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android since it ships a memory.h.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27789 a1c6a512-1295-4272-9138-f99709370657
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set if the generic functions from system.h are needed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27440 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27375 a1c6a512-1295-4272-9138-f99709370657
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BUTTON_LEFT is a rockbox define, we must use SDL_BUTTON_LEFT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27367 a1c6a512-1295-4272-9138-f99709370657
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- remove infinite loop after exit()
- make sure picture_surface is initialized, and free it
- split gui_message_loop() in 3 functions and change prototype
- some code is only used in simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27366 a1c6a512-1295-4272-9138-f99709370657
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It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27281 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27280 a1c6a512-1295-4272-9138-f99709370657
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avoid use of stack after switching to idle stack.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26898 a1c6a512-1295-4272-9138-f99709370657
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mechanism, this makes touchscreen on the sim much smoother
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26860 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26619 a1c6a512-1295-4272-9138-f99709370657
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keypad.
Copyright is restored for each keymap according to git blame.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
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trying to map the 6 hw buttons as well. Just remove that for now.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26590 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26338 a1c6a512-1295-4272-9138-f99709370657
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memory leak that happens when threads exit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26336 a1c6a512-1295-4272-9138-f99709370657
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is done initializing.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26317 a1c6a512-1295-4272-9138-f99709370657
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since it's now the default thread which is implicitely created by starting the sim.
This caused a segfault that r26283 tried to fix. Revert r26283 and protect
the main thread from being removed.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26315 a1c6a512-1295-4272-9138-f99709370657
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necessary as the sdl tree move removed the atexit(SDL_Quit);
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26283 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26254 a1c6a512-1295-4272-9138-f99709370657
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callback, zero data, alignment and stops are handled entirely inside pcm.c; driver merely calls fixed pcm.c callback. Remove pcm_record_more and do it just like playback; the original reason behind it isn't very practical in general. Everything checks out on supported targets. There wer some compat changes I can't check out on many unsupoorted but if there's a problem it will be a minor oops. Plugins become incompatible due to recording tweak-- full update. Sorted API.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26253 a1c6a512-1295-4272-9138-f99709370657
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removing two #ifdef SIMULATOR and makes it happen as on target.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26137 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26123 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26121 a1c6a512-1295-4272-9138-f99709370657
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simulator build on cygwin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26120 a1c6a512-1295-4272-9138-f99709370657
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SDL docs say SDL_PumpEvent (implicitely called by SDL_Poll/WaitEvent)
may only be called from the thread that initializes the video subsystem,
apparently because Windows requires that.
So create an (or bring it back) SDL thread (with preemtive behavior) to read the
event queue for buttons and initialize the video subsystem.
I'd probably would have done that anyway because it enables an interrupt-like method to read them (no polling).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26113 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26086 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26076 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26073 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26072 a1c6a512-1295-4272-9138-f99709370657
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firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).
This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
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