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'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
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HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
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This removes all code specific to SH targets
Change-Id: I7980523785d2596e65c06430f4638eec74a06061
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Change-Id: Icf80eb628cdc0a4ab6644c05104c0893b45d217f
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Otherwise we might actually be talking when we try to switch, or
otherwise trash the state of the running talk thread, leading to
memory corruption or an outright crash
(This fixes a panic observed on the xDuoo X3)
Change-Id: I78e4232085c5c160c9ee4f18167dad8dad2b9287
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rb core allows you to load custom keyboard layouts
this patch adds the ability to load a keyboard layout in a buffer
the custom layout is temporary and does not overwrite the current layout
use like so:
unsigned short kbd[64];
unsigned short *kbd_p = kbd;
if (!kbd_create_layout("ABCD1234\n", kbd, sizeof(kbd)))
kbd_p = NULL;
rb->kbd_input(buf,sizeof(buf), kbd_p);
Change-Id: I7be2bd4a1b4797a147fa70228a9749dc56ac052a
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* get rid of $(LANGUAGE) in top-level makefile (and configure script)
* un-hardcode English-as-primary-language in a couple more places
* allow DEFAULT_VOICE_LANG to be overriden
To actually change the primary from English, one must change:
* $english in voice.pl
* hardcoded 'english' in rbutil
* $ENGLISH in apps/lang/lang.make
* DEFAULT_VOICE_LANG in apps/talk.c
* configure script (default prompt)
Of course, if one wants to change the default UI language, it's simpler
to change the default language setting variable at compile time, or
perhaps by adding a configuration file with the desired value into the
.rockbox directory when the .zip is assembled.
Change-Id: If5cf76019d416e838628a2eccd4ec7d6cbaeeb74
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* Use consistent ID numbering
* Use consistent logic for voicelist and voicebin files
* Fix situations where English <-> English would fail in strange ways
* Delete leftover tmpfile.
* Off-by-one error in voice validation code
* Off-by-one error in voicelist generation
Change-Id: Ib3cea2c6612138b1cbe614dacbe51000199cc9ad
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Change-Id: Ic158771d8dae6b587e0f567e7a6bb005b5e2ac50
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Check against min/max/step parameters
Many places this value is used as an index into an array; this will
help prevent array overflows and undefined/undesireable behavior.
Some fields accept arbitary values, continue to accept those.
Change-Id: Idbb5a17b7ceae5500660987703e2d6c16e920c92
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fix redraw bug added with c39f95465
Change-Id: I9ce232d4b760f20edb6f8274e090d2fd67c8bd78
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Change-Id: Iae3a8f4eccd3708b41d43da6e12a3199b1d657c6
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Change-Id: I8c9510774803f7164f7a003575711f3dd980223c
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Change-Id: Ic22123a83bf119605c8ddf686b6a8e21f9555c6a
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keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits
do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function
Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
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Change-Id: I1652eac1743f4b8b84da08ea5a6d04ac7e17e21d
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This header relies on stuff that might get defined in button.h, and
was reliant upon being implicitly included.
The last thing we want is a struct to change layout underneath us!
Change-Id: If96451bc5e2219031a592ab82c56045188dbe645
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Change-Id: I7264fed77c448db4b54104d81a10e118923c361d
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We were improperly conditioning the state reset with `do_pausemenu'. We
should reset the input state no matter what.
Change-Id: Iaafc59b95e9f1f053b57a34f0f28f7c672c0e327
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No functional changes.
Change-Id: I7baa7bf37b3bdd57064c654a72d0e4e0d5600245
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Change-Id: I4046294e39c621ddeeceeb6f21eab05a1e687cb5
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The old debug menu item covered APM, which is optional in the ATA spec
However, despite basic power management being mandatory, several popular
ATA/CF->SD adapters do not advertise PM support and have problems when
it is used.
An earlier patch (g#2500 / 5462907) disabled sleep when the PM
capability bit was not set; this makes it visible in the debug menu.
Change-Id: I2f3dd1244798d7bbb8239ac159c6470774b0c05e
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Change-Id: I0c53ef10b7cd3488176ffd670ab273ba4638e8de
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Enable the Italian voice nightly build too.
Change-Id: I34f36202714c51ec65d6b5ce288a3e10a2b32f37
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Change-Id: Ic0fb331415bf0cc0fce5916befce64f4a41c46ee
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First I discovered a bug in the code to display the currently playing
album from the WPS
--on a NULL id3->albumartist field PF would crash
now checks for a match in id3->albumartist and then id3->artist
if neither exists then the search uses <untagged>
ditto for album
The album index feature (recently added) did not check for enough
room in the buffer on restore
--save and restore code cleaned up a bit
moved all buffers to their own struct
tracks with no title now show filename rather than <UNTAGGED>
Reworked album search function
album search was going quadriatic resulting in some outrageous
index build times [40mins+ for 4000 albums]
building now done in stages and duplicates removed at end
*MUCH FASTER*
Album art
empty album art is no longer stored in the art cache
PF will now allow you to cancel building album art without
forcing a rebuild next run,
it will continue searching for album art in the background
album art is now updated in the background on each start as well
tracklist now rolls over at the end
artist_index is now discarded after album_index is created
Cleaned up some of the myriad of global variables
Added quit prompt for index building
Added sanity checking for album_index loaded from disk
Change-Id: I8494cb7abcb1ae8645c223fc3c11dc0ee749883a
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Change-Id: I2ec07665a5d09703a67fa13852ed99bfb13d9f6e
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Change-Id: Iee3842ab7b5d4660855b683141a45a09c187b29f
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Backfill all missing strings from the English master translation.
Change-Id: Ie28f4cf804c22141a2c62f82ed8b2d71c822c74a
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This was broken when the major update to iap was comitted.
ia-lingo7.c created and various iap related files modified.
On 4G, 6G and Nano 1/2Gen iPods the remote will function
even though the radio won't.
Tested on 4G Greyscale, 4G Color, 4G Photo, 4G Mini 1st Gen,
4G Mini 2Gen, Nano 1G, Nano 2G, Video 5G, Video 5.5G
Change-Id: Ia74e3d07d9ab5edc6da8eafa96801ede722be331
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>
> I ran into an issue where my voice file would only load if I changed language while playing music. It seems to happen because when no other file is open, file.c alloc_filestr returns the first free handle which is 0. In talk.c this is treated as an invalid handle, so the voice file is not loaded.
Change-Id: I42db40b10cc7a900bdd72012d99265300e783e44
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Change-Id: I4c893e3c6394c12067e07b1f3ed00f96b2deee9e
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Change-Id: I413989858432cd206e09d6d71dec07b4f7e06836
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Change-Id: I9d20b8bfd0f1e47f33ca402f80a9e08bd00fbcd8
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This works around an odd issue in Mines involving the zoom feature. The
chain of events leading to it is rather convoluted:
1. No save game is found, so no fonts are loaded from disk.
2. A new game is started.
3. The user selects the "Zoom" option.
4. The allocation of the zoom framebuffer causes the malloc code to grab
the audiobuffer. This causes all further font_load() calls to FAIL, due
to buflib allocations no longer working.
5. The user goes back to the normal view and uncovers a square.
6. Font loading fails, causing the drawing code to fall back to the system
font.
7. An unrelated bug (not yet tracked down) causes font_get(FONT_UI) to
return a different font.
8. font_getstringsize() returns the right size of the "wrong" font, leading
to centering issues upon rb_draw_text().
The real solution to this would be to fix font_get(), but this fix should
prevent the issue from happening if Mines has been run and saved at least
once before.
Change-Id: Ib9ad51376eeb3ca1113a1f3786124b612db88cd7
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For example, logf_202007071157.txt
Change-Id: Ia50c0ca67772e3d26b49dd8e1a3519816e5211c6
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Frontends now have a way to retrieve the backend cursor position with some
changes I've submitted upstream. With this information, we can now follow
the cursor around in "interaction mode" while zoomed in, eliminating (most)
need for mode switching.
Also does some cleanup of the frontend code.
Change-Id: I1ba118f67564a3baed95435f5619b73cfa3ae87a
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(found by peachy & clang's static analyzer)
Change-Id: Idcc9b3bd0c3c1164892002b8f814d74b4a6b2a2d
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Apparently the smallest bitmaps are hard to see.
Change-Id: I0265ce4da15677f9c4c64457b1a1f849a0f3a7f8
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(They show up when building with gcc494)
Change-Id: Id5e2bccf18114ed78a557ac1b369f46b4f07d042
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- zoom now remembers position between activations (but not when exiting the
plugin)
- key repeat enabled when panning
- moving mouse out of frame while zoomed will pan
- mouse can be moved diagonally
Change-Id: I39380ef7f36238700b6baa54cac036832933df67
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Change-Id: I7938375711703a545c8c555232db37e34b893e64
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(caught by clang-analyzer)
Change-Id: Ie24b7cd75c5e9814007674925f33b1a321f1d06d
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No functional change, just using modern syntax.
Change-Id: I211bbcebd11da168c81dff4c409112d7a535b6ed
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Change-Id: If2aca712af4152e144ec919cfc4b4d9cb23bf4f2
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Change-Id: If25a242a3d4d47eff577547dea03325d6d3e135c
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Change-Id: I0168eef494670ce9329a8eb9efc296f84187ac0d
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Change-Id: I13d987cc148f053778474e99c719cc8439ec53c0
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I misread the documentation here, thinking that the pointer would be set to
*point to* a null byte, not to a null pointer itself. [1]
[1]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/midend.html#identify-game
Change-Id: I9b76bba9b1611dfd8e05d076a69f7554b5b74c53
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We had some issues in Keen with the arithmetic operators not being rendered
properly. This is still a kludge (we should intelligently search the font)
but is still less ugly than the garbage it was drawing before.
Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
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