From 9e07ef2b0adb8fca7e5a9e516397e533653f8836 Mon Sep 17 00:00:00 2001 From: Jonathan Gordon Date: Tue, 15 Nov 2011 14:11:08 +0000 Subject: Use buflib for all skin engine allocations. Massive thanks to Michael Chicoine and other testers for finding the early bugs. This removes all skin memory limitations git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657 --- apps/gui/statusbar-skinned.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'apps/gui/statusbar-skinned.h') diff --git a/apps/gui/statusbar-skinned.h b/apps/gui/statusbar-skinned.h index bfd8193110..ac12dfa1aa 100644 --- a/apps/gui/statusbar-skinned.h +++ b/apps/gui/statusbar-skinned.h @@ -36,7 +36,7 @@ void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile); char* sb_create_from_settings(enum screen_type screen); void sb_skin_init(void) INIT_ATTR; -void sb_set_info_vp(enum screen_type screen, char *label); +void sb_set_info_vp(enum screen_type screen, OFFSETTYPE(char*) label); struct viewport *sb_skin_get_info_vp(enum screen_type screen); void sb_skin_update(enum screen_type screen, bool force); -- cgit