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flags were getting un-initialized memory
it really didn't matter with the flags getting initialized
anyway
But once I added a new flag that didn't explicitly
set or clear the flag at init well here we are
set flags to VP_DEFAULT_FLAGS in viewport_set_defaults()
add the flags variable to the default vp's set to 0
(it was already initialized to 0 by bss, make it explicit)
Change-Id: I3a9a062455b4cf66d2b8c70fdf05402a5c0c091c
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when drwing multiple areas of the screen with other gui elements
you might want to combine updates into a single screen redraw
Change-Id: Ie4130366fa13e25d3d14e937257d11547dd61134
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Calling multiple levels of indirection in a loop slows things down
Really these need to be rewritten to take a start and end address
like most of the rest of the codebase
But this is safer without having test hardware in hand
Change-Id: Idae7b92ee779d020ed7fcc9334e2d5a9c710e64d
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This reverts commit 3a5c5edbf6cb3ac5e4b65fe036ca50b41fabaa89.
Reason for revert:pulling in system.h breaks SDL
:(
Change-Id: Ied5e08de4770aa0da87c14b304480448db349423
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-- apparenty 0x4 aligned doesn't work properly
requires 0x8 alignment at least for the h10 20gb
but enabled for all processors that define MEM_ALIGN_ATTR
Change-Id: I11edaab183b91a6d158f1f439f173b9b699dc914
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several issues I saw that could pontentially cause problems
scroll engine doesn't take text height into account when checking bounds
NBELEMS was one whole row too large hopefully I got them right this time
Change-Id: If303da8320429c3964fc675351cb088d46303745
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Change-Id: I24aac41c8abecf7b78a44d7f59e842b791be4563
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I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
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Change-Id: I5abdc231093054c517ff53b9a456997e440e3f6e
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Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
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HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
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This got lost somehow during Agptek port merge
Change-Id: Ie84463ba523d2307466b49354867117e7393a440
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With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
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This patch adds a configurable line separator between list items, very
similar to lists in Android. Additionally, below the list item there is a
thicker line. It can be disabled in the settings. Its color can
be configured as well.
Remote and monochrome displays are explicitly unsupported. If there is desire
this can be changed but it doesn't seem useful to me.
Change-Id: I005313b0d8f5ecd15864bf20e66ea4e3390d8b7d
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DPI values are autogenerated from the resolution and collected display size
values. These values are inserted as comments as well.
Change-Id: Id03aedf9af18348f773dfce002805e480f6751e8
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start/stop of scrolling.
With the new lcd_putsxy_scroll_func() code can register custom scroll functions
(put_line() makes use of that). In order for the custom scroller to be able
to properly manage its userdata pointer (set via struct scrollinfo::userdata)
the scroll engine must inform the scroller about start and stop of scrolling.
To inform about start the lcd_scroll_* functions now return true when
the line will scroll. To inform about stop the scroll engine calls into the
scroller one last time, with the text set to NULL.
put_line() can use this to release the userdata registered per scrolling line
so that it can be recycled.
This fixes that some scrolling lines became glitchy after some time because
the userdata was recycled too early.
Change-Id: Iff0a6ce2a4f9ae2bada1b8e62f4f5950224942a9
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Change-Id: Ib8adcb4c70f2dd3ddd25da8f0606f48926dfd89e
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Greylib performed a horrible hack and stored fg and bg patterns in other
struct viewport fields. One of them was just removed. So instead of
this hack simply enable the *_pattern fields for mono targets as well,
so that greylib can use them normally.
Change-Id: Ib0842ebcc97f5bf9d9382b4471903afa2f96f39f
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These where used for line styling during scrolling, which is now done in apps/,
The viewport struct doesn't need to record these anymore.
Change-Id: I810d9dcb2644b00a798c6e75acab69c74a78e77f
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This logic is moved into apps (put_line()) which can better handle line
decorations with respect to scrolling, mulitline and other complications.
Firmware doesn't need this. The remaining drawing function know only one style,
that is foreground on background/backdrop (changing drawmode is still supported).
Change-Id: I707060edc388a7d723a7d09b0cf5cbda6ec56708
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Since scrolling is now pixel-based this is not necessary anymore. custom line
height is handled by put_line() but can also possible to implement with
lcd_puts_scroll_func().
Change-Id: Iee9b12bf99afac93d95d2a1a6f5d5b4db237b21c
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and lcd_puts_scroll_style_xyoffset().
With this functions removed there is no exported function in firmware left
that draws line decorations. Also no function supports specifying an y-offset
anymore (was used for pixel accurate positioning of otherwise strictly line-based
API calls).
Both should be handled in apps/ now.
Change-Id: Iba4b28ccc6e686c7db63e34b51ad4badae983fce
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Change-Id: Ia4f943b3738ab6e66b0e3f1507c629b36d7eba94
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Change-Id: I24da23d132f933fe647416dc58e8f50879715423
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Change-Id: Id2c64c116f79b8e61a7af49b9072b3e884ffb455
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Change-Id: I39749bf3db915e5a8ddb6e6f25eb201ea0aaf981
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and lcd_puts_scroll_style_offset().
Change-Id: Ia84ae88020d06a1cb634942ab5e635fd5d10ac66
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It is similar to lcd_gradient_fillrect(), except that it only draws a part
of the complete gradient. This can be used to draw only the bottom half
of a full gradient.
Change-Id: Ib47cc5237f6966e35ba07988bddbb00fd97adf96
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This function supports installing a custom scroll callback. This will be
called when the scrollengine redraws the line. It allows to draw extended
styles (or anything your can possible imagine) along with the text.
It is also strictly pixel-based, the first pixel-based function that supports
scrolling.
Change-Id: I57f81ac7b3d08b877aea4cb8afa882f175ebcdfc
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Some seldomly used drawmode combinations did not work in conjunction with
alpha bitmaps and backdrops. Now all should work (see comment added) by using
more bits.
Change-Id: I2bc96ecf471fa8c1a608a321a235b9c8527b3dc5
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error).
Change-Id: I29243bb36b6cec1471bd6c0afc64e00547a68c50
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This allows to draw lines without destroying styles that were drawn manually
(e.g. from apps/) beforehand.
Change-Id: I0de290c9343061efb115e1b76da5b76395c2b2af
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lcd api.
Change-Id: I8ada10b96bfb628cca0331689e8b936ae47c7e1c
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Speeds up alpha bitmap drawing by up to 10%. mono bitmap drawing is also a tiny bit faster.
Change-Id: I5a9379740c1a0091de9c621aabbe57d767ce2905
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Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).
Future work is to make it scale instead of tile
Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
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lcd_gradient_rect() was only usable to draw list lines, so split
it up and make a generic gradient draw function available to apps/
Change-Id: I665911a90fef239b5e06592ea2763cbeeb74c83f
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The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
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Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31336 a1c6a512-1295-4272-9138-f99709370657
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Massage the way it interfaces a bit to make things more flexible.
The chroma_buf scheme on Sansa Connect and Creative ZVx calling the
lcd_write_yuv420_lines implementation in lcd-as-memframe.S with five params
with a chroma buffer that the function can't use wouldn't work anyway so just
have them use the stock implementation (really, how was that working?).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31335 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31246 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30940 a1c6a512-1295-4272-9138-f99709370657
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This uses the alpha blending capabilities introduced with anti-aliased fonts
to draw bitmaps with transparency information. The bmp loader is extended to read
this information (pass FORMAT_TRANSPARENT in format). The alpha information will
be used when drawing the bitmap.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30937 a1c6a512-1295-4272-9138-f99709370657
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This new APIs wrap around lcd_[mono|transparent]_bitmap/_part calls and
handle all kinds bitmaps. The intended use is to draw bitmaps that
come from read_bmp_fd/_file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30936 a1c6a512-1295-4272-9138-f99709370657
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font height, as before r30773.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30850 a1c6a512-1295-4272-9138-f99709370657
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- Use the list item centering capabilities in the plugin lib
- Bump plugin ABI for the changed viewport struct (sort the API too).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30775 a1c6a512-1295-4272-9138-f99709370657
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This adds line padding to lists on touchscreens,
in order to make lists reasonably useful without huge fonts.
It's configurable:
* Automatic (default, line height calculated using a lcd dpi aware function)
* Off (status quo, line height = font height)
* X pixels (from 2 to 50 in even steps)
The automatic setting should/aims to Just Work Out Of The Box on all targets
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30773 a1c6a512-1295-4272-9138-f99709370657
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Remove the hardcoded (and way too small) scroll threshold (the distance moved in pixels before we think the users wants to scroll) and replace it with something based on the actual DPI of the screen.
On Android we call the API for that, on other touchscreens we reimplemented Android's formula (as of 2.2) and calculate it.
Flyspray: 11727
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28548 a1c6a512-1295-4272-9138-f99709370657
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fill_viewport) and remove the viewport parameter as suggested by Dave Chapman.
The parameter wasn't used yet and it's not clear whether it should be a absolute or relative viewport.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28242 a1c6a512-1295-4272-9138-f99709370657
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the chance to confuse it with update_viewport().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28240 a1c6a512-1295-4272-9138-f99709370657
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