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2021-07-11uisimulator: implement sim_modtimeJames Buren2-0/+11
Change-Id: I1094632df092ba63605631333e939cf30b585a59
2021-07-07Fix red introduced in 841e704fc3Solomon Peachy1-2/+6
Change-Id: I5a924f77231a4764f3ad9b196875f5bf073945d6
2020-10-17Fix sim build for STORAGE_USBSolomon Peachy1-0/+2
Change-Id: Ie738fbc834523796a08af31f1a649632246e2bb4
2020-08-20Revert root_redirect :(William Wilgus1-2/+0
This reverts commit 31fc46ded69be7438cca2ba2c2b93c1f200165a6. Change-Id: Ia78618c0e8b25ca65f7c8ae0db1cb9c9b321bad9
2020-08-20Allow mounting of any directory as the root directory.William Wilgus1-0/+2
Provide definitions for the macros: * RB_ROOT_VOL_HIDDEN(v) to exclude certain items from the root. * RB_ROOT_CONTENTS to return a string with the name of the directory to mount in the root. Defaults are in export/rbpaths.h It's a bit much for those that don't need the full functionality. Some conditional define can cut it back a lot to cut out things only needed if alternate root mounts are required. I'm just not bothering yet. The basic concept would be applied to all targets to keep file code from forking too much. Change-Id: I90b5c0a1c949283d3102c16734b0b6ac73901a30
2020-07-24[3/4] Completely remove HWCODEC supportSolomon Peachy1-69/+0
'swcodec' is now always set (and recording_swcodec for recording-capable units) in feature.txt so the manual and language strings don't need to all be fixed up. Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24[2/4] get rid of HAVE_LCD_CHARCELLSSolomon Peachy9-1071/+2
HAVE_LCD_BITMAP is now redundant. lcd_bitmap is always-on in features.txt so manual and lang strings don't have to change Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24[1/4] Remove SH support and all archos targetsSolomon Peachy1-52/+0
This removes all code specific to SH targets Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-04-05simulator: Add a stub for lineout_inserted()Solomon Peachy1-0/+7
Change-Id: I86e4fd75fa9e1bf69b5c9bb5995f4bc77bbdd5de
2019-02-08Fix simulator/transflective: Display wasn't enabled on first keypress when ↵Sebastian Leonhardt1-1/+4
backlight always off Change-Id: Ibfa09e7bf839d4d12ef01e4812b5c47c9e32a3be
2019-02-08Fix the fixSebastian Leonhardt1-2/+2
Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
2019-02-08Fix red and remove duplicated function declarationSebastian Leonhardt1-1/+5
Change-Id: I5fed7fdad077eedfc1e36fbd9e1669f11b90288d
2019-02-07Simulator: improve simulation of transflective screensSebastian Leonhardt1-0/+3
This patch simulates the three possible states of a transflective LCD: backlight on (bright screen as usual), backlight off (dimmed screen) and LCD off (black screen). Makes use of already defined 'BACKLIGHT_OFF_ALPHA'. Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
2018-07-25Fix playersim CHAR_WIDTH re-definitionWilliam Wilgus1-0/+5
Change-Id: I49d2b3635c62277723665d0bdd68808cc82ca1a9
2017-02-11Fix warnings and errors from fc9695eMichael Sevakis1-13/+43
* fmradio.c needs an implementation of tuner_get_rds_info() for the sim (kill all the sims). * Some macro bitflags shouldn't be seen unless HAVE_RDS_CAP is defined. Change-Id: Idd00c94ca2fc43cf32f9223aa4530d5a02fb3454
2015-01-12Fix red/yellow round #2Marcin Bukat1-1/+1
Change-Id: Ife25eac11fc6f6cedeca8f3fa59536bce0efe2cd
2015-01-12Fix red/yellowMarcin Bukat1-3/+3
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12Get rid of stupid _backlight_* function namesMarcin Bukat2-16/+16
_remote_backlight_* and _buttonlight_* are cleaned as well Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-08Clarify usb_powered() and fix some code.Amaury Pouly1-1/+1
Either by mistake or because its meaning changed, usb_powered() doesn't mean what the name suggest, so clarify its meaning by renaming it to usb_powered_only. So use of usb_powered() are replaced by usb_inserted() when it makes more sense. Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8 Reviewed-on: http://gerrit.rockbox.org/1097 Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-08-30Get the last errors I hope!Michael Sevakis1-0/+22
Change-Id: Ia285b95480cc9ac6494b745d80892c4b1b912341
2014-08-30Rewrite filesystem code (WIP)Michael Sevakis9-740/+1120
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2014-02-23Fix redsThomas Martitz1-0/+2
Change-Id: Ib2036d0786bd6fa39c5dadeeed83d74c7bd5c273
2014-02-23simulator: Fully simulate external storage.Thomas Martitz1-13/+59
The external storage will be created during make install, as simext folder in the build directory. Upon pressing the e key the sim will mount (virtually ) this into the root directory. It can be accessed in the same way as an sd/mmc card on real targets. This requires quite some path trickery in io.c. Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
2014-02-23RaaA: Move directory related stuff from filesystem-unix.c into rbpaths.c.Thomas Martitz1-38/+44
Part of this change is to align sdlapp builds to other application targets in that the sim_* wrappers are not used anymore (except for sim_read/write). Path mangling is now done in rbpaths.c as well. Change-Id: I9726da73b50a83d9e1a1840288de16ec01ea029d
2014-02-23simulator: Simulate external storage for HAVE_MULTIDRIVE.Thomas Martitz3-7/+59
The virtual external storage can be inserted/extracted with the e key. This has little effect because there is no way to access the storage (yet, a later commit will change this). Except on ondio where the mmc needs to be extracted before entering USB (like on real target). Change-Id: I523402832f3b4ae71e0603b281aba4fb8592a897
2014-02-23storage: Add STORAGE_HOSTFSThomas Martitz1-0/+7
CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be compiled for application targets without compiling storage.c or performing actually raw storage access. This is primarily to enable application targets to implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit). SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS (how to add a bit to an existing preprocessor token?). Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
2013-09-05fix redAmaury Pouly1-2/+2
Change-Id: Ibca5879553a87e77014f850308d9b54cc339d474
2013-09-05touch devices: Disable touch on softlock.Jean-Louis Biasini1-0/+14
Target that have a touchpad/touchscreen should disable it while being locked (In order to avoid LCD to drain battery power due to "key locked" constant reporting messages. If they a have a keylock button this was already handled at driver level. If not (e.g. fuze+), they will have to implement a switch at driver level that action.c can operate on softlock. This patch does the following for any target having a touchpad or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target) 1) it implements the code to call button_enable_touch(bool en) in action.c. 2) button_enable_touch is implemented in button.c and call either touchpad_enable or touchscreen_enable 3) those two function are implemented respectively in touchscreen.c and a new touchpad.c file. They provide a generic way to silents touch's device and call a function at driver level where target specific code can be implemented if possible/needed (for power saving for instance). Those function name are touchpad_enable_device and touchscreen_enable_device 4) we implement an empty function at driver level of targets that need it to have them still being able to compiled. Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49 Reviewed-on: http://gerrit.rockbox.org/569 Reviewed-by: Thomas Martitz <kugel@rockbox.org> Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2013-08-17Cleanup MV/MD macros a little.Michael Sevakis2-4/+4
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal with function parameters. IF_MD/IF_MV are enough. Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0 if not. Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
2013-04-15Keep fixing 0c7b787 stuffMichael Sevakis1-5/+0
Change-Id: I0678d3307fbcad32156f9f4e0f8b90eed5a20d92
2012-07-31Fix database tool.Thomas Martitz1-1/+1
It was also broken functionally, probably since a while.So restore the functionality. Run it on the dap, the tcd files will be placed into .rockbox folder. Change-Id: Id7a6ce4389dfaf99799258902be80d630af0601c
2012-07-18Fix warnings and errors in sdl builds.Thomas Martitz1-0/+1
Change-Id: Ia8fb00739fb2083d57257d0a3b08cbab9e5a18ff
2012-07-18Call call_storage_idle_notifys() to make storage idle callbacks work inThomas Martitz1-0/+2
the sim. Change-Id: I40cdf0fd8881a6041b116a687602e231097ba732
2012-06-23Fix a bug introduced in 91b52a1, broken icons in the Archos Player simulator.Szymon Dziok1-1/+1
Change-Id: I2c4ef0828a9e44084f35b82ea71e430d0c14ecfb
2012-06-18Remove #ifdef USB_FULL_INIT from sim_tasks.c to make usb_wait_for_disconnect ↵Bertrik Sikken1-3/+0
work Change-Id: I5976da266c60501820a359be8e3e40a3edb738c7
2012-05-26load_code: Get rid of win32 specific code in favor SDL_LoadFunction & ↵Thomas Martitz1-6/+58
friends APIs. Refactor native/hosted implementation seperation while at it (no wrappers starting with _ anymore). Change-Id: If68ae89700443bb3be483c1cace3d6739409560a
2012-03-04Tweak paramters of mp3_play_data and callback.Michael Sevakis1-3/+4
Use generic void * and size_t and make mp3_play_data and its callback agree on types. Use mp3_play_callback_t instead of prototyping right in the function call (so it's not so messy to look at). Change doesn't appear to require plugin API version increment. Change-Id: Idcab2740ee316a2beb6e0a87b8f4934d9d6b3dd8
2012-03-03Fix __PCTOOL__ dependencies on SIMULATORFrank Gevaerts1-1/+1
* filesize() is not POSIX, so it doesn't need stubbing or redirecting * make the various directory functions use the sim_ versions for PCTOOL * PCTOOL needs generic byteswap functions * fix the database makefile to not use -DSIMULATOR anymore Change-Id: Ic6abc4f662830b85626c751a472fa4a03e844871
2012-02-19Fix warn_unused_result warning.Dominik Riebeling1-2/+8
A warning triggered by attribute warn_unused_result cannot be suppressed by casting the result to void. Properly check the return value and pass it to the caller. Fix the check for the number of bytes written. The return value of fread is the number of items written, not the number of bytes. Change-Id: I8c60e23ac549e22fd3f7dd5c51c5a8e6fc517cb1
2012-01-25Fix power_input_status in sim where target has a battery switch.Michael Sevakis1-1/+7
Change-Id: Ic00410a5b143d71928dc67c47d94d317b8ecadcd
2012-01-22Fix another uninitialized var warning.Thomas Martitz1-3/+3
Change-Id: I27d06003d5e9218a940057af1b5c5c1557e7653c
2012-01-22Another attempt at fixing storage_*_warnings. Correct return values also.Thomas Martitz1-3/+6
Change-Id: Ie04da59739f2ce31d5b777157b1214c921aa5615
2012-01-22Attempt to fix remaining warnings.Thomas Martitz1-2/+2
Change-Id: I6c5b5b24db9f52272fc8765942ddcfff0eb3a8ab
2012-01-22Fix one more warning.Thomas Martitz1-1/+1
Change-Id: I194f686173acabffed2c41467a4b280b0b7a8e6f
2012-01-21Hosted: Merge debugf() implementations. Cleanup debug.h.Thomas Martitz1-40/+0
Fixes debug build for ypr0. Change-Id: I9c0eff651dcf268a3fafed1a71fcc47f3e323d36
2012-01-08Simulator: Emulate a period of external power after charging.Nick Peskett1-29/+55
Also a bit of optimisation of battery_status_update(). FS#12506 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31635 a1c6a512-1295-4272-9138-f99709370657
2012-01-07move _remote_backlight_* to common headerRafaël Carré1-6/+0
remove unused REMOTE_INIT_LCD / REMOTE_DEINIT_LCD git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31607 a1c6a512-1295-4272-9138-f99709370657
2012-01-05Fix charger emulation in the simulator.Nick Peskett1-7/+7
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31586 a1c6a512-1295-4272-9138-f99709370657
2012-01-04Fix reds by implementing a few more stubs, and undefining HAVE_STORAGE_FLUSH ↵Thomas Martitz2-6/+25
in the sim. Also slight change on how to measure seconds. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31550 a1c6a512-1295-4272-9138-f99709370657
2012-01-03Rework powermgmt to enable code re-use on appliation and sims.Thomas Martitz4-71/+26
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application) to break powermgmt.c's assumption about the ability to read battery voltage. There's now additionally percentage (android) and remaining time measure (maemo). No measure at all also works (sdl app). If voltage can't be measured, then battery_level() is king and it'll be used for power_history and runtime estimation. * Implement target's API in the simulator, i.e. _battery_voltage(), so it doesn't need to implement it's own powermgmt.c and other stubs. Now the sim behaves much more like a native target, although it still changes the simulated battery voltage quickly, * Other changes include include renaming battery_adc_voltage() to _battery_voltage(), for consistency with the new target functions and making some of the apps code aware that voltage and runtime estimation is not always available. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657