From 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Sun, 20 Nov 2016 15:16:41 -0500 Subject: Port of Simon Tatham's Puzzle Collection Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368 --- docs/CREDITS | 1 + 1 file changed, 1 insertion(+) (limited to 'docs/CREDITS') diff --git a/docs/CREDITS b/docs/CREDITS index fa0fc5b582..85487d3611 100644 --- a/docs/CREDITS +++ b/docs/CREDITS @@ -684,3 +684,4 @@ Michael McTernan (The ARM unwinder author) Albert Song The New RAW team (Piotr Padkowski and others) The Fabother World team (Fabien Sanglard and others) +The sgt-puzzles Team (Simon Tatham and others) -- cgit