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2020-07-07FS#9788: Include timestamp in logf filename (Yoshihisa Uchida)Solomon Peachy1-0/+12
For example, logf_202007071157.txt Change-Id: Ia50c0ca67772e3d26b49dd8e1a3519816e5211c6
2020-07-06puzzles: Follow cursor in zoom mode and general code cleanup.Franklin Wei48-25/+834
Frontends now have a way to retrieve the backend cursor position with some changes I've submitted upstream. With this information, we can now follow the cursor around in "interaction mode" while zoomed in, eliminating (most) need for mode switching. Also does some cleanup of the frontend code. Change-Id: I1ba118f67564a3baed95435f5619b73cfa3ae87a
2020-07-07plugin windows_lnk: fix missing return-on-errorSebastian Leonhardt1-0/+1
(found by peachy & clang's static analyzer) Change-Id: Idcc9b3bd0c3c1164892002b8f814d74b4a6b2a2d
2020-07-062048: use larger bitmaps on 96x96 screens (e.g. Clip Zip)Franklin Wei1-1/+1
Apparently the smallest bitmaps are hard to see. Change-Id: I0265ce4da15677f9c4c64457b1a1f849a0f3a7f8
2020-07-05portalplayer: Fix three set-but-not-used warnings.Solomon Peachy1-0/+1
(They show up when building with gcc494) Change-Id: Id5e2bccf18114ed78a557ac1b369f46b4f07d042
2020-07-02puzzles: enhancements to mouse mode, zoom featureFranklin Wei1-65/+94
- zoom now remembers position between activations (but not when exiting the plugin) - key repeat enabled when panning - moving mouse out of frame while zoomed will pan - mouse can be moved diagonally Change-Id: I39380ef7f36238700b6baa54cac036832933df67
2020-07-02FS#13208: More Polish language improvements (Adam Rak)Solomon Peachy1-98/+98
Change-Id: I7938375711703a545c8c555232db37e34b893e64
2020-06-30imageviewer: Fix potential null pointer dereferenceSolomon Peachy1-4/+6
(caught by clang-analyzer) Change-Id: Ie24b7cd75c5e9814007674925f33b1a321f1d06d
2020-06-30fractals: Clean up ARM asmSolomon Peachy1-4/+4
No functional change, just using modern syntax. Change-Id: I211bbcebd11da168c81dff4c409112d7a535b6ed
2020-06-30Fixed system state information loss when it is saved in fileIgor B. Poretsky1-1/+5
Change-Id: If2aca712af4152e144ec919cfc4b4d9cb23bf4f2
2020-06-28Update American English translationSolomon Peachy1-0/+99
Change-Id: If25a242a3d4d47eff577547dea03325d6d3e135c
2020-06-28FS#13207: Update Polish Translation (Adam Rak)Solomon Peachy1-0/+99
Change-Id: I0168eef494670ce9329a8eb9efc296f84187ac0d
2020-06-27puzzles: clean up and document some voodooFranklin Wei1-17/+55
Change-Id: I13d987cc148f053778474e99c719cc8439ec53c0
2020-06-27puzzles: fix crash when loading a corrupt saveFranklin Wei1-2/+1
I misread the documentation here, thinking that the pointer would be set to *point to* a null byte, not to a null pointer itself. [1] [1]: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/midend.html#identify-game Change-Id: I9b76bba9b1611dfd8e05d076a69f7554b5b74c53
2020-06-27puzzles: refuse to draw non-ASCII charactersFranklin Wei1-3/+34
We had some issues in Keen with the arithmetic operators not being rendered properly. This is still a kludge (we should intelligently search the font) but is still less ugly than the garbage it was drawing before. Change-Id: I5b957c7371b659ea6d64847145f9913b2a892e48
2020-06-27puzzles: replace menu title kludge with more elegant solutionFranklin Wei1-19/+8
This hack has survived for far too long. Change-Id: Idca0b647bd6e77f2afcd9a538513a6b9aa970fc7
2020-06-27puzzles: disable software poweroff in all puzzlesFranklin Wei1-1/+8
We have a couple games like Untangle and mouse-mode games in which the software poweroff is very annoying. Change-Id: I554b89aecf8c7cc20c6c7f305be1b8807dc9283b
2020-06-27button: allow disabling software poweroffFranklin Wei4-2/+35
On some devices, the button driver allows a "software poweroff" by long- pressing a certain key. This behavior is inconvnient when that button needs to be held down for other purposes, such as moving the cursor in rockpaint or sgt-untangle. This patch allows selectively disabling the software poweroff (enabled by default) from both core and plugin code. Change-Id: I7580752888ae5c7c7c5eb1be5966e3d67f17d4b4
2020-06-27puzzles: allow secondary select in Rectangles and MapFranklin Wei1-3/+11
Change-Id: Ia32d41cd872140481e73b7565904fc196b7c5b01
2020-06-26Pictureflow Whitespace CleanupWilliam Wilgus1-11/+8
Change-Id: I7cda111a8d7a24cae31e3eeca1454480e27ebaaa
2020-06-26Pictureflow Fixes UniqBufWilliam Wilgus1-18/+22
rework of the unique name buffer shares 1/4 of the total buffer Change-Id: I17e46292ac880a082cb3f035e3c21abc318d8a31
2020-06-26Revert "Pictureflow Fixes: Sansa C200"William Wilgus1-21/+9
This reverts commit b7f2cc5d6d697aa40d8a568cf573ee100c32b9c4. Change-Id: I51ec9f5fade10ce0173ed45739af6baaa5c7f746
2020-06-25Pictureflow Fixes: Sansa C200William Wilgus1-9/+21
Sansa C200 fix Change-Id: I548b7142dde9ea4da5455686bed650aa40c9c90a
2020-06-25puzzles: fix numerical chooser while zoomed inFranklin Wei1-2/+8
We need to blit the zoom framebuffer to the screen in our chooser loop. Change-Id: Id2ba1a79b61f14cc34ca9804486f69a2b32484ff
2020-06-25puzzles: fix text centering when zooming inFranklin Wei1-3/+5
For some reason lcd_getstringsize was occasionally reverting to the system font, rather than the loaded font. This was leading to improper font sizes being reported. Change-Id: Ie5fc31de9a6a7af739beb22efc3ec1383206eaea
2020-06-25puzzles: update READMEFranklin Wei1-1/+2
Change-Id: Ifea2580989f87bb1c4b357b847121bb5f66f4dfe
2020-06-25puzzles: update copyright dateFranklin Wei1-1/+1
Change-Id: I57c0554cb0d2951631d28e249eacb34c4b36ef21
2020-06-25puzzles: clean up error messagesFranklin Wei2-4/+6
Expands buffer size, and prints to LOGF. Change-Id: I6dbcf60152d69c928270023c550976b802269d95
2020-06-25puzzles: fix crashes and odd behavior on loadFranklin Wei1-0/+2
I can't believe this has gone unnoticed for so long... We need to update the game size upon loading games. Who knew? Change-Id: I929f8139457853440ae687bd937af989fa7c6f93
2020-06-25puzzles: resync with upstreamFranklin Wei60-332/+1889
This brings the upstream version to 9aa7b7c (with some of my changes as well). Change-Id: I5bf8a3e0b8672d82cb1bf34afc07adbe12a3ac53
2020-06-25puzzles: remove dependency on gamedesc.txtFranklin Wei1-2/+2
This should allow syncing with fully clean upstream source trees. Change-Id: Ie476a4d2ef72a411150cacc2bd45265170670e1d
2020-06-25Pictureflow Fixes -- FixesWilliam Wilgus1-2/+6
The name buffer is using too much ram for some targets will revisit later... removed extraneous call to set_scrol_lline Change-Id: I56d658149bcb0c50857d25924e37bcb46a612c75
2020-06-25 PictureFlow fixes:Adrián Tinoco3-46/+889
- Extra data structure to store artist info. - Create_album_index modified to perform a different query. - Added load and save functions to store the data index in HDD. - Album collisions fixed. - New config options to perform rescans. - Extra fields added to lang files: english and spanish. Update CREDITS Change-Id: I31814b38d8b4e7fa4b65f5e6e51aa5f00d271ece
2020-06-25lua boomshine update to use rockevents libraryWilliam Wilgus1-263/+435
using rockev for button presses misc code refactoring, comments drawing code is now split from game logic cpu boost for targets that support it removed quite a few if then statements by using dynamic functions for ball draw, step, hit_check shows two ways to do OO functions (closure and reference) Change-Id: I63e795bbe90b033eabadc1f519cf3b635cf5e1a7
2020-06-23lua RockEv timing fixesWilliam Wilgus1-6/+3
just a few tweaks to the RockEv backend to allow tighter event timing originally there was a timeout where events would be consolidated prior to running the event thread, this slowed the faster events but it turns out this isn't really a big waster of time The callback from C => lua is a far bigger bottleneck Change-Id: Iffacbe49c4b83155099b1304590450f746576fa4
2020-06-17Update of the Serbian translationIvan Pesic1-18/+2445
Change-Id: I8e76ad401ffc3536aa303db6a63e2f160ed20024
2020-06-15FS#13203: Update Polish Translation (Adam Rak)Solomon Peachy1-101/+2611
Change-Id: I8635c013191a2639d1e02dcb6b227aee409c5e07
2020-06-15Minor Polish language update (Adam Rak)Solomon Peachy1-20/+342
Change-Id: I8758af8e2f24bfa7f93a295521e62216d5066c7e
2020-06-01lua add _fullpath and argument parsingWilliam Wilgus1-7/+47
WIP for passing arguments to lua scripts args are recognized by adding ?arg to the end of the script path The easiest way to do this currently is to use the function rb.restart_lua local sfile = rawget(_G, "_fullpath") or "" local sArgs = rawget(_G, "_arguments") if not sArgs then rb.restart_lua(sfile .. "?my arguments") else rb.splash(1000, sfile .. "?" .. sArgs) end I'd eventually like to figure out a sensible way to do this from a shortcut / quick list Change-Id: I2b60fe3b8f1d04b57361fe532510bd6afee59fbf
2020-05-24Radio: Say current frequency or preset when pausingIgor B. Poretsky1-1/+1
Change-Id: Iae5b814da5c62536508ba8b9f30b1431c69dc2b1
2020-05-24Ukrainian language updateKyryljan_Serhij1-0/+17
Change-Id: I013ae686ffdc03912abc09086396fe6c55e4a537 Ukrainian language update
2020-05-24Comment details, typosSylvain Saubier2-4/+4
Change-Id: I71a283b8e705ad8b9274858bc3cde19d25fc7253
2020-05-24fix plugin test_boost not properly unboostingSebastian Leonhardt1-0/+6
Change-Id: Ib33bb58fc7006c03caa692c377860bfdf463298e
2020-05-22talk.h add failed to load splashWilliam Wilgus2-5/+6
Change-Id: Ie355a52bb6c687d302dc3e39693b9ab40e2dd699
2020-05-22talk.h add init status to debug menuWilliam Wilgus3-12/+49
g#2272 adds checks for incompatible version & proper number of clips Currently incompatible talk files will logf when failure to load occurs Adds a message to Debug > Talk engine stats 'Talk Status: OK' 'Talk Status: ERR Incompatible voice file' 'Talk Status: ERR (#)' -- OOM, Alloc Error Change-Id: Ifd2c1f38f710541c9cd929b8abf67bba4363ca53
2020-05-20Playlist Viewer Fix FS#13197William Wilgus3-8/+32
While playing a track the playlist viewer may not have a big enough temporary buffer to load and display 'max_files_in_playlist' entries This patch attempts to load as many entries as possible If tracks were already playing (dynamic playlist or otherwise) The original code only gave half the plugin buffer to a playlist loaded from file On some targets half the plugin buffer is not enough to load all entries… Now we attempt to get as many entries possible while at least leaving a small buffer (MAX_PATH) for the name buffer Change-Id: Ic06eaabc4e2550f076d625957d6d073790852743
2020-05-18FS#13195: rocker: Improved root menu keymap (Howard Richardson)Solomon Peachy1-0/+7
This patch addresses a keymapping anomaly on the Rocker. Currently the Power button when pressed inside a sub-menu will return you to the root of the menu. However when pressed again it returns you to the sub-menu you were in previously. This is at odds with how other ports work and makes it difficult to return to the WPS without manually selecting it on the root menu. This patch copies the behaviour of the home button on the Sansa Clip+. Pressing it once will exit a sub-menu and bring you back to the root menu. Pressing it again takes you to the WPS. No functionality is lost or covered up by making this reassignment. Change-Id: I17789457d49b087a2b4c75f4490ec722d9479a9b
2020-05-18bookmark: #pragma diagnostic push/pop requires GCC >= 4.6Solomon Peachy1-1/+3
Change-Id: I7daf6acebd65dd25aa55242535e1df064f1dc260
2020-05-18bookmark: Disable -Wformat-truncation around create_bookmark()Solomon Peachy1-1/+8
GCC 7 and up complain about this false positive when -Wformat-truncation or -D_FORTIFY_SOURCE is turned on. Primarily affects simulator builds on hosts with strict defaults. Change-Id: I385b3c247775e1268b6bbd326b1afc3eb5453db7
2020-05-18mikmod: Use -Wno-stringop-truncation with GCC >=8Solomon Peachy1-0/+5
This will silence a false warning/error when -D_FORTIFY_SOURCE is used Change-Id: Ic75dbaaa1f419d63163c797d127e6d1928781fd2