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'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
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This removes all code specific to SH targets
Change-Id: I7980523785d2596e65c06430f4638eec74a06061
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* get rid of $(LANGUAGE) in top-level makefile (and configure script)
* un-hardcode English-as-primary-language in a couple more places
* allow DEFAULT_VOICE_LANG to be overriden
To actually change the primary from English, one must change:
* $english in voice.pl
* hardcoded 'english' in rbutil
* $ENGLISH in apps/lang/lang.make
* DEFAULT_VOICE_LANG in apps/talk.c
* configure script (default prompt)
Of course, if one wants to change the default UI language, it's simpler
to change the default language setting variable at compile time, or
perhaps by adding a configuration file with the desired value into the
.rockbox directory when the .zip is assembled.
Change-Id: If5cf76019d416e838628a2eccd4ec7d6cbaeeb74
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* configure: allow use of full tts engine names when making selection
* voice.pl: fixes for espeak-ng
* build.pm: Add a list of "standard" voices for tooling use
The latter will be used by the nightly builder infrastructure to
determine what voices to generate.
Change-Id: Iff55288f94a30fbe08d8345b730969b7264b5e0f
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* espeak vs espeak-ng (prefer the latter!)
* voicepool was busted for most non-english strings
Change-Id: Iae6df0f5426155b7b1f444160814ff9ef4581f21
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festival: english and spanish only
gtts: all but nederlands
espeak: all (need espeak-ng for czech, greek, and japanese)
Change-Id: I7df1b3235b48f352b0af3c13e3742e85432bc692
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Uses the 'gtts-cli' command line client. Supports a wide variety of
languages, including all "Complete" and "Good" Rockbox translations.
Additional changes:
* voice synth script can accept pre-encoded mp3 files
* Move language->synth options mapping into the voice script
* Additional cleanups
Change-Id: I9523e2bca87cbcee2d8c4111f9892e8e458c7419
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There were two problems on my system:
* MinGW-gcc returns version "7.3-win32" => the "-win32"-part must be
stripped off
* gcc -dumpversion returns only the major version number => use
both -dumpfullversion and -dumpversion (in this order) as described here:
https://stackoverflow.com/questions/45168516/gcc-7-1-1-on-fedora-26-dumpversion-now-only-includes-major-version-by-default
Change-Id: I74fa1c572426aab2525a00a80170d859c166e31c
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...It generates decent voice files in 1/10th the time of festival.
Change-Id: I1bf9271633a8a0e9c483761b8685f296d2f303b8
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DX50/DX90 has a Cortex-A9 with NEON, use those specific flags
for speed.
Generic Android targets is for v4.4 (API 19) which doesn't support
pre-v7 ARM CPUs, so target generic armv7-a with hardfp support.
(This patch includes a rearrangement of the android toolchain helpers to
allow target-specific GCCOPTS. Huzzah)
Change-Id: I696051ef3fae25e1569c7b904decb7a3a0c6b674
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It's even missing a config header file. Just shoot it in the head.
Change-Id: I4c5cdb4fb63361a4e4fc893e93d73d3890fe17df
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The oldest verison of the NDK one can still download today is version
10e from mid-2015, which comes with GCC 4.9, and no longer supports
32-bit hosts.
With this, one can actually compile the iBasso DX50/DX90 targets again,
as well as the generic android target, as long as one has the correct
SDK platforms (v16 for ibasso, v19 for generic) and SDK tools installed.
Change-Id: I62f2e742d5cfc13133244aeff75a928a7294ac91
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Provided by Roman Stolyarov
Integration, Refactoring, and Upstreaming by Solomon Peachy
X3II confirmed working by forum tester, X20 is nearly identical.
This includes bootloader, main firmware, and the flash image patcher.
Eventual Todo:
* Further refactor AGPTek Rocker & xduoo hiby bootloaders
* Further refactor AGPTek Rocker & xduoo hosted platform code
Change-Id: I34a674051d368efcc75d1d18c725971fe46c3eee
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I use this to test duke3d in the sim, because it does some nasty pointer
arithmetic with 32-bit ints.
Should be useful for other things as well.
Change-Id: I807c81b32c61538de9edc3fca77fde193dc4e617
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Change-Id: Iccdb109329cec2de477e1f96f30335dbdea535ad
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Taken from the xvortex fork (Roman Stolyarov)
Ported, rebased, and cleaned up by myself.
Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
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(Full credit to Igor Poretsky)
Change-Id: Ib9c5d2748cd7e0543b7fd110e83b4656089254b8
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I realized there was a better way to do this..
Instead of specifying a path just have gcc run the preprocessor (-E) on
an input file consisting of only '#include <byteswap.h>' if it succeeds
then we can use it if not then don't define OS_USE_BYTESWAP_H
Change-Id: I0de8e469445221bc1b5ad8cc032de5b89a85ab66
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__builtin found fix for rbendian.h
tools/configure defines SIM_USE_BYTESWAP_H if byteswap.h is found in
/usr/include/ maybe there is a better mechanism for this
Change-Id: I4d004e68313e8b32aa5587582be36bc459fdaf6b
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__builtin found fix for rbendian.h
tools/configure defines SIM_USE_BYTESWAP_H if byteswap.h is found in
/usr/include/ maybe there is a better mechanism for this
genshortcut.sh is a simple script to make .desktop shortcut files
several newer distros don't allow you to run the simulator from the
file manager, this or perhaps a different method can probably be
included while building a sim at a later date.
for now it can be run manually like so:
similar to ../tools/configure
run from your simulator folder
../tools/genshortcut.sh exepath shortname icon
ex. ../tools/genshortcut.sh ./rockboxui clip+sim music-app
Change-Id: Ia05d3a9349b27c5968a4a7a68b2eb480e60faec3
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Cleaned up, rebased, and forward-ported from the xvortex fork.
(original credit to vsoftster@gmail.com)
Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
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Change-Id: I4d3dad4521bdf0b0d6ee5d1635ddbf57483d2b42
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Patch provided by Aapo Tahkola.
Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
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Actual / of underlying linux OS should not be available to user.
I am still not sure if implementation is correct. It doesn't
perform any relative path sandboxing for example.
Change-Id: Ic577a10f3947f6e950e2c4d03173f9f207395eb7
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Change-Id: I26b51106c7b1c36a603fba6d521e917d79b5a95b
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Keymaps aren't tested, there may be room for improvement.
Change-Id: I6b8fe697899b241ea6e96f4fe446d88671ad7818
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Keymap might be suboptimal.
Change-Id: Ibaf51e91cf935c96b7f419647fe1147dee6cc8be
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None of the Sony up to A15 seem to support RDS (they use either Si4702 or Si4708),
thus I did not add any code to support RDS.
Change-Id: I64838993b9705b36b94665f8470c7a89c772c961
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Strangely it has the SAME encryption key as the E450. Either they didn't bother
changing it or more likely they have exactly the same internals and a slightly
different case.
Change-Id: I39ab88845b3e40db34160c2e61dde421f391df44
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Change-Id: I9050129949809b3dbe9f4f9e816f8980c4f3a904
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Change-Id: Ibf0c5168ac31d4ba2aeaa86cbeca37a1011b75fa
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Add original author to CREDITS
Change-Id: I7a0159635c7896e2b5521c078ef62618f568d89e
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SUPPORTED SERIES:
- NWZ-E450
- NWZ-E460
- NWZ-E470
- NWZ-E580
- NWZ-A10
NOTES:
- bootloader makefile convert an extra font to be installed alongside the bootloader
since sysfont is way too small
- the toolsicon bitmap comes from the Oxygen iconset
- touchscreen driver is untested
TODO:
- implement audio routing driver (pcm is handled by pcm-alsa)
- fix playback: it crashes on illegal instruction in DEBUG builds
- find out why the browser starts at / instead of /contents
- implement radio support
- implement return to OF for usb handling
- calibrate battery curve (NB: of can report a battery level on a 0-5 scale but
probabl don't want to use that ?)
- implement simulator build (we need a nice image of the player)
- figure out if we can detect jack removal
POTENTIAL TODOS:
- try to build a usb serial gadget and gdbserver
Change-Id: Ic77d71e0651355d47cc4e423a40fb64a60c69a80
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Change-Id: Iae6356c7e9e04f4e975b1995f77a35f6252293a4
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This reverts commit b13f6e5b67abda2e466731f39d221eec2c9eb576.
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Adds -Wno-expansion-to-defined and -Wimplicit-fallthrough=0 to sim
opts.
Change-Id: I62148e392446ae6a3fbe4c4d55770b72962e393d
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Change-Id: Ie877121bb60df6fb1fed4f778cc9aa0f5c426ed8
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Change-Id: I142822983bf1144ab265caf5e9a488c5e423da4f
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environments.
Fixes and Changes to configure the Windows simulator builds mostly for cygwin / mingw cross-compiling environments:
- fix CROSS_COMPILE values including detection for old and newer mingw
environments
- fix detection of sdl-config by searching inside CROSS_COMPILE
sys-root
- fix call of sdl-config and use correct (found) version
- add possibility to build a 64-bit simulator
- added several -Wno- options to GCCOPTS to prevent annoying compiler
warnings
- use cross-compiler as HOST_CC if no "native" HOST_CC is available
Change-Id: Ib5dd288c3f9a11be9b66e53e3406eadfa65f7604
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This should make it easier to figure out random build issues.
Change-Id: Ic037ecc94a3c8386043349db1573c3587d7e1fda
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Newer toolchains (both gcc and libc related) add a lot of warnings.
While these can be useful and correct, cleaning them up woult be a
lot of work and isn't likely to actually happen any time soon.
Change-Id: I8c4e8cd3dc92f9afa4bf003c63ca65e895e3ef00
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* --static-libs isn't supported on some (possibly newer) SDL installs, falls back to --libs if this is the case
Patch mostly by Amaury Pouly.
Change-Id: I6dd2f4847f2a2d1de7b2d287c0af6651cec461ff
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Change-Id: Idba256ae66e67efa7a03f3817bc588e0b4ccd4ba
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Change-Id: If9115da0470e2c301589329af67433f7260d24d3
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The current configure script unfortunately does not allow one to use another
toolchain than the one hardwire in the script. Although this is good to ensure
working builds, it can be burden when one wants to either test other compilers,
does not want to have to multiple redundant compilers or when the compiler
install script fails for unknown reasons (MIPS I'm looking at you).
The syntax is simple, for example:
/path/to/configure --compiler-prefix arm-none-eabi-
Also 'make reconf' will properly keep the prefix.
Change-Id: I5ee3bc61afa10193586ddd3aef694a8ac08854e2
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Some arm gcc versions have multiple cpp symbols beginning with
__ARM_ARCH, but want only the one that contains the arch version.
Change-Id: I6792572e29200fc4e62ba07bdd63dc722356c2bb
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configure script
Change-Id: I61205c2f00edbdcd726ca455a67c810fafe3ca92
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Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
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The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
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Plugins on the ZEN/ZEN X-Fi require to increase the plugin buffer size.
Change-Id: If4651c87b402060faa24530985c6e871379c8ea1
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