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in favour of the SDL sim. Time to go.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10543 a1c6a512-1295-4272-9138-f99709370657
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Charging' for the iriver remote LCD. * Enabled the backlight code for the simulator, and prepared backlight simulation. It's only a stub atm, writing messages to the console window. * Added tick task handling to the simulators for this to work. * Code cleanup in backlight.c, less dead code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8034 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7147 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7116 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6456 a1c6a512-1295-4272-9138-f99709370657
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always work correctly now, not sending a release before the repeat(s). Fixes e.g. calling the Ondio menu. (2) Button handling is done in the timer thread, not sleep()ing the main thread for extended times. Fixes slow performance of high-workload plugins (codec tests). (3) The x11 simulator now also contains the queue handling code. (4) The new code requires X11R6 because the multi-threading extension is used.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6215 a1c6a512-1295-4272-9138-f99709370657
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on patch #1048898.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6165 a1c6a512-1295-4272-9138-f99709370657
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between uisimulator files and firmware/apps files are better done.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6031 a1c6a512-1295-4272-9138-f99709370657
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win32 simulators. Unfortunately, this breaks the VC++ compatibility. Also, the plugin API now supports DEBUGF. Last, but not least, we have a new plugin, vbrfix.rock.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4726 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1005 a1c6a512-1295-4272-9138-f99709370657
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We only execute one thread at a time, and we do this by using a mytex that
the executing thread locks. sleep() returns the mutex, sleep and then gets
it again, yeild() makes the same as sleep but immediately.
This makes threading in the simulator behave closer to how it works on target
and it makes it necessary to use yield() or sleep() for other threads to
get to execute.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1002 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1001 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@928 a1c6a512-1295-4272-9138-f99709370657
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