From 0107dfc8276d73744bb097d643809205ef21d97b Mon Sep 17 00:00:00 2001 From: Michael Sevakis Date: Sun, 9 Sep 2007 01:59:07 +0000 Subject: UISIMULATOR: Give the host OS some needed context switching hints (which _is_ supposed to work on Linux - but I can't tell on VMWare - and does on Windows). I guess I'll know for sure soon. Give sleep() even more genuine behavior. Add some button driver sync with the rockbox threads that should have been there for some time - this is basically interrupt-like processing as any thread not in the kernel pool should be considered. Make the screendump work again by posting the request. Perhaps help out shutting down for some users but not in the way I'd prefer - to think about. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14646 a1c6a512-1295-4272-9138-f99709370657 --- uisimulator/sdl/button.c | 25 +++++++++++++++---------- uisimulator/sdl/kernel.c | 20 ++++++++++++++++++++ uisimulator/sdl/thread-sdl.c | 25 ++++++++++++++++++++++++- uisimulator/sdl/thread-sdl.h | 2 ++ uisimulator/sdl/uisdl.c | 6 +++--- 5 files changed, 64 insertions(+), 14 deletions(-) (limited to 'uisimulator/sdl') diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c index 1bb9311890..4869dd06b1 100644 --- a/uisimulator/sdl/button.c +++ b/uisimulator/sdl/button.c @@ -30,6 +30,11 @@ static intptr_t button_data; /* data value from last message dequeued */ +/* Special thread-synced queue_post for button driver or any other preemptive sim thread */ +extern void queue_syncpost(struct event_queue *q, long id, intptr_t data); +/* Special thread-synced queue_broadcast for button driver or any other preemptive sim thread */ +extern int queue_syncbroadcast(long id, intptr_t data); + /* how long until repeat kicks in */ #define REPEAT_START 6 @@ -110,9 +115,9 @@ void button_event(int key, bool pressed) { usb_connected = !usb_connected; if (usb_connected) - queue_post(&button_queue, SYS_USB_CONNECTED, 0); + queue_syncpost(&button_queue, SYS_USB_CONNECTED, 0); else - queue_post(&button_queue, SYS_USB_DISCONNECTED, 0); + queue_syncpost(&button_queue, SYS_USB_DISCONNECTED, 0); } return; @@ -590,7 +595,7 @@ void button_event(int key, bool pressed) case SDLK_F5: if(pressed) { - screen_dump(); + queue_syncbroadcast(SYS_SCREENDUMP, 0); return; } break; @@ -611,17 +616,17 @@ void button_event(int key, bool pressed) #ifdef HAVE_REMOTE_LCD if(diff & BUTTON_REMOTE) if(!skip_remote_release) - queue_post(&button_queue, BUTTON_REL | diff, 0); + queue_syncpost(&button_queue, BUTTON_REL | diff, 0); else skip_remote_release = false; else #endif if(!skip_release) - queue_post(&button_queue, BUTTON_REL | diff, 0); + queue_syncpost(&button_queue, BUTTON_REL | diff, 0); else skip_release = false; #else - queue_post(&button_queue, BUTTON_REL | diff, 0); + queue_syncpost(&button_queue, BUTTON_REL | diff, 0); #endif } @@ -673,7 +678,7 @@ void button_event(int key, bool pressed) { if (queue_empty(&button_queue)) { - queue_post(&button_queue, BUTTON_REPEAT | btn, 0); + queue_syncpost(&button_queue, BUTTON_REPEAT | btn, 0); #ifdef HAVE_BACKLIGHT #ifdef HAVE_REMOTE_LCD if(btn & BUTTON_REMOTE) @@ -695,18 +700,18 @@ void button_event(int key, bool pressed) #ifdef HAVE_REMOTE_LCD if (btn & BUTTON_REMOTE) { if (!remote_filter_first_keypress || is_remote_backlight_on()) - queue_post(&button_queue, btn, 0); + queue_syncpost(&button_queue, btn, 0); else skip_remote_release = true; } else #endif if (!filter_first_keypress || is_backlight_on()) - queue_post(&button_queue, btn, 0); + queue_syncpost(&button_queue, btn, 0); else skip_release = true; #else /* no backlight, nothing to skip */ - queue_post(&button_queue, btn, 0); + queue_syncpost(&button_queue, btn, 0); #endif post = false; } diff --git a/uisimulator/sdl/kernel.c b/uisimulator/sdl/kernel.c index c82c6632cf..ff6c94933b 100644 --- a/uisimulator/sdl/kernel.c +++ b/uisimulator/sdl/kernel.c @@ -225,6 +225,15 @@ void queue_post(struct event_queue *q, long id, intptr_t data) wakeup_thread(&q->thread); } +/* Special thread-synced queue_post for button driver or any other preemptive sim thread */ +void queue_syncpost(struct event_queue *q, long id, intptr_t data) +{ + thread_sdl_lock(); + /* No rockbox threads can be running here */ + queue_post(q, id, data); + thread_sdl_unlock(); +} + #ifdef HAVE_EXTENDED_MESSAGING_AND_NAME intptr_t queue_send(struct event_queue *q, long id, intptr_t data) { @@ -332,6 +341,17 @@ int queue_broadcast(long id, intptr_t data) return num_queues; } +/* Special thread-synced queue_broadcast for button driver or any other preemptive sim thread */ +int queue_syncbroadcast(long id, intptr_t data) +{ + int i; + thread_sdl_lock(); + /* No rockbox threads can be running here */ + i = queue_broadcast(id, data); + thread_sdl_unlock(); + return i; +} + void yield(void) { switch_thread(true, NULL); diff --git a/uisimulator/sdl/thread-sdl.c b/uisimulator/sdl/thread-sdl.c index aac8e2fbb9..8769b5d84f 100644 --- a/uisimulator/sdl/thread-sdl.c +++ b/uisimulator/sdl/thread-sdl.c @@ -48,6 +48,8 @@ static SDL_mutex *m; static SDL_sem *s; static struct thread_entry *running; +extern long start_tick; + void kill_sim_threads(void) { int i; @@ -62,6 +64,7 @@ void kill_sim_threads(void) SDL_SemPost(s); else SDL_CondSignal(thread->context.c); + SDL_Delay(10); SDL_KillThread(thread->context.t); SDL_DestroyCond(thread->context.c); } @@ -129,6 +132,16 @@ struct thread_entry *thread_get_current(void) return running; } +void thread_sdl_lock(void) +{ + SDL_LockMutex(m); +} + +void thread_sdl_unlock(void) +{ + SDL_UnlockMutex(m); +} + void switch_thread(bool save_context, struct thread_entry **blocked_list) { struct thread_entry *current = running; @@ -137,6 +150,8 @@ void switch_thread(bool save_context, struct thread_entry **blocked_list) SDL_SemWait(s); + SDL_Delay(0); + SDL_LockMutex(m); running = current; @@ -148,11 +163,19 @@ void switch_thread(bool save_context, struct thread_entry **blocked_list) void sleep_thread(int ticks) { struct thread_entry *current; + int rem; current = running; current->statearg = STATE_SLEEPING; - SDL_CondWaitTimeout(current->context.c, m, (1000/HZ) * ticks + (500/HZ)); + rem = (SDL_GetTicks() - start_tick) % (1000/HZ); + if (rem < 0) + rem = 0; + + SDL_UnlockMutex(m); + SDL_Delay((1000/HZ) * ticks + ((1000/HZ)-1) - rem); + SDL_LockMutex(m); + running = current; current->statearg = STATE_RUNNING; diff --git a/uisimulator/sdl/thread-sdl.h b/uisimulator/sdl/thread-sdl.h index 20641fb673..90dffd6806 100644 --- a/uisimulator/sdl/thread-sdl.h +++ b/uisimulator/sdl/thread-sdl.h @@ -24,6 +24,8 @@ extern SDL_Thread *gui_thread; /* The "main" thread */ void kill_sim_threads(); /* Kill all the rockbox sim threads */ +void thread_sdl_lock(void); /* Sync with SDL threads */ +void thread_sdl_unlock(void); /* Sync with SDL threads */ #endif /* #ifndef __THREADSDL_H__ */ diff --git a/uisimulator/sdl/uisdl.c b/uisimulator/sdl/uisdl.c index 37a0e6fe7a..fdd40beb23 100644 --- a/uisimulator/sdl/uisdl.c +++ b/uisimulator/sdl/uisdl.c @@ -41,8 +41,8 @@ extern void app_main (void *); /* mod entry point */ extern void new_key(int key); extern void sim_tick_tasks(void); -extern void sim_io_init(void); -extern void sim_io_shutdown(void); +extern void sim_io_init(void); +extern void sim_io_shutdown(void); void button_event(int key, bool pressed); @@ -69,7 +69,7 @@ Uint32 tick_timer(Uint32 interval, void *param) (void) interval; (void) param; - new_tick = (SDL_GetTicks() - start_tick) * HZ / 1000; + new_tick = (SDL_GetTicks() - start_tick) / (1000/HZ); if (new_tick != current_tick) { long i; -- cgit