#ifndef _FRACMUL_H #define _FRACMUL_H #include #include "gcc_extensions.h" /** FRACTIONAL MULTIPLICATION * Multiply two fixed point numbers with 31 fractional bits: * FRACMUL(x, y) * * Multiply two fixed point numbers with 31 fractional bits, * then shift left by z bits: * FRACMUL_SHL(x, y, z) * NOTE: z must be in the range 1-8 on Coldfire targets. */ /* A bunch of fixed point assembler helper macros */ #if defined(CPU_COLDFIRE) /* These macros use the Coldfire EMAC extension and need the MACSR flags set * to fractional mode with no rounding. */ /* Multiply two S.31 fractional integers and return the sign bit and the * 31 most significant bits of the result. */ static inline int32_t FRACMUL(int32_t x, int32_t y) { int32_t t; asm ("mac.l %[a], %[b], %%acc0\n\t" "movclr.l %%acc0, %[t]\n\t" : [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); return t; } /* Multiply two S.31 fractional integers, and return the 32 most significant * bits after a shift left by the constant z. NOTE: Only works for shifts of * 1 to 8 on Coldfire! */ static FORCE_INLINE int32_t FRACMUL_SHL(int32_t x, int32_t y, int z) { int32_t t, t2; asm ("mac.l %[a], %[b], %%acc0\n\t" "move.l %[d], %[t]\n\t" "move.l %%accext01, %[t2]\n\t" "and.l %[mask], %[t2]\n\t" "lsr.l %[t], %[t2]\n\t" "movclr.l %%acc0, %[t]\n\t" "asl.l %[c], %[t]\n\t" "or.l %[t2], %[t]\n\t" : [t] "=&d" (t), [t2] "=&d" (t2) : [a] "r" (x), [b] "r" (y), [mask] "d" (0xff), [c] "id" ((z)), [d] "id" (8 - (z))); return t; } #elif defined(CPU_ARM) /* Multiply two S.31 fractional integers and return the sign bit and the * 31 most significant bits of the result. */ static inline int32_t FRACMUL(int32_t x, int32_t y) { int32_t t, t2; asm ("smull %[t], %[t2], %[a], %[b]\n\t" "mov %[t2], %[t2], asl #1\n\t" "orr %[t], %[t2], %[t], lsr #31\n\t" : [t] "=&r" (t), [t2] "=&r" (t2) : [a] "r" (x), [b] "r" (y)); return t; } /* Multiply two S.31 fractional integers, and return the 32 most significant * bits after a shift left by the constant z. */ static FORCE_INLINE int32_t FRACMUL_SHL(int32_t x, int32_t y, int z) { int32_t t, t2; asm ("smull %[t], %[t2], %[a], %[b]\n\t" "mov %[t2], %[t2], asl %[c]\n\t" "orr %[t], %[t2], %[t], lsr %[d]\n\t" : [t] "=&r" (t), [t2] "=&r" (t2) : [a] "r" (x), [b] "r" (y), [c] "Mr" ((z) + 1), [d] "Mr" (31 - (z))); return t; } #else static inline int32_t FRACMUL(int32_t x, int32_t y) { return (int32_t) (((int64_t)x * y) >> 31); } static inline int32_t FRACMUL_SHL(int32_t x, int32_t y, int z) { return (int32_t) (((int64_t)x * y) >> (31 - z)); } #endif #endif