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2024-03-30pathfuncs.c add path_strip_leading_separators()William Wilgus1-0/+1
added to path_append as well Change-Id: Ieb6ec4f4c475ca5e60c8246c7f044bcc7651f6bf
2023-11-23Revert "Extend path_append_ex to truncate compname, remove some strmemdupa"William Wilgus1-1/+1
This reverts commit dbe20d453d5e93bd0f1188a8851c6cf4fd230b26. Reason for revert: Crashes ipod Classic Change-Id: I9ea329ce73383535353832d17c7c5e494e5ad516
2023-11-19Extend path_append_ex to truncate compname, remove some strmemdupaWilliam Wilgus1-1/+1
remove some duplicated strings previously allocd off the stack just removing string duplications that are easily handled with truncation now available with path_append_ex() this also has an advantage of less stack used in worst case scenarios Change-Id: I3a43e33ef8a8c36599e4c6c036a0ccdd8ed0c883
2023-11-09Playlist slight optimizations for playlist_resumeWilliam Wilgus1-0/+2
Change-Id: I766ce032a9b6b36d750a9231ff9f5d5a0167e5a5
2022-04-01Add path_strip_last_volumeAidan MacDonald1-0/+1
This gets the volume that the path eventually refers to by parsing the last volume specifier and returning the part of the path after it (which does not contain any volume specifiers). The initial part of the path therefore contains everything up to and including the last volume specifier. Change-Id: I9a935543256f8f22e0b8b1e3c88d4e47bd9dae8a
2022-03-03[RESTORED!] Allow mounting of any directory as the root directory.William Wilgus1-0/+6
Provide definitions for the macros: * RB_ROOT_VOL_HIDDEN(v) to exclude certain items from the root. * RB_ROOT_CONTENTS to return a string with the name of the directory to mount in the root. Defaults are in export/rbpaths.h It's a bit much for those that don't need the full functionality. Some conditional define can cut it back a lot to cut out things only needed if alternate root mounts are required. I'm just not bothering yet. The basic concept would be applied to all targets to keep file code from forking too much. Change-Id: I3b5a14c530ff4b10d97f67636237d96875eb8969 Author: Michael Sevakis
2021-09-19Dir cache: Fix resume of relative path playlists.James D. Smith1-0/+1
Slightly modified from original patch by Fabrice Bellard. Change-Id: I9ae04fa460f0f1b9c616e6f99505d4c5d4358f68
2020-08-20Revert root_redirect :(William Wilgus1-6/+0
This reverts commit 31fc46ded69be7438cca2ba2c2b93c1f200165a6. Change-Id: Ia78618c0e8b25ca65f7c8ae0db1cb9c9b321bad9
2020-08-20Allow mounting of any directory as the root directory.William Wilgus1-0/+6
Provide definitions for the macros: * RB_ROOT_VOL_HIDDEN(v) to exclude certain items from the root. * RB_ROOT_CONTENTS to return a string with the name of the directory to mount in the root. Defaults are in export/rbpaths.h It's a bit much for those that don't need the full functionality. Some conditional define can cut it back a lot to cut out things only needed if alternate root mounts are required. I'm just not bothering yet. The basic concept would be applied to all targets to keep file code from forking too much. Change-Id: I90b5c0a1c949283d3102c16734b0b6ac73901a30
2017-01-07Fix track formatting problems in playlist.cMichael Sevakis1-1/+0
Some changes in behavior were made with filesystem code commit for the sake of compatibility that changed expected behavior. * Restore substitution of drive spec in fully-qualified DOS paths with the playlists's volume spec (or root on univolume targets). Drive-relative paths of the form "c:foo" (no separator after ':') will be treated as purely relative. * Restore old behavior of preserving leading whitespace in the source path and trimming only trailing tabs and spaces. * Multivolume: Volume substition on fully-qualified UNIX/RB paths has NOT been reintroduced (and perhaps wasn't intended in the first place). They will not be modified because there is no ambiguity to resolve. Doing so would prevent a playlist on external storage from referencing a file on main storage without qualifying it with "/<0>...". * Plain relative paths are and always have been interpreted as relative to the location of the playlist. Change-Id: Ic0800cea79c59563b7bac20f8b08abb5051906c7
2014-08-30Rewrite filesystem code (WIP)Michael Sevakis1-0/+100
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>