path: root/docs/CREDITS
AgeCommit message (Collapse)AuthorFilesLines
2020-07-08FS#13211: Updated Serbian Translation (Boris Kovačević)Solomon Peachy1-0/+1
Change-Id: I4c893e3c6394c12067e07b1f3ed00f96b2deee9e
2020-06-25CREDITS: Remove duplicate entrySolomon Peachy1-1/+0
Change-Id: I8882d2d726748ad7283df8eaecf48b749681271d
2020-06-25 PictureFlow fixes:Adrián Tinoco1-0/+1
- Extra data structure to store artist info. - Create_album_index modified to perform a different query. - Added load and save functions to store the data index in HDD. - Album collisions fixed. - New config options to perform rescans. - Extra fields added to lang files: english and spanish. Update CREDITS Change-Id: I31814b38d8b4e7fa4b65f5e6e51aa5f00d271ece
2020-06-07Update CREDITS.Solomon Peachy1-0/+1
Change-Id: Icc4abdf28c29d06a883ebd1298f58992a1397157
2020-05-23Updated 8x8 tango iconsWilliam Wilgus1-0/+1
committed on behalf of Aurélien Coudurier Change-Id: Idfa870d02b29c7be38517692a26cfa1de83bec8c
2020-05-18FS#13195: rocker: Improved root menu keymap (Howard Richardson)Solomon Peachy1-0/+1
This patch addresses a keymapping anomaly on the Rocker. Currently the Power button when pressed inside a sub-menu will return you to the root of the menu. However when pressed again it returns you to the sub-menu you were in previously. This is at odds with how other ports work and makes it difficult to return to the WPS without manually selecting it on the root menu. This patch copies the behaviour of the home button on the Sansa Clip+. Pressing it once will exit a sub-menu and bring you back to the root menu. Pressing it again takes you to the WPS. No functionality is lost or covered up by making this reassignment. Change-Id: I17789457d49b087a2b4c75f4490ec722d9479a9b
2020-05-17Add James D. Smith to the CREDITSSolomon Peachy1-0/+1
Change-Id: Ice69a9325ff9120c1d23ba6b7fc84de6b9475635
2020-04-19translation from English to JapaneseKei Miyamoto1-1/+1
Change-Id: I0fc78b25e2f599b630f1e964a57451d25afbc332 Signed-off-by: Kei Miyamoto <>
2020-04-11FS13189: Norweigan Language Update (Alexander Drammen)Solomon Peachy1-0/+1
Change-Id: I77b3d0ee9b48b6bf16f297ec01c59ad5236f06de
2020-04-10enable keylock for Sony NWZ-E370/E380Johannes König1-0/+1
enable keylock in WPS and FMS by simultaniously pressing POWER and BACK. It was necessary to change the ACTION_FM_EXIT from BUTTON_BACK-button-press-event to BUTTON_BACK|BUTTON_REL-event and BUTTON_BACK|BUTTON_REPEAT-event to easily be able to press BUTTON_POWER|BUTTON_BACK without accidentally triggering ACTION_FM_EXIT. also rebase to current master and add myself to docs/CREDITS Change-Id: I263a034d0d8fd047d39265e3598ae7936dd8133d
2020-04-09rbutil: Add bspatch and libbzip2Solomon Peachy1-0/+3
This is to enable binary patching of Hiby-based firmware files Note that noting in rbutil uses this yet. Change-Id: I03ac824dd7402d508eb4e857ad78f184eb0d0243
2020-03-30FS13181: Updated German translation (Wilfried Winkler)Solomon Peachy1-0/+1
Change-Id: I8aad270c859c05f29b5630082beac0b2e62f22af
2020-03-29FS#13191: Update Italian Translation (David Chionne)Solomon Peachy1-0/+1
Change-Id: I81f3e2ad5caa8e68c23536dc1781e963fb8a9317
2020-03-29FS#13186: IAP: Send periodic updates in mode 4 (Stefan Ott)Solomon Peachy1-0/+1
Devices in IAP mode 4 do not explicitly request specific notifications, thus they don't get *any* periodic notifications at the moment (in particular, they miss the track position updates that are supposed to be sent out every 500 ms). The attached patch fixes this by skipping an early return for devices in IST_EXTENDED state. Change-Id: I23e35247dd0494e537429d4fd9d51dc7f4653d76
2019-08-20FS#9213 - Fix for audio dropout after startupIgor B. Poretsky1-0/+1
Original Patch by Martin Buck Updated by Igor Poretsky
2019-08-09quake: credit the PQ authorsFranklin Wei1-0/+1
We do use their code... Change-Id: Ia32dc0168a00fcea416418e4caa48b51818ef5d2
2019-08-05FS#13071: Updated Chinese (Traditional) TranslationSolomon Peachy1-0/+1
Courtesy of Guo Zhong Kai Change-Id: Ic117fa1f01ea507c970521f54b130a0f47301d89
2019-08-04Remove doubled name from docs/CREDITSMoshe Piekarski1-1/+0
Change-Id: I08cd5c13a81f98163808bcca0c82f6baf8e49d7e
2019-08-04Fuze+ hotkeys and quickscreenMoshe Piekarski1-0/+1
Add bottom left as quickscreen and bottom right as hotkey acroos the board for fuze+. Meant as a stopgap until gesture support becomes good enough that it is unnecessary Also adds my name to CREDITS Change-Id: If1729b7d53d967081b6d97a9a49cd66312c96ed4
2019-07-31FS#11052 -- SID Playback in StereoSolomon Peachy1-0/+1
Original patch by Stefan Waigand Updated by Igor Poretsky Change-Id: Icaf7beb8349ab90e21b94baee627c9412cb2b55d
2019-07-28Add Moshe Piekarski to CREDITSFranklin Wei1-0/+1
Change-Id: I6b9397752772563f5cbc29abef54b5c8be66ec5f
2019-07-26Add Andy Potter to CREDITSFranklin Wei1-0/+1
Again, this is inferred from their Gerrit username. I've also emailed them to confirm the name. Change-Id: I2aced94a5a0a8847c86da0e425db4130b4dccb69
2019-07-25Add Yangyong Wu to CREDITSFranklin Wei1-0/+1
This name is inferred from the contributor's Github account email (interpreted using the standard given-family name Chinese convention). Change-Id: I2285a62c3332d562f44c5087b296e4ea2d61200e
2019-07-24FS#12887: Fix playlist order after moving a track before currentSolomon Peachy1-0/+1
Original patch by Juan Gonzalez Updated by Igor Poretsky Change-Id: I913d96df906e56fb4063485a6725cd13e395f165
2019-07-19Quake!Franklin Wei1-0/+1
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-15sdl: credit the authorsFranklin Wei1-0/+1
Long overdue, but better late than never. Change-Id: I3403641b68ba6ef0d6e748b482431f05921b81f9
2019-07-09Wolfenstein 3-D!Franklin Wei1-0/+2
This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-02-26Fix skin_engine.c Album Art never dealloc'd on theme changeWilliam Wilgus1-0/+1
Patch from forum user Chris_s,52708.0.html Change-Id: I29f8702ced300d1dc90dfa0e8baa609b9051903e
2019-01-31FS6338: Playlist playing timeSolomon Peachy1-0/+2
Originally by Stephane Doyon. Updated by Alex Wallis, Igor Poretsky, and myself. Change-Id: I15a06f7774c886cefd9c2cb93230d67de3e5f9a9
2018-12-24FS#13043: Updated Hungarian translationSolomon Peachy1-0/+1
(Thanks to Gergely Békési) Change-Id: Ib56417794cbcd693324419710c370779b2fcf954
2018-12-24FS#13144: Updated Dutch translationSolomon Peachy1-0/+1
(Thanks to Nathan Follens) Change-Id: I9b000cf7e7294c3dc750a72577ca7c1d2f04e659
2018-12-24Credits: Add Roman Levkin-TaymenevSolomon Peachy1-0/+1
(Updated Russian Translation) Change-Id: I88150c897d9facf566beff38e5a0c863d5256c0c
2018-12-23FS#13148: Considerably updated Turkish translationSolomon Peachy1-0/+1
(Thanks to Malik Safak) Change-Id: I21339b331ad8c6ca975f23cd98041426acf8961f
2018-12-23Add missing CREDITS for updated French translationSolomon Peachy1-0/+1
Change-Id: Iab08a2eed0254a01683fe9ce68867dc88a0ea5ef
2018-12-23FS13137: Update Polish translationSolomon Peachy1-0/+1
(Thanks, Adam Rak!) Change-Id: I39aa0d9eb265827a5dcd05943a2c0abbb9f81fa8
2018-09-20jz4760: Lots of stability fixes to the USB driver.Solomon Peachy1-0/+1
It actually works for transferring data now! Igor Poretsky gets full credit for this patch. Change-Id: I247c70fdf45e590b4699b9b8668bbdab7bc3ef03
2018-07-28Add cleaned-up xDuoo X3 supportSolomon Peachy1-0/+3
Cleaned up, rebased, and forward-ported from the xvortex fork. (original credit to Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d Signed-off-by: Solomon Peachy <>
2017-12-24duke3d: Credit the authorsFranklin Wei1-0/+1
Change-Id: Id27ea4e124b41e819de9218488564a036a01efe2
2017-09-20Update Greek, Swedish, Italian and Serbian.Frank Gevaerts1-0/+4
Thanks to Constantine Mountantonakis, Jonatan Nyberg, Alessandro Stoppani and Ivan Pesic (FS#13130, FS#13124, FS#13126, FS#13112) Change-Id: I0581c38b0dab75b1192278ec84b973250b5c3e69
2017-09-06Forgot to add the name to CREDIT in 3a5ae7dAmaury Pouly1-0/+1
Change-Id: I0177d7a4e370836e464e3e7c87dce8736ec508f0
2017-08-23FS#11922: Lua game - Pixel PainterSebastian Leonhardt1-0/+1
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file * improved keymaps: implement wrap-around and key repeat * change keymap according to screen orientation * fix font size calculation * use blocking button query in main loop * replace tabs with spaces * added manual entry * added original author to CREDITS Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-07-26Fix misspelling in Credits (FS#13093)Sebastian Leonhardt1-1/+1
Change-Id: I35829acc5fa05195ce7de2d21c657a92dbc0776d
2017-05-02Commit FS#13111 by Sebastiano Pistore.Michael Giacomelli1-0/+1
Updates Italian translation. Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
2017-04-25nwztools/database: misc improvementsIgor Skochinsky1-0/+1
* make work on Windows/Python 2 - use hashlib module instead of md5sum, also don't rely on / for file path matching - don't use 'file' for a variable name * fix for older kernels pre-emmc kernel sources use a slightly different #define format; adjust regexp to catch it. * add nwz-x1000 series NVP layout (from icx1087_nvp.h) some new tags have no description, alas the driver doesn't have them :/ * minor fixes to nvp/README fixed typos/wording Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
2017-04-14Fix inconsistent caps in CREDITSFranklin Wei1-1/+1
Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
2017-01-17Selective Backlight/Advanced Softlock - Selective actions based on contextWilliam Wilgus1-0/+1
Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-12-18Port of Simon Tatham's Puzzle CollectionFranklin Wei1-0/+1
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-09-07Opus: update resume offset correctly while playing.Adam Sampson1-0/+1
The codec wasn't calling ci->set_offset() while decoding; as a result, the saved offset in ci.id3->offset was only updated at the start of the file and when seeking. To reproduce the problem in the simulator or on a real device: - Start playing an Opus file. - Let it play until 15s, then turn the player off. - Turn back on and resume playback. This'll resume correctly from 15s (using time-based resume, I think, as the offset was 0?). - Let it play until 30s, then turn the player off again. - Turn back on and resume playback. This'll resume from 15s, based on the initial position from last time, when it should resume from 30s. I believe this will also fix FS#12799 ("Resuming opus file from bookmark is not working correctly"). Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
2016-08-14German language update (FS#13078).Michael Giacomelli1-0/+1
Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
2015-04-19Add Thomas White to CREDITSThomas Martitz1-0/+1
Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32