/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Ray Lambert * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "abrepeat.h" #ifdef AB_REPEAT_ENABLE unsigned int ab_A_marker IDATA_ATTR = AB_MARKER_NONE; unsigned int ab_B_marker IDATA_ATTR = AB_MARKER_NONE; static inline bool ab_A_marker_set(void) { return ab_A_marker != AB_MARKER_NONE; } static inline bool ab_B_marker_set(void) { return ab_B_marker != AB_MARKER_NONE; } void ab_end_of_track_report(void) { if ( ab_A_marker_set() && ! ab_B_marker_set() ) { ab_jump_to_A_marker(); } } void ab_repeat_init(void) { static bool ab_initialized = false; if ( ! ab_initialized ) { ab_initialized = true; } } /* determines if the given song position is earlier than the A mark; intended for use in handling the jump NEXT and PREV commands */ bool ab_before_A_marker(unsigned int song_position) { return (ab_A_marker != AB_MARKER_NONE) && (song_position < ab_A_marker); } /* determines if the given song position is later than the A mark; intended for use in handling the jump PREV command */ bool ab_after_A_marker(unsigned int song_position) { /* following is the size of the virtual A marker; we pretend that the A marker is larger than a single instant in order to give the user time to hit PREV again to jump back to the start of the song; it should be large enough to allow a reasonable amount of time for the typical user to react */ #define A_MARKER_VIRTUAL_SIZE 1000 return (ab_A_marker != AB_MARKER_NONE) && (song_position > (ab_A_marker+A_MARKER_VIRTUAL_SIZE)); } void ab_jump_to_A_marker(void) { audio_ff_rewind(ab_A_marker); } void ab_reset_markers(void) { ab_A_marker = AB_MARKER_NONE; ab_B_marker = AB_MARKER_NONE; } /* following is a fudge factor to help overcome the latency between the time the user hears the passage they want to mark and the time they actually press the button; the actual song position is adjusted by this fudge factor when setting a mark */ #define EAR_TO_HAND_LATENCY_FUDGE 200 void ab_set_A_marker(unsigned int song_position) { ab_A_marker = song_position; ab_A_marker = (ab_A_marker >= EAR_TO_HAND_LATENCY_FUDGE) ? (ab_A_marker - EAR_TO_HAND_LATENCY_FUDGE) : 0; /* check if markers are out of order */ if ( (ab_B_marker != AB_MARKER_NONE) && (ab_A_marker > ab_B_marker) ) ab_B_marker = AB_MARKER_NONE; } void ab_set_B_marker(unsigned int song_position) { ab_B_marker = song_position; ab_B_marker = (ab_B_marker >= EAR_TO_HAND_LATENCY_FUDGE) ? (ab_B_marker - EAR_TO_HAND_LATENCY_FUDGE) : 0; /* check if markers are out of order */ if ( (ab_A_marker != AB_MARKER_NONE) && (ab_B_marker < ab_A_marker) ) ab_A_marker = AB_MARKER_NONE; } bool ab_get_A_marker(unsigned *song_position) { *song_position = ab_A_marker; return ab_A_marker_set(); } bool ab_get_B_marker(unsigned *song_position) { *song_position = ab_B_marker; return ab_B_marker_set(); } #endif /* AB_REPEAT_ENABLE */