From 51484e7d6098661f9b3feac5045d03718498d997 Mon Sep 17 00:00:00 2001 From: Linus Nielsen Feltzing Date: Wed, 7 Sep 2005 06:42:05 +0000 Subject: Properly stop the audio in the win32 simulated playback git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7492 a1c6a512-1295-4272-9138-f99709370657 --- uisimulator/win32/sound.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'uisimulator/win32') diff --git a/uisimulator/win32/sound.c b/uisimulator/win32/sound.c index e2a827f0f3..02a5a888d9 100644 --- a/uisimulator/win32/sound.c +++ b/uisimulator/win32/sound.c @@ -33,6 +33,8 @@ #include "thread-win32.h" #include "debug.h" +void pcm_play_stop(void); + static void sound_play_chunk(HWAVEOUT wave_out, LPWAVEHDR header, HANDLE event) { @@ -142,6 +144,8 @@ void sound_playback_thread(void) sound_play_chunk(wave_out, &header2, event); } + pcm_play_stop(); + DEBUGF("stopping simulator playback\n"); waveOutReset(wave_out); -- cgit