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2015-01-12Get rid of stupid _backlight_* function namesMarcin Bukat1-6/+6
_remote_backlight_* and _buttonlight_* are cleaned as well Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2014-08-30Rewrite filesystem code (WIP)Michael Sevakis1-1/+2
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2014-08-28Fix up the bootloadersMichael Sevakis1-2/+2
They can't access the raw RBVERSION define any longer. Change-Id: I698062b36306399945c01de54cdccaa1a1a8434e
2014-08-08Bootloaders need the reacharound to get at the internal goodsMichael Sevakis1-2/+1
They need to include kernel-internal.h in order to perform inits. Change-Id: I5b0f155e4ff49a065c6cb97691ecd4396a199979
2013-06-27Move load_firmware() to separate fileMarcin Bukat1-2/+4
The idea is to share loading code between bootloaders and rolo(). Change-Id: I1656ed91946d7a05cb7c9fa7a16793c3c862a5cd Reviewed-on: http://gerrit.rockbox.org/190 Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2012-01-03Rework powermgmt to enable code re-use on appliation and sims.Thomas Martitz1-1/+1
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application) to break powermgmt.c's assumption about the ability to read battery voltage. There's now additionally percentage (android) and remaining time measure (maemo). No measure at all also works (sdl app). If voltage can't be measured, then battery_level() is king and it'll be used for power_history and runtime estimation. * Implement target's API in the simulator, i.e. _battery_voltage(), so it doesn't need to implement it's own powermgmt.c and other stubs. Now the sim behaves much more like a native target, although it still changes the simulated battery voltage quickly, * Other changes include include renaming battery_adc_voltage() to _battery_voltage(), for consistency with the new target functions and making some of the apps code aware that voltage and runtime estimation is not always available. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
2010-05-27Generate C file / header for svn version stringRafaël Carré1-4/+3
It's now easier to force rebuild of files depending on the svn revision version.c/version.h are generated once with new tools/genversion.sh Changes in the VCS are still not auto detected, so you'll have to remove builddir/version.* if you want to change the string in your binaries APPSVERSION is now called RBVERSION and is defined in the generated header instead of being defined by the Makefiles appsversion is now called rbversion (the plugin api number didn't change since old modules are still binary compatible) Change some bootloaders to use knwon-at-buildtime RBVERSION instead of "%s" + rbversion You'll need to run make clean to regenerate dependencies after the removal of apps/version.h To build binaries with a different version string, hand-edit tools/version.sh or tools/genversion.sh (which calls the former) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26320 a1c6a512-1295-4272-9138-f99709370657
2010-05-06Fix some more snprintf related warnings.Thomas Martitz1-1/+1
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25853 a1c6a512-1295-4272-9138-f99709370657
2008-11-01Apply FS#9500. This adds a storage_*() abstraction to replace ata_*(). To do ↵Frank Gevaerts1-6/+6
that, it also introduces sd_*, nand_*, and mmc_*. This should be a good first step to allow multi-driver targets, like the Elio (ATA/SD), or the D2 (NAND/SD). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18960 a1c6a512-1295-4272-9138-f99709370657
2008-06-28Updated our source code header to explicitly mention that we are GPL v2 orDaniel Stenberg1-2/+4
later. We still need to hunt down snippets used that are not. 1324 modified files... http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-03-26Do core interrupt masking in a less general fashion and save some ↵Michael Sevakis1-1/+1
instructions to decrease size and speed things up a little bit. Small fix to a few places where interrupts would get enabled again where they shouldn't have been (context switching calls when disabled). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16811 a1c6a512-1295-4272-9138-f99709370657
2008-03-12Really fix low-bat detection in the iAudio bootloader. * Improve naming of ↵Jens Arnold1-0/+650
iriver and iaudio bootloader files. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16649 a1c6a512-1295-4272-9138-f99709370657