/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Ray Lambert * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _ABREPEAT_H_ #define _ABREPEAT_H_ #include #ifndef AB_REPEAT_ENABLE /* Dummy functions */ static inline bool ab_repeat_mode_enabled(void) { return false; } static inline bool ab_bool_dummy_marker(unsigned int song_position) { (void) song_position; return false; } static inline void ab_void_dummy_marker(unsigned int song_position) { (void) song_position; } static inline void ab_dummy_voidfn(void){} #define ab_repeat_init ab_dummy_voidfn #define ab_before_A_marker ab_bool_dummy_marker #define ab_after_A_marker ab_bool_dummy_marker #define ab_jump_to_A_marker ab_dummy_voidfn #define ab_reset_markers ab_dummy_voidfn #define ab_set_A_marker ab_void_dummy_marker #define ab_set_B_marker ab_void_dummy_marker #define ab_get_A_marker ab_bool_dummy_marker #define ab_get_B_marker ab_bool_dummy_marker #define ab_end_of_track_report ab_dummy_voidfn #define ab_reached_B_marker ab_bool_dummy_marker #define ab_position_report ab_void_dummy_marker #else /*def AB_REPEAT_ENABLE*/ #include "audio.h" #include "kernel.h" /* needed for HZ */ #define AB_MARKER_NONE 0 #include "settings.h" void ab_repeat_init(void); bool ab_before_A_marker(unsigned int song_position); bool ab_after_A_marker(unsigned int song_position); void ab_jump_to_A_marker(void); void ab_reset_markers(void); void ab_set_A_marker(unsigned int song_position); void ab_set_B_marker(unsigned int song_position); /* These return whether the marker are actually set. * The actual positions are returned via output parameter */ bool ab_get_A_marker(unsigned int *song_position); bool ab_get_B_marker(unsigned int *song_position); void ab_end_of_track_report(void); /* These functions really need to be inlined for speed */ extern unsigned int ab_A_marker; extern unsigned int ab_B_marker; static inline bool ab_repeat_mode_enabled(void) { return global_settings.repeat_mode == REPEAT_AB; } static inline bool ab_reached_B_marker(unsigned int song_position) { /* following is the size of the window in which we'll detect that the B marker was hit; it must be larger than the frequency (in milliseconds) at which this function is called otherwise detection of the B marker will be unreliable */ /* On swcodec, the worst case seems to be 9600kHz with 1024 samples between * calls, meaning ~9 calls per second, look within 1/5 of a second */ #define B_MARKER_DETECT_WINDOW 200 if (ab_B_marker != AB_MARKER_NONE) { if ( (song_position >= ab_B_marker) && (song_position <= (ab_B_marker+B_MARKER_DETECT_WINDOW)) ) return true; } return false; } static inline void ab_position_report(unsigned long position) { if (ab_repeat_mode_enabled()) { if ( !(audio_status() & AUDIO_STATUS_PAUSE) && ab_reached_B_marker(position) ) { ab_jump_to_A_marker(); } } } #endif #endif /* _ABREPEAT_H_ */