/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Stuart Martin * RTC config saving code (C) 2002 by hessu@hes.iki.fi * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include "inttypes.h" #include "config.h" #include "action.h" #include "crc32.h" #include "settings.h" #include "wps.h" #include "file.h" #include "buffer.h" #if CONFIG_TUNER #include "radio.h" #endif #include "skin_engine.h" #include "skin_buffer.h" #include "statusbar-skinned.h" static bool skins_initialising = true; /* App uses the host malloc to manage the buffer */ #ifdef APPLICATION #define skin_buffer NULL void theme_init_buffer(void) { skins_initialising = false; } #else static char *skin_buffer = NULL; void theme_init_buffer(void) { skin_buffer = buffer_alloc(SKIN_BUFFER_SIZE); skins_initialising = false; } #endif void settings_apply_skins(void) { int i, j; skin_buffer_init(skin_buffer, SKIN_BUFFER_SIZE); #ifdef HAVE_LCD_BITMAP skin_backdrop_init(); skin_font_init(); #endif gui_sync_skin_init(); /* Make sure each skin is loaded */ for (i=0; i 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 skin_backdrops_preload(); /* should maybe check the retval here... */ #endif viewportmanager_theme_changed(THEME_STATUSBAR); #if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 FOR_NB_SCREENS(i) skin_backdrop_show(sb_get_backdrop(i)); #endif } char* wps_default_skin(enum screen_type screen); char* default_radio_skin(enum screen_type screen); struct wps_state wps_state = { .id3 = NULL }; static struct gui_skin_helper { int (*preproccess)(enum screen_type screen, struct wps_data *data); int (*postproccess)(enum screen_type screen, struct wps_data *data); char* (*default_skin)(enum screen_type screen); } skin_helpers[SKINNABLE_SCREENS_COUNT] = { [CUSTOM_STATUSBAR] = { sb_preproccess, sb_postproccess, sb_create_from_settings }, [WPS] = { NULL, NULL, wps_default_skin }, #if CONFIG_TUNER [FM_SCREEN] = { NULL, NULL, default_radio_skin } #endif }; static struct gui_skin { struct gui_wps gui_wps; struct wps_data data; char *buffer_start; size_t buffer_usage; bool needs_full_update; } skins[SKINNABLE_SCREENS_COUNT][NB_SCREENS]; void gui_sync_skin_init(void) { int i, j; for(j=0; j 1 if (screen == SCREEN_REMOTE) { setting = global_settings.rsbs_file; ext = "rsbs"; } else #endif { setting = global_settings.sbs_file; ext = "sbs"; } #else return &skins[skin][screen].gui_wps; #endif /* HAVE_LCD_BITMAP */ break; case WPS: #if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1 if (screen == SCREEN_REMOTE) { setting = global_settings.rwps_file; ext = "rwps"; } else #endif { setting = global_settings.wps_file; ext = "wps"; } break; #if CONFIG_TUNER case FM_SCREEN: #if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1 if (screen == SCREEN_REMOTE) { setting = global_settings.rfms_file; ext = "rfms"; } else #endif { setting = global_settings.fms_file; ext = "fms"; } break; #endif default: return NULL; } buf[0] = '\0'; /* force it to reload the default */ if (strcmp(setting, "rockbox_failsafe")) { snprintf(buf, sizeof buf, "%s/%s.%s", get_user_file_path(WPS_DIR, false, path, sizeof(path)), setting, ext); } cpu_boost(true); skin_load(skin, screen, buf, true); cpu_boost(false); loading_a_sbs = false; } return &skins[skin][screen].gui_wps; } struct wps_state *skin_get_global_state(void) { return &wps_state; } /* This is called to find out if we the screen needs a full update. * if true you MUST do a full update as the next call will return false */ bool skin_do_full_update(enum skinnable_screens skin, enum screen_type screen) { bool ret = skins[skin][screen].needs_full_update; skins[skin][screen].needs_full_update = false; return ret; } /* tell a skin to do a full update next time */ void skin_request_full_update(enum skinnable_screens skin) { int i; FOR_NB_SCREENS(i) skins[skin][i].needs_full_update = true; }