From 1535529cc33e421218e9fa21f82a1f34ad9a9a7a Mon Sep 17 00:00:00 2001 From: Nils Wallménius Date: Tue, 20 Mar 2007 11:59:01 +0000 Subject: Make changes to installation chapter to reflect that the rockbox.whatever file is now by default inside the .rockbox directory (for swcodec targets) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12850 a1c6a512-1295-4272-9138-f99709370657 --- manual/getting_started/installation.tex | 50 ++++++++++++++++++++++++--------- 1 file changed, 36 insertions(+), 14 deletions(-) (limited to 'manual') diff --git a/manual/getting_started/installation.tex b/manual/getting_started/installation.tex index 45568769b8..ae6088746a 100644 --- a/manual/getting_started/installation.tex +++ b/manual/getting_started/installation.tex @@ -132,9 +132,9 @@ software. \opt{HAVE_RB_BL_ON_DISK}{Similar to the \playerman{} firmware, } most of the Rockbox code is contained in a ``build'' that resides on your \daps{} drive. This makes it easy to - update Rockbox. The build consists of a file named \firmwarefilename{} and a - directory called \fname{.rockbox}, both of which are located in the root - directory of your \daps{} drive. + update Rockbox. The build consists of a directory called + \fname{.rockbox} containg all of Rockbox' files, which is located in the + root of your \daps{} drive. \end{description} @@ -208,14 +208,28 @@ drive. Do not try to create a separate directory or folder on your \dap{} for the Rockbox files! The \fname{.zip} file already contains the internal directory structure that Rockbox needs. -\note{ - If the contents of the \fname{.zip} file are extracted correctly, you will - have a file called \fname{\firmwarefilename} in the main folder of your - \daps{} drive, and also a folder called \fname{/.rockbox}, which contains a - number of other folders and system files needed by Rockbox. If you receive a - ``-1'' error when you start Rockbox, you have not extracted the contents of - the \fname{.zip} file to the proper location. - } +\opt{archos}{ + \note{ + If the contents of the \fname{.zip} file are extracted correctly, you will + have a file called \fname{\firmwarefilename} in the main folder of your + \daps{} drive, and also a folder called \fname{/.rockbox}, which contains a + number of other folders and system files needed by Rockbox. If you receive a + ``-1'' error when you start Rockbox, you have not extracted the contents of + the \fname{.zip} file to the proper location. + } +} + +% This has nothing to do with swcodec, just that these players need our own +% bootloader so we can decide where we want the main binary. +\opt{SWCODEC}{ + \note{ + If the contents of the \fname{.zip} file are extracted correctly, you will + have a folder called \fname{/.rockbox}, which contains all the files needed + by Rockbox, in the main folder of your \daps{} drive. If you receive a + ``-1'' error when you start Rockbox, you have not extracted the contents of + the \fname{.zip} file to the proper location. + } +} \opt{SWCODEC}{ \subsection{Installing the boot loader} @@ -268,9 +282,17 @@ The new build will be installed over your current build. \section{Uninstalling Rockbox}\index{Installation!uninstall} -If you would like to go back to using the original \playerman{} software, -connect the \dap{} to your computer, and delete the -\fname{\firmwarefilename} file. +\opt{archos}{ + If you would like to go back to using the original \playerman{} software, + connect the \dap{} to your computer, and delete the + \fname{\firmwarefilename} file. +} + +\opt{SWCODEC}{ + If you would like to go back to using the original \playerman{} software, + connect the \dap{} to your computer, and delete the + \fname{/.rockbox/\firmwarefilename} file. +} \opt{h10,h10_5gb}{ Next, put the \opt{h10}{\fname{H10\_20GC.mi4}}\opt{h10_5gb}{\fname{H10.mi4}} -- cgit