/*************************************************************************** * __________ __ ___ * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2014 by Ilia Sergachev: Initial Rockbox port to iBasso DX50 * Copyright (C) 2014 by Mario Basister: iBasso DX90 port * Copyright (C) 2014 by Simon Rothen: Initial Rockbox repository submission, additional features * Copyright (C) 2014 by Udo Schläpfer: Code clean up, additional features * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* Button Code Definitions for iBasso DX50 & DX90. The format of the list is as follows { Action Code, Button code, Prereq button code } If there's no need to check the previous button's value, use BUTTON_NONE. CAVEAT: The action without prereq button code will allways be choosen if it has a lower index in the list. Insert LAST_ITEM_IN_LIST at the end of each mapping */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_OK, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST }; static const struct button_mapping button_context_wps[] = { { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE }, { ACTION_WPS_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT | BUTTON_REL, BUTTON_LEFT | BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT | BUTTON_REL, BUTTON_RIGHT | BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT | BUTTON_REL, BUTTON_NONE }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT | BUTTON_REL, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; static const struct button_mapping button_context_list[] = { { ACTION_LIST_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; static const struct button_mapping button_context_tree[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; static const struct button_mapping button_context_listtree_scroll_with_combo[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE), }; static const struct button_mapping button_context_listtree_scroll_without_combo[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE), }; static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN | BUTTON_REL, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; static const struct button_mapping button_context_settings_right_is_inc[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; static const struct button_mapping button_context_mainmenu[] = { { ACTION_TREE_WPS, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE), }; static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_LEFT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), }; static const struct button_mapping button_context_colorchooser[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), }; static const struct button_mapping button_context_eq[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), }; static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; static const struct button_mapping button_context_bmark[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; static const struct button_mapping button_context_time[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), }; static const struct button_mapping button_context_quickscreen[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN |BUTTON_REL, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping button_context_radio[] = { LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; const struct button_mapping* target_get_context_mapping(int context) { switch(context) { case CONTEXT_STD: { return button_context_standard; } case CONTEXT_WPS: { return button_context_wps; } case CONTEXT_LIST: { return button_context_list; } case CONTEXT_MAINMENU: { return button_context_mainmenu; } case CONTEXT_CUSTOM | CONTEXT_TREE: { return button_context_tree; } case CONTEXT_SETTINGS: { return button_context_settings; } case CONTEXT_SETTINGS_COLOURCHOOSER: { return button_context_colorchooser; } case CONTEXT_SETTINGS_EQ: { return button_context_eq; } case CONTEXT_SETTINGS_TIME: { return button_context_time; } case CONTEXT_KEYBOARD: { return button_context_keyboard; } case CONTEXT_FM: { return button_context_radio; } case CONTEXT_BOOKMARKSCREEN: { return button_context_bmark; } case CONTEXT_QUICKSCREEN: { return button_context_quickscreen; } case CONTEXT_PITCHSCREEN: { return button_context_pitchscreen; } case CONTEXT_CUSTOM | CONTEXT_SETTINGS: case CONTEXT_SETTINGS_RECTRIGGER: { return button_context_settings_right_is_inc; } case CONTEXT_TREE: { if(global_settings.hold_lr_for_scroll_in_list) { return button_context_listtree_scroll_without_combo; } return button_context_listtree_scroll_with_combo; } } return button_context_standard; }