-09-06features.h was renamed to options.h since it collided with the systemDaniel Stenberg5-5/+5
2002-09-06include features.h for deciding which features to includeDaniel Stenberg6-0/+6
2002-09-05made it move really smooth again and extended the X axis sine tableDaniel Stenberg1-5/+2
2002-09-03Added dir filter toggle (mp3/m3u) to F2 quick-set screen.Björn Stenberg2-1/+7
2002-09-03Added quick-set screens to F2 (play modes) and F3 (screen settings) in dir br...Björn Stenberg2-30/+32
2002-09-03added the last 51 leves I have been working on to make 101 levels. I know th...Eric Linenberg1-0/+867
2002-09-03fixed up a bunch of the levelsEric Linenberg1-84/+83
2002-09-03added better WPS icon and an icon for mod/ajz filesEric Linenberg2-2/+5
2002-09-02Renamed "wps.config" to "default.wps".Björn Stenberg2-1/+3
2002-09-01we don't need HAS_LCD_BITMAPRobert Hak6-13/+1
2002-08-31now use USE_GAMESRobert Hak2-0/+4
2002-08-31*** empty log message ***Robert Hak1-0/+4
2002-08-31didnt make use of HAVE_LCD_BITMAPRobert Hak1-1/+5
2002-08-31we didn't use LCD_BITMAPRobert Hak1-0/+5
2002-08-31USE_SCREENSAVERS define added so that we can build w/o Screensavers for the r...Robert Hak3-0/+6
2002-08-30Fixed time display in statusbar.Markus Braun2-14/+5
2002-08-30Added status_draw() to set_playmode().Björn Stenberg2-10/+20
2002-08-28Added a scrollbar with sizable knob for directory browsing etc.Markus Braun1-3/+9
2002-08-28No longer use the *_PIXEL macros.Markus Braun1-81/+121
2002-08-28Changed the lcd_drawrect() api.Markus Braun1-17/+7
2002-08-28Changed the lcd_drawrect() api.Markus Braun2-14/+9
2002-08-26Adapted wormlet to code standard and added it to simulators.Björn Stenberg1-270/+229
2002-08-26Philpp Petermann's game wormletEric Linenberg2-0/+807
2002-08-26Philpp Petermann's tetris patch: save score after ending gameEric Linenberg1-2/+2
2002-08-23Remade the menu system slightly. All functions invoked from menus now useDaniel Stenberg7-13/+31
2002-08-21Make use of the fixed lcd_getstringsize() for prop fonts.Markus Braun1-2/+0
2002-08-20calculate the string width for numerical volume display and time display inMarkus Braun2-5/+35
2002-08-16(while I remember this) The width padding is 4-byte aligned, nothing else...Daniel Stenberg1-1/+1
2002-08-16removed code within #ifdef STANDALONE since it doesn't work and isn't everDaniel Stenberg1-356/+0
2002-08-13Gained about 128 KB buffer space by removing malloc() and the heapBjörn Stenberg1-0/+4
2002-08-13Getting a few pixels more filename display width by using a smaller cursor iconBjörn Stenberg1-1/+1
2002-08-13made the movement a bit slower to appear smootherDaniel Stenberg1-13/+7
2002-08-12Code makeupBjörn Stenberg1-42/+52
2002-08-12fixed display of 100% volume levelMarkus Braun1-7/+3
2002-08-11Removed warningsBjörn Stenberg1-1/+1