From 19bd1a4cebcbe406cf9cf53111004b5655609df7 Mon Sep 17 00:00:00 2001 From: Dominik Riebeling Date: Mon, 17 Apr 2006 16:55:14 +0000 Subject: Fix Nim and Jackpot plugins for player. Add new platforms for Sudoku and Bubbles. (FS#5154, FS#5158 by Mark Bright) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9703 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/bubbles.tex | 27 +++++++++++---- manual/plugins/images/ss-bubbles-112x64x1.png | Bin 0 -> 972 bytes manual/plugins/images/ss-jackpot-charx11x1.png | Bin 0 -> 714 bytes manual/plugins/images/ss-nim-charx11x1.png | Bin 0 -> 671 bytes manual/plugins/images/ss-sudoku-176x132x16.png | Bin 0 -> 2067 bytes manual/plugins/jackpot.tex | 14 +++----- manual/plugins/main.tex | 5 +-- manual/plugins/nim.tex | 44 ++++--------------------- 8 files changed, 34 insertions(+), 56 deletions(-) create mode 100644 manual/plugins/images/ss-bubbles-112x64x1.png create mode 100644 manual/plugins/images/ss-jackpot-charx11x1.png create mode 100644 manual/plugins/images/ss-nim-charx11x1.png create mode 100644 manual/plugins/images/ss-sudoku-176x132x16.png (limited to 'manual/plugins') diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 0f74a86e3e..135065f30d 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex @@ -1,3 +1,4 @@ +% $Id$ % \subsection{Bubbles} \screenshot{plugins/images/ss-bubbles}{Bubbles}{img:bubbles} The goal of the game is to beat each level as quickly as possible by clearing @@ -10,34 +11,46 @@ fired. Points are awarded depending on how quickly the level was completed. \begin{table} \begin{btnmap}{}{} \multicolumn{2}{c}{\textbf{In menu}}\\\hline - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} & Start new game\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{RECORDER_PAD}{\ButtonFOne} + \opt{ONDIO_PAD}{\ButtonDown} & Resume saved game\\ - \ButtonSelect & Show high scores\\ + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect} + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonUp} + & Show high scores\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} + \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}} & Select starting level\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonPower} & Quit\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonMenu} & Pause game\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} & Aim the bubble\\ - \ButtonSelect & Fire bubble\\ + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{\ButtonSelect} + \opt{RECORDER_PAD}{\ButtonPlay} + \opt{ONDIO_PAD}{\ButtonUp} + & Fire bubble\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD}{\ButtonLeft+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{RECORDER_PAD,ONDIO_PAD}{\fixme{TBC}} & Save game\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD}{\ButtonPower} & Exit to menu\\ diff --git a/manual/plugins/images/ss-bubbles-112x64x1.png b/manual/plugins/images/ss-bubbles-112x64x1.png new file mode 100644 index 0000000000..fe2c020e4f Binary files /dev/null and b/manual/plugins/images/ss-bubbles-112x64x1.png differ diff --git a/manual/plugins/images/ss-jackpot-charx11x1.png b/manual/plugins/images/ss-jackpot-charx11x1.png new file mode 100644 index 0000000000..acd46afd54 Binary files /dev/null and b/manual/plugins/images/ss-jackpot-charx11x1.png differ diff --git a/manual/plugins/images/ss-nim-charx11x1.png b/manual/plugins/images/ss-nim-charx11x1.png new file mode 100644 index 0000000000..c07d587536 Binary files /dev/null and b/manual/plugins/images/ss-nim-charx11x1.png differ diff --git a/manual/plugins/images/ss-sudoku-176x132x16.png b/manual/plugins/images/ss-sudoku-176x132x16.png new file mode 100644 index 0000000000..304b80d132 Binary files /dev/null and b/manual/plugins/images/ss-sudoku-176x132x16.png differ diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex index 1884d48ab8..7c109e23cb 100644 --- a/manual/plugins/jackpot.tex +++ b/manual/plugins/jackpot.tex @@ -1,19 +1,13 @@ +% $Id$ % \subsection{Jackpot} -{\centering\itshape - [Warning: Image ignored] % Unhandled or unsupported graphics: -%\includegraphics[width=4.669cm,height=1.998cm]{images/rockbox-manual-img37.png} - \newline -Jackpot -\par} - +\screenshot{plugins/images/ss-jackpot}{Jackpot}{img:Jackpot} This is a jackpot slot machine game. At the beginning of the game you have 20\$. Payouts are given when three matching symbols come up. \begin{table} \begin{btnmap}{}{} -KEY & ACTION \\ -PLAY & Play \\ -STOP & Exit the game \\ +\ButtonPlay & Play \\ +\ButtonStop & Exit the game \\ \end{btnmap} \end{table} diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 84e25481aa..b105e08cc6 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -1,3 +1,4 @@ +% $Id$ % \chapter{Plugins}\label{ref:plugins} Plugins are little programs that Rockbox can load and run. Plugins have the file extension .rock. Most of them can be started from the main @@ -23,7 +24,7 @@ will carry on playing whilst plugins are being run. \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} -\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} +\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano,ipodvideo,x5}{\input{plugins/bubbles.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/chessbox.tex}} @@ -112,7 +113,7 @@ the associated file. Viewers are stored in the \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sort.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor}{\input{plugins/sudoku.tex}} +\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/sudoku.tex}} {\input{plugins/text_viewer.tex}} diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex index dbbcc30c39..e3757135fe 100644 --- a/manual/plugins/nim.tex +++ b/manual/plugins/nim.tex @@ -1,11 +1,6 @@ -subsection{Nim} -{\centering\itshape - [Warning: Image ignored] % Unhandled or unsupported graphics: -%\includegraphics[width=5.128cm,height=1.99cm]{images/rockbox-manual-img39.png} - \newline -Nim plugin -\par} - +% $Id$ % +\subsection{Nim} +\screenshot{plugins/images/ss-nim}{Nim}{img:Nim} Rules of Nim: There are 21 matches. Two players (you and the Jukebox) alternately pick a certain number of matches and the one who takes the last match loses. You can take up to twice as many matches as the @@ -13,35 +8,10 @@ Jukebox selected, and vice versa. \begin{table} \begin{btnmap}{}{} -MINUS & Decrease the number of matches \\ -PLUS & Increase the number of matches \\ -PLAY & Remove the number of matches you have selected \\ -STOP & Exit the game \\ -\end{btnmap} -\end{table} - -\subsubsection{Pong (Recorder, Ondio)} -{\centering\itshape - [Warning: Image ignored] % Unhandled or unsupported graphics: -%\includegraphics[width=3.787cm,height=2.164cm]{images/rockbox-manual-img40.png} - \newline -Pong game -\par} - -The world's first arcade game comes to Rockbox. This -is a ``tennis game'' for two players. The -left player uses LEFT and F1 to move and the right player uses RIGHT -and F3. The aim is to prevent the ball leaving the screen. The player -that loses the least balls wins. - -\begin{table} -\begin{btnmap}{}{} -KEY & ACTION \\ -F1 & Player 1 up \\ -LEFT & Player 1 down \\ -F3 & Player 2 up \\ -RIGHT & Player 2 down \\ -OFF & Quit \\ +\ButtonLeft & Decrease the number of matches \\ +\ButtonRight & Increase the number of matches \\ +\ButtonPlay & Remove the number of matches you have selected \\ +\ButtonStop & Exit the game \\ \end{btnmap} \end{table} -- cgit