/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 by Miika Pekkarinen * Copyright (C) 2011 by Michael Sevakis * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "config.h" #include "system.h" #include "debug.h" #include #include "pcm.h" #include "pcm_mixer.h" #include "pcmbuf.h" #include "dsp-util.h" #include "playback.h" #include "codec_thread.h" /* Define LOGF_ENABLE to enable logf output in this file */ /*#define LOGF_ENABLE*/ #include "logf.h" #if (CONFIG_PLATFORM & PLATFORM_NATIVE) #include "cpu.h" #endif #include "settings.h" #include "audio.h" #include "voice_thread.h" /* 2 channels * 2 bytes/sample, interleaved */ #define PCMBUF_SAMPLE_SIZE (2 * 2) /* This is the target fill size of chunks on the pcm buffer Can be any number of samples but power of two sizes make for faster and smaller math - must be < 65536 bytes */ #define PCMBUF_CHUNK_SIZE 8192u /* Small guard buf to give decent space near end */ #define PCMBUF_GUARD_SIZE (PCMBUF_CHUNK_SIZE / 8) /* Mnemonics for common data commit thresholds */ #define COMMIT_CHUNKS PCMBUF_CHUNK_SIZE #define COMMIT_ALL_DATA 1u /* Size of the crossfade buffer where codec data is written to be faded on commit */ #define CROSSFADE_BUFSIZE PCMBUF_CHUNK_SIZE /* Maximum contiguous space that PCM buffer will allow (to avoid excessive draining between inserts and observe low-latency mode) */ #define PCMBUF_MAX_BUFFER (PCMBUF_CHUNK_SIZE * 4) /* Forced buffer insert constraint can thus be from 1KB to 32KB using 8KB chunks */ /* Return data level in 1/4-second increments */ #define DATA_LEVEL(quarter_secs) (pcmbuf_sampr * (quarter_secs)) /* Number of bytes played per second */ #define BYTERATE (pcmbuf_sampr * PCMBUF_SAMPLE_SIZE) #if MEMORYSIZE > 2 /* Keep watermark high for large memory target - at least (2s) */ #define PCMBUF_WATERMARK (BYTERATE * 2) #define MIN_BUFFER_SIZE (BYTERATE * 3) /* 1 seconds of buffer is low data */ #define LOW_DATA DATA_LEVEL(4) #else #define PCMBUF_WATERMARK (BYTERATE / 4) /* 0.25 seconds */ #define MIN_BUFFER_SIZE (BYTERATE * 1) /* under watermark is low data */ #define LOW_DATA pcmbuf_watermark #endif /* Describes each audio packet - keep it small since there are many of them */ struct chunkdesc { uint16_t size; /* Actual size (0 < size <= PCMBUF_CHUNK_SIZE) */ uint16_t pos_key; /* Who put the position info in (undefined: 0, valid: 1..POSITION_KEY_MAX) */ unsigned long elapsed; /* Elapsed time to use */ off_t offset; /* Offset to use */ }; #define POSITION_KEY_MAX UINT16_MAX /* General PCM buffer data */ #define INVALID_BUF_INDEX ((size_t)0 - (size_t)1) static void *pcmbuf_buffer; static void *pcmbuf_guardbuf; static size_t pcmbuf_size; static struct chunkdesc *pcmbuf_descriptors; static unsigned int pcmbuf_desc_count; static unsigned int position_key = 1; static unsigned int pcmbuf_sampr = 0; static size_t chunk_ridx; static size_t chunk_widx; static size_t pcmbuf_bytes_waiting; static struct chunkdesc *current_desc; static size_t chunk_transidx; static size_t pcmbuf_watermark = 0; static bool low_latency_mode = false; static bool pcmbuf_sync_position = false; /* Fade effect */ static unsigned int fade_vol = MIX_AMP_UNITY; static enum { PCM_NOT_FADING = 0, PCM_FADING_IN, PCM_FADING_OUT, } fade_state = PCM_NOT_FADING; static bool fade_out_complete = false; /* Voice */ static bool soft_mode = false; #ifdef HAVE_CROSSFADE /* Crossfade related state */ static int crossfade_setting; static int crossfade_enable_request; static enum { CROSSFADE_INACTIVE = 0, /* Crossfade is OFF */ CROSSFADE_ACTIVE, /* Crossfade is fading in */ CROSSFADE_START, /* New crossfade is starting */ CROSSFADE_CONTINUE, /* Next track continues fade */ } crossfade_status = CROSSFADE_INACTIVE; static bool crossfade_mixmode; static bool crossfade_auto_skip; static size_t crossfade_widx; static size_t crossfade_bufidx; struct mixfader { int32_t factor; /* Current volume factor to use */ int32_t endfac; /* Saturating end factor */ int32_t nsamp2; /* Twice the number of samples */ int32_t dfact2; /* Twice the range of factors */ int32_t ferr; /* Current error accumulator */ int32_t dfquo; /* Quotient of fade range / sample range */ int32_t dfrem; /* Remainder of fade range / sample range */ int32_t dfinc; /* Base increment (-1 or +1) */ bool alloc; /* Allocate blocks if needed else abort at EOB */ } crossfade_infader; /* Defines for operations on position info when mixing/fading - passed in offset parameter */ enum { MIXFADE_KEEP_POS = -1, /* Keep position info in chunk */ MIXFADE_NULLIFY_POS = -2, /* Ignore position info in chunk */ /* Positive values cause stamping/restamping */ }; #define MIXFADE_UNITY_BITS 16 #define MIXFADE_UNITY (1 << MIXFADE_UNITY_BITS) static void crossfade_cancel(void); static void crossfade_start(void); static void write_to_crossfade(size_t size, unsigned long elapsed, off_t offset); static void pcmbuf_finish_crossfade_enable(void); #else #define crossfade_cancel() do {} while(0) #endif /* HAVE_CROSSFADE */ /* Thread */ #ifdef HAVE_PRIORITY_SCHEDULING static int codec_thread_priority = PRIORITY_PLAYBACK; #endif /* Callbacks into playback.c */ extern void audio_pcmbuf_position_callback(unsigned long elapsed, off_t offset, unsigned int key); extern void audio_pcmbuf_track_change(bool pcmbuf); extern bool audio_pcmbuf_may_play(void); extern void audio_pcmbuf_sync_position(void); /**************************************/ /* start PCM if callback says it's alright */ static void start_audio_playback(void) { if (audio_pcmbuf_may_play()) pcmbuf_play_start(); } /* Return number of commited bytes in buffer (committed chunks count as a full chunk even if only partially filled) */ static size_t pcmbuf_unplayed_bytes(void) { size_t ridx = chunk_ridx; size_t widx = chunk_widx; if (ridx > widx) widx += pcmbuf_size; return widx - ridx; } /* Returns TRUE if amount of data is under the target fill size */ static bool pcmbuf_data_critical(void) { return pcmbuf_unplayed_bytes() < LOW_DATA; } /* Return the next PCM chunk in the PCM buffer given a byte index into it */ static size_t index_next(size_t index) { index = ALIGN_DOWN(index + PCMBUF_CHUNK_SIZE, PCMBUF_CHUNK_SIZE); if (index >= pcmbuf_size) index -= pcmbuf_size; return index; } /* Convert a byte offset in the PCM buffer into a pointer in the buffer */ static FORCE_INLINE void * index_buffer(size_t index) { return pcmbuf_buffer + index; } /* Convert a pointer in the buffer into an index offset */ static FORCE_INLINE size_t buffer_index(void *p) { return (uintptr_t)p - (uintptr_t)pcmbuf_buffer; } /* Return a chunk descriptor for a byte index in the buffer */ static struct chunkdesc * index_chunkdesc(size_t index) { return &pcmbuf_descriptors[index / PCMBUF_CHUNK_SIZE]; } /* Return the first byte of a chunk for a byte index in the buffer, offset by 'offset' chunks */ static size_t index_chunk_offs(size_t index, int offset) { int i = index / PCMBUF_CHUNK_SIZE; if (offset != 0) { i = (i + offset) % (int)pcmbuf_desc_count; /* remainder => modulus */ if (i < 0) i += pcmbuf_desc_count; } return i * PCMBUF_CHUNK_SIZE; } /* Test if a buffer index lies within the committed data region */ static bool index_committed(size_t index) { if (index == INVALID_BUF_INDEX) return false; size_t ridx = chunk_ridx; size_t widx = chunk_widx; if (widx < ridx) { widx += pcmbuf_size; if (index < ridx) index += pcmbuf_size; } return index >= ridx && index < widx; } /* Snip the tail of buffer at chunk of specified index plus chunk offset */ void snip_buffer_tail(size_t index, int offset) { /* Call with PCM lockout */ if (index == INVALID_BUF_INDEX) return; index = index_chunk_offs(index, offset); if (!index_committed(index) && index != chunk_widx) return; chunk_widx = index; pcmbuf_bytes_waiting = 0; index_chunkdesc(index)->pos_key = 0; #ifdef HAVE_CROSSFADE /* Kill crossfade if it would now be operating in the void */ if (crossfade_status != CROSSFADE_INACTIVE && !index_committed(crossfade_widx) && crossfade_widx != chunk_widx) { crossfade_cancel(); } #endif /* HAVE_CROSSFADE */ } /** Accept new PCM data */ /* Split the uncommitted data as needed into chunks, stopping when uncommitted data is below the threshold */ static void commit_chunks(size_t threshold) { size_t index = chunk_widx; size_t end_index = index + pcmbuf_bytes_waiting; /* Copy to the beginning of the buffer all data that must wrap */ if (end_index > pcmbuf_size) memcpy(pcmbuf_buffer, pcmbuf_guardbuf, end_index - pcmbuf_size); struct chunkdesc *desc = index_chunkdesc(index); do { size_t size = MIN(pcmbuf_bytes_waiting, PCMBUF_CHUNK_SIZE); pcmbuf_bytes_waiting -= size; /* Fill in the values in the new buffer chunk */ desc->size = (uint16_t)size; /* Advance the current write chunk and make it available to the PCM callback */ chunk_widx = index = index_next(index); desc = index_chunkdesc(index); /* Reset it before using it */ desc->pos_key = 0; } while (pcmbuf_bytes_waiting >= threshold); } /* If uncommitted data count is above or equal to the threshold, commit it */ static FORCE_INLINE void commit_if_needed(size_t threshold) { if (pcmbuf_bytes_waiting >= threshold) commit_chunks(threshold); } /* Place positioning information in the chunk */ static void stamp_chunk(struct chunkdesc *desc, unsigned long elapsed, off_t offset) { /* One-time stamping of a given chunk by the same track - new track may overwrite */ unsigned int key = position_key; if (desc->pos_key != key) { desc->pos_key = key; desc->elapsed = elapsed; desc->offset = offset; } } /* Set priority of the codec thread */ #ifdef HAVE_PRIORITY_SCHEDULING /* * expects pcm_fill_state in tenth-% units (e.g. full pcm buffer is 10) */ static void boost_codec_thread(int pcm_fill_state) { static const int8_t prios[11] = { PRIORITY_PLAYBACK_MAX, /* 0 - 10% */ PRIORITY_PLAYBACK_MAX+1, /* 10 - 20% */ PRIORITY_PLAYBACK_MAX+3, /* 20 - 30% */ PRIORITY_PLAYBACK_MAX+5, /* 30 - 40% */ PRIORITY_PLAYBACK_MAX+7, /* 40 - 50% */ PRIORITY_PLAYBACK_MAX+8, /* 50 - 60% */ PRIORITY_PLAYBACK_MAX+9, /* 60 - 70% */ /* raising priority above 70% shouldn't be needed */ PRIORITY_PLAYBACK, /* 70 - 80% */ PRIORITY_PLAYBACK, /* 80 - 90% */ PRIORITY_PLAYBACK, /* 90 -100% */ PRIORITY_PLAYBACK, /* 100% */ }; int new_prio = prios[pcm_fill_state]; /* Keep voice and codec threads at the same priority or else voice * will starve if the codec thread's priority is boosted. */ if (new_prio != codec_thread_priority) { codec_thread_set_priority(new_prio); voice_thread_set_priority(new_prio); codec_thread_priority = new_prio; } } #else #define boost_codec_thread(pcm_fill_state) do{}while(0) #endif /* HAVE_PRIORITY_SCHEDULING */ /* Get the next available buffer and size - assumes adequate space exists */ static void * get_write_buffer(size_t *size) { /* Obtain current chunk fill address */ size_t index = chunk_widx + pcmbuf_bytes_waiting; size_t index_end = pcmbuf_size + PCMBUF_GUARD_SIZE; /* Get count to the end of the buffer where a wrap will happen + the guard */ size_t endsize = index_end - index; /* Return available unwrapped space */ *size = MIN(*size, endsize); return index_buffer(index); } /* Commit outstanding data leaving less than a chunk size remaining */ static void commit_write_buffer(size_t size) { /* Add this data and commit if one or more chunks are ready */ pcmbuf_bytes_waiting += size; commit_if_needed(COMMIT_CHUNKS); } /* Request space in the buffer for writing output samples */ void * pcmbuf_request_buffer(int *count) { size_t size = *count * PCMBUF_SAMPLE_SIZE; #ifdef HAVE_CROSSFADE /* We're going to crossfade to a new track, which is now on its way */ if (crossfade_status > CROSSFADE_ACTIVE) crossfade_start(); /* If crossfade has begun, put the new track samples in the crossfade buffer area */ if (crossfade_status != CROSSFADE_INACTIVE && size > CROSSFADE_BUFSIZE) size = CROSSFADE_BUFSIZE; else #endif /* HAVE_CROSSFADE */ if (size > PCMBUF_MAX_BUFFER) size = PCMBUF_MAX_BUFFER; /* constrain request */ enum channel_status status = mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK); size_t remaining = pcmbuf_unplayed_bytes(); /* Need to have length bytes to prevent wrapping overwriting - leave one descriptor free to guard so that 0 != full in ring buffer */ size_t freespace = pcmbuf_free(); if (pcmbuf_sync_position) audio_pcmbuf_sync_position(); if (freespace < size + PCMBUF_CHUNK_SIZE) return NULL; /* Maintain the buffer level above the watermark */ if (status != CHANNEL_STOPPED) { if (low_latency_mode) { /* 1/4s latency. */ if (remaining > DATA_LEVEL(1)) return NULL; } /* Boost CPU if necessary */ size_t realrem = pcmbuf_size - freespace; if (realrem < pcmbuf_watermark) trigger_cpu_boost(); boost_codec_thread(realrem*10 / pcmbuf_size); } else /* !playing */ { /* Boost CPU for pre-buffer */ trigger_cpu_boost(); /* If pre-buffered to the watermark, start playback */ if (!pcmbuf_data_critical()) start_audio_playback(); } void *buf; #ifdef HAVE_CROSSFADE if (crossfade_status != CROSSFADE_INACTIVE) { crossfade_bufidx = index_chunk_offs(chunk_ridx, -1); buf = index_buffer(crossfade_bufidx); /* always CROSSFADE_BUFSIZE */ } else #endif { /* Give the maximum amount available if there's more */ if (size + PCMBUF_CHUNK_SIZE < freespace) size = freespace - PCMBUF_CHUNK_SIZE; buf = get_write_buffer(&size); } *count = size / PCMBUF_SAMPLE_SIZE; return buf; } /* Handle new samples to the buffer */ void pcmbuf_write_complete(int count, unsigned long elapsed, off_t offset) { size_t size = count * PCMBUF_SAMPLE_SIZE; #ifdef HAVE_CROSSFADE if (crossfade_status != CROSSFADE_INACTIVE) { write_to_crossfade(size, elapsed, offset); } else #endif { stamp_chunk(index_chunkdesc(chunk_widx), elapsed, offset); commit_write_buffer(size); } /* Revert to position updates by PCM */ pcmbuf_sync_position = false; } /** Init */ static unsigned int get_next_required_pcmbuf_chunks(void) { size_t size = MIN_BUFFER_SIZE; #ifdef HAVE_CROSSFADE if (crossfade_enable_request != CROSSFADE_ENABLE_OFF) { size_t seconds = global_settings.crossfade_fade_out_delay + global_settings.crossfade_fade_out_duration; size += seconds * BYTERATE; } #endif logf("pcmbuf len: %lu", (unsigned long)(size / BYTERATE)); return size / PCMBUF_CHUNK_SIZE; } /* Initialize the ringbuffer state */ static void init_buffer_state(void) { /* Reset counters */ chunk_ridx = chunk_widx = 0; pcmbuf_bytes_waiting = 0; /* Reset first descriptor */ if (pcmbuf_descriptors) pcmbuf_descriptors->pos_key = 0; /* Clear change notification */ chunk_transidx = INVALID_BUF_INDEX; } /* Initialize the PCM buffer. The structure looks like this: * ...|---------PCMBUF---------|GUARDBUF|DESCS| */ size_t pcmbuf_init(void *bufend) { void *bufstart; /* Set up the buffers */ pcmbuf_desc_count = get_next_required_pcmbuf_chunks(); pcmbuf_size = pcmbuf_desc_count * PCMBUF_CHUNK_SIZE; pcmbuf_descriptors = (struct chunkdesc *)bufend - pcmbuf_desc_count; pcmbuf_buffer = (void *)pcmbuf_descriptors - pcmbuf_size - PCMBUF_GUARD_SIZE; /* Mem-align buffer chunks for more efficient handling in lower layers */ pcmbuf_buffer = ALIGN_DOWN(pcmbuf_buffer, (uintptr_t)MEM_ALIGN_SIZE); pcmbuf_guardbuf = pcmbuf_buffer + pcmbuf_size; bufstart = pcmbuf_buffer; #ifdef HAVE_CROSSFADE pcmbuf_finish_crossfade_enable(); #else pcmbuf_watermark = PCMBUF_WATERMARK; #endif /* HAVE_CROSSFADE */ init_buffer_state(); pcmbuf_soft_mode(false); return bufend - bufstart; } /** Track change */ /* Place a track change notification in a specific descriptor or post it immediately if the buffer is empty or the index is invalid */ static void pcmbuf_monitor_track_change_ex(size_t index) { /* Call with PCM lockout */ if (chunk_ridx != chunk_widx && index != INVALID_BUF_INDEX) { /* If monitoring, set flag for one previous to specified chunk */ index = index_chunk_offs(index, -1); /* Ensure PCM playback hasn't already played this out */ if (index_committed(index)) { chunk_transidx = index; return; } } /* Post now if buffer is no longer coming up */ chunk_transidx = INVALID_BUF_INDEX; audio_pcmbuf_track_change(false); } /* Clear end of track and optionally the positioning info for all data */ static void pcmbuf_cancel_track_change(bool position) { /* Call with PCM lockout */ snip_buffer_tail(chunk_transidx, 1); chunk_transidx = INVALID_BUF_INDEX; if (!position) return; size_t index = chunk_ridx; while (1) { index_chunkdesc(index)->pos_key = 0; if (index == chunk_widx) break; index = index_next(index); } } /* Place a track change notification at the end of the buffer or post it immediately if the buffer is empty */ void pcmbuf_monitor_track_change(bool monitor) { pcm_play_lock(); if (monitor) pcmbuf_monitor_track_change_ex(chunk_widx); else pcmbuf_cancel_track_change(false); pcm_play_unlock(); } void pcmbuf_start_track_change(enum pcm_track_change_type type) { /* Commit all outstanding data before starting next track - tracks don't comingle inside a single buffer chunk */ commit_if_needed(COMMIT_ALL_DATA); if (type == TRACK_CHANGE_AUTO_PILEUP) { /* Fill might not have been above watermark */ start_audio_playback(); return; } #ifdef HAVE_CROSSFADE bool crossfade = false; #endif bool auto_skip = type != TRACK_CHANGE_MANUAL; /* Update position key so that: 1) Positions are keyed to the track to which they belong for sync purposes 2) Buffers stamped with the outgoing track's positions are restamped to the incoming track's positions when crossfading */ if (++position_key > POSITION_KEY_MAX) position_key = 1; if (type == TRACK_CHANGE_END_OF_DATA) { crossfade_cancel(); /* Fill might not have been above watermark */ start_audio_playback(); } #ifdef HAVE_CROSSFADE /* Determine whether this track change needs to crossfaded and how */ else if (crossfade_setting != CROSSFADE_ENABLE_OFF) { if (crossfade_status == CROSSFADE_INACTIVE && pcmbuf_unplayed_bytes() >= DATA_LEVEL(2) && !low_latency_mode) { switch (crossfade_setting) { case CROSSFADE_ENABLE_AUTOSKIP: crossfade = auto_skip; break; case CROSSFADE_ENABLE_MANSKIP: crossfade = !auto_skip; break; case CROSSFADE_ENABLE_SHUFFLE: crossfade = global_settings.playlist_shuffle; break; case CROSSFADE_ENABLE_SHUFFLE_OR_MANSKIP: crossfade = global_settings.playlist_shuffle || !auto_skip; break; case CROSSFADE_ENABLE_ALWAYS: crossfade = true; break; } } } if (auto_skip && global_settings.single_mode != SINGLE_MODE_OFF && !global_settings.party_mode) crossfade = false; if (crossfade) { logf("crossfade track change"); /* Don't enable mix mode when skipping tracks manually */ crossfade_mixmode = auto_skip && global_settings.crossfade_fade_out_mixmode; crossfade_auto_skip = auto_skip; crossfade_status = CROSSFADE_START; pcmbuf_monitor_track_change(auto_skip); trigger_cpu_boost(); } else #endif /* HAVE_CROSSFADE */ if (auto_skip) { /* The codec is moving on to the next track, but the current track will * continue to play, so mark the last write chunk as the last one in * the track */ logf("gapless track change"); #ifdef HAVE_CROSSFADE if (crossfade_status == CROSSFADE_ACTIVE) crossfade_status = CROSSFADE_CONTINUE; #endif pcmbuf_monitor_track_change(true); } else { /* Discard old data; caller needs no transition notification */ logf("manual track change"); pcmbuf_play_stop(); } } /** Playback */ /* PCM driver callback */ static void pcmbuf_pcm_callback(const void **start, size_t *size) { /*- Process the chunk that just finished -*/ size_t index = chunk_ridx; struct chunkdesc *desc = current_desc; if (desc) { /* If last chunk in the track, notify of track change */ if (index == chunk_transidx) { chunk_transidx = INVALID_BUF_INDEX; audio_pcmbuf_track_change(true); } /* Free it for reuse */ chunk_ridx = index = index_next(index); } /*- Process the new one -*/ if (index != chunk_widx && !fade_out_complete) { current_desc = desc = index_chunkdesc(index); *start = index_buffer(index); *size = desc->size; if (desc->pos_key != 0) { /* Positioning chunk - notify playback */ audio_pcmbuf_position_callback(desc->elapsed, desc->offset, desc->pos_key); } } } /* Force playback */ void pcmbuf_play_start(void) { logf("pcmbuf_play_start"); if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK) == CHANNEL_STOPPED && chunk_widx != chunk_ridx) { current_desc = NULL; mixer_channel_play_data(PCM_MIXER_CHAN_PLAYBACK, pcmbuf_pcm_callback, NULL, 0); } } /* Stop channel, empty and reset buffer */ void pcmbuf_play_stop(void) { logf("pcmbuf_play_stop"); /* Reset channel */ mixer_channel_stop(PCM_MIXER_CHAN_PLAYBACK); /* Reset buffer */ init_buffer_state(); /* Revert to position updates by PCM */ pcmbuf_sync_position = false; /* Fader OFF */ crossfade_cancel(); /* Can unboost the codec thread here no matter who's calling, * pretend full pcm buffer to unboost */ boost_codec_thread(10); } void pcmbuf_pause(bool pause) { logf("pcmbuf_pause: %s", pause?"pause":"play"); if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK) != CHANNEL_STOPPED) mixer_channel_play_pause(PCM_MIXER_CHAN_PLAYBACK, !pause); else if (!pause) pcmbuf_play_start(); } /** Crossfade */ #ifdef HAVE_CROSSFADE /* Initialize a fader */ static void mixfader_init(struct mixfader *faderp, int32_t start_factor, int32_t end_factor, size_t size, bool alloc) { /* Linear fade */ faderp->endfac = end_factor; faderp->nsamp2 = size / PCMBUF_SAMPLE_SIZE * 2; faderp->alloc = alloc; if (faderp->nsamp2 == 0) { /* No data; set up as if fader finished the fade */ faderp->factor = end_factor; return; } int32_t dfact2 = 2*abs(end_factor - start_factor); faderp->factor = start_factor; faderp->ferr = dfact2 / 2; faderp->dfquo = dfact2 / faderp->nsamp2; faderp->dfrem = dfact2 - faderp->dfquo*faderp->nsamp2; faderp->dfinc = end_factor < start_factor ? -1 : +1; faderp->dfquo *= faderp->dfinc; } /* Query if the fader has finished its envelope */ static inline bool mixfader_finished(const struct mixfader *faderp) { return faderp->factor == faderp->endfac; } /* Step fader by one sample */ static inline void mixfader_step(struct mixfader *faderp) { if (mixfader_finished(faderp)) return; faderp->factor += faderp->dfquo; faderp->ferr += faderp->dfrem; if (faderp->ferr >= faderp->nsamp2) { faderp->factor += faderp->dfinc; faderp->ferr -= faderp->nsamp2; } } static FORCE_INLINE int32_t mixfade_sample(const struct mixfader *faderp, int32_t s) { return (faderp->factor * s + MIXFADE_UNITY/2) >> MIXFADE_UNITY_BITS; } /* Cancel crossfade operation */ static void crossfade_cancel(void) { crossfade_status = CROSSFADE_INACTIVE; crossfade_widx = INVALID_BUF_INDEX; } /* Find the buffer index that's 'size' bytes away from 'index' */ static size_t crossfade_find_index(size_t index, size_t size) { if (index != INVALID_BUF_INDEX) { size_t i = index_chunk_offs(index, 0); size += index - i; while (i != chunk_widx) { size_t desc_size = index_chunkdesc(i)->size; if (size < desc_size) { index = i + size; break; } size -= desc_size; i = index_next(i); } } return index; } /* Align the needed buffer area up to the end of existing data */ static size_t crossfade_find_buftail(bool auto_skip, size_t buffer_rem, size_t buffer_need, size_t *buffer_rem_outp) { size_t index = chunk_ridx; if (buffer_rem > buffer_need) { size_t distance; if (auto_skip) { /* Automatic track changes only modify the last part of the buffer, * so find the right chunk and sample to start the crossfade */ distance = buffer_rem - buffer_need; buffer_rem = buffer_need; } else { /* Manual skips occur immediately, but give 1/5s to process */ distance = MIN(BYTERATE / 5, buffer_rem); buffer_rem -= distance; } index = crossfade_find_index(index, distance); } if (buffer_rem_outp) *buffer_rem_outp = buffer_rem; return index; } /* Run a fader on some buffers */ static void crossfade_mix_fade(struct mixfader *faderp, size_t size, void *input_buf, size_t *out_index, unsigned long elapsed, off_t offset) { if (size == 0) return; size_t index = *out_index; if (index == INVALID_BUF_INDEX) return; int16_t *inbuf = input_buf; bool alloced = inbuf && faderp->alloc && index_chunk_offs(index, 0) == chunk_widx; while (size) { struct chunkdesc *desc = index_chunkdesc(index); int16_t *outbuf = index_buffer(index); switch (offset) { case MIXFADE_NULLIFY_POS: /* Stop position updates for the chunk */ desc->pos_key = 0; break; case MIXFADE_KEEP_POS: /* Keep position info as it is */ break; default: /* Replace position info */ stamp_chunk(desc, elapsed, offset); } size_t amount = (alloced ? PCMBUF_CHUNK_SIZE : desc->size) - (index % PCMBUF_CHUNK_SIZE); int16_t *chunkend = SKIPBYTES(outbuf, amount); if (size < amount) amount = size; size -= amount; if (alloced) { /* Fade the input buffer into the new destination chunk */ for (size_t s = amount; s != 0; s -= PCMBUF_SAMPLE_SIZE) { *outbuf++ = mixfade_sample(faderp, *inbuf++); *outbuf++ = mixfade_sample(faderp, *inbuf++); mixfader_step(faderp); } commit_write_buffer(amount); } else if (inbuf) { /* Fade the input buffer and mix into the destination chunk */ for (size_t s = amount; s != 0; s -= PCMBUF_SAMPLE_SIZE) { int32_t left = outbuf[0]; int32_t right = outbuf[1]; left += mixfade_sample(faderp, *inbuf++); right += mixfade_sample(faderp, *inbuf++); *outbuf++ = clip_sample_16(left); *outbuf++ = clip_sample_16(right); mixfader_step(faderp); } } else { /* Fade the chunk in place */ for (size_t s = amount; s != 0; s -= PCMBUF_SAMPLE_SIZE) { int32_t left = outbuf[0]; int32_t right = outbuf[1]; *outbuf++ = mixfade_sample(faderp, left); *outbuf++ = mixfade_sample(faderp, right); mixfader_step(faderp); } } if (outbuf < chunkend) { index += amount; continue; } /* Move destination to next chunk as needed */ index = index_next(index); if (index == chunk_widx) { /* End of existing data */ if (!inbuf || !faderp->alloc) { index = INVALID_BUF_INDEX; break; } alloced = true; } } *out_index = index; } /* Initializes crossfader, calculates all necessary parameters and performs * fade-out with the PCM buffer. */ static void crossfade_start(void) { logf("crossfade_start"); pcm_play_lock(); if (crossfade_status == CROSSFADE_CONTINUE) { logf("fade-in continuing"); crossfade_status = CROSSFADE_ACTIVE; if (crossfade_auto_skip) pcmbuf_monitor_track_change_ex(crossfade_widx); pcm_play_unlock(); return; } /* Initialize the crossfade buffer size to all of the buffered data that * has not yet been sent to the DMA */ size_t unplayed = pcmbuf_unplayed_bytes(); /* Reject crossfade if less than .5s of data */ if (unplayed < DATA_LEVEL(2)) { logf("crossfade rejected"); crossfade_cancel(); pcm_play_unlock(); return; } /* Fading will happen */ crossfade_status = CROSSFADE_ACTIVE; /* Get fade info from settings. */ size_t fade_out_delay = global_settings.crossfade_fade_out_delay * BYTERATE; size_t fade_out_rem = global_settings.crossfade_fade_out_duration * BYTERATE; size_t fade_in_delay = global_settings.crossfade_fade_in_delay * BYTERATE; size_t fade_in_duration = global_settings.crossfade_fade_in_duration * BYTERATE; if (!crossfade_auto_skip) { /* Forego fade-in delay on manual skip - do the best to preserve auto skip relationship */ fade_out_delay -= MIN(fade_out_delay, fade_in_delay); fade_in_delay = 0; } size_t fade_out_need = fade_out_delay + fade_out_rem; if (!crossfade_mixmode) { /* Completely process the crossfade fade-out effect with current PCM buffer */ size_t buffer_rem; size_t index = crossfade_find_buftail(crossfade_auto_skip, unplayed, fade_out_need, &buffer_rem); pcm_play_unlock(); if (buffer_rem < fade_out_need) { /* Existing buffers are short */ size_t fade_out_short = fade_out_need - buffer_rem; if (fade_out_delay >= fade_out_short) { /* Truncate fade-out delay */ fade_out_delay -= fade_out_short; } else { /* Truncate fade-out and eliminate fade-out delay */ fade_out_rem = buffer_rem; fade_out_delay = 0; } fade_out_need = fade_out_delay + fade_out_rem; } /* Find the right chunk and sample to start fading out */ index = crossfade_find_index(index, fade_out_delay); /* Fade out the specified amount of the already processed audio */ struct mixfader outfader; mixfader_init(&outfader, MIXFADE_UNITY, 0, fade_out_rem, false); crossfade_mix_fade(&outfader, fade_out_rem, NULL, &index, 0, MIXFADE_KEEP_POS); /* Zero-out the rest of the buffer */ crossfade_mix_fade(&outfader, pcmbuf_size, NULL, &index, 0, MIXFADE_NULLIFY_POS); pcm_play_lock(); } /* Initialize fade-in counters */ mixfader_init(&crossfade_infader, 0, MIXFADE_UNITY, fade_in_duration, true); /* Find the right chunk and sample to start fading in - redo from read chunk in case original position were/was overrun in callback - the track change event _must not_ ever fail to happen */ unplayed = pcmbuf_unplayed_bytes() + fade_in_delay; crossfade_widx = crossfade_find_buftail(crossfade_auto_skip, unplayed, fade_out_need, NULL); /* Move track transistion to chunk before the first one of incoming track */ if (crossfade_auto_skip) pcmbuf_monitor_track_change_ex(crossfade_widx); pcm_play_unlock(); logf("crossfade_start done!"); } /* Perform fade-in of new track */ static void write_to_crossfade(size_t size, unsigned long elapsed, off_t offset) { /* Mix the data */ crossfade_mix_fade(&crossfade_infader, size, index_buffer(crossfade_bufidx), &crossfade_widx, elapsed, offset); /* If no more fading-in to do, stop the crossfade */ if (mixfader_finished(&crossfade_infader) && index_chunk_offs(crossfade_widx, 0) == chunk_widx) { crossfade_cancel(); } } static void pcmbuf_finish_crossfade_enable(void) { /* Copy the pending setting over now */ crossfade_setting = crossfade_enable_request; pcmbuf_watermark = (crossfade_setting != CROSSFADE_ENABLE_OFF && pcmbuf_size) ? /* If crossfading, try to keep the buffer full other than 1 second */ (pcmbuf_size - BYTERATE) : /* Otherwise, just use the default */ PCMBUF_WATERMARK; } void pcmbuf_request_crossfade_enable(int setting) { /* Next setting to be used, not applied now */ crossfade_enable_request = setting; } bool pcmbuf_is_same_size(void) { /* if pcmbuf_buffer is NULL, then not set up yet even once so always */ bool same_size = pcmbuf_buffer ? (get_next_required_pcmbuf_chunks() == pcmbuf_desc_count) : true; /* no buffer change needed, so finish crossfade setup now */ if (same_size) pcmbuf_finish_crossfade_enable(); return same_size; } #endif /* HAVE_CROSSFADE */ /** Debug menu, other metrics */ /* Amount of bytes left in the buffer, accounting for uncommitted bytes */ size_t pcmbuf_free(void) { return pcmbuf_size - pcmbuf_unplayed_bytes() - pcmbuf_bytes_waiting; } /* Data bytes allocated for buffer */ size_t pcmbuf_get_bufsize(void) { return pcmbuf_size; } /* Number of committed descriptors */ int pcmbuf_used_descs(void) { return pcmbuf_unplayed_bytes() / PCMBUF_CHUNK_SIZE; } /* Total number of descriptors allocated */ int pcmbuf_descs(void) { return pcmbuf_desc_count; } /** Fading and channel volume control */ /* Sync the channel amplitude to all states */ static void pcmbuf_update_volume(void) { unsigned int vol = fade_vol; if (soft_mode) vol >>= 2; mixer_channel_set_amplitude(PCM_MIXER_CHAN_PLAYBACK, vol); } /* Tick that does the fade for the playback channel */ static void pcmbuf_fade_tick(void) { /* ~1/3 second for full range fade */ const unsigned int fade_step = MIX_AMP_UNITY / (HZ / 3); if (fade_state == PCM_FADING_IN) fade_vol += MIN(fade_step, MIX_AMP_UNITY - fade_vol); else if (fade_state == PCM_FADING_OUT) fade_vol -= MIN(fade_step, fade_vol - MIX_AMP_MUTE); pcmbuf_update_volume(); if (fade_vol == MIX_AMP_MUTE || fade_vol == MIX_AMP_UNITY) { /* Fade is complete */ tick_remove_task(pcmbuf_fade_tick); if (fade_state == PCM_FADING_OUT) { /* Tell PCM to stop at its earliest convenience */ fade_out_complete = true; } fade_state = PCM_NOT_FADING; } } /* Fade channel in or out in the background */ void pcmbuf_fade(bool fade, bool in) { /* Must pause any active fade */ pcm_play_lock(); if (fade_state != PCM_NOT_FADING) tick_remove_task(pcmbuf_fade_tick); fade_out_complete = false; pcm_play_unlock(); if (!fade) { /* Simply set the level */ fade_state = PCM_NOT_FADING; fade_vol = in ? MIX_AMP_UNITY : MIX_AMP_MUTE; pcmbuf_update_volume(); } else { /* Set direction and resume fade from current point */ fade_state = in ? PCM_FADING_IN : PCM_FADING_OUT; tick_add_task(pcmbuf_fade_tick); } } /* Return 'true' if fade is in progress */ bool pcmbuf_fading(void) { return fade_state != PCM_NOT_FADING; } /* Quiet-down the channel if 'shhh' is true or else play at normal level */ void pcmbuf_soft_mode(bool shhh) { /* Have to block the tick or improper order could leave volume in soft mode if fading reads the old value first but updates after us. */ int res = fade_state != PCM_NOT_FADING ? tick_remove_task(pcmbuf_fade_tick) : -1; soft_mode = shhh; pcmbuf_update_volume(); if (res == 0) tick_add_task(pcmbuf_fade_tick); } /** Time and position */ /* Return the current position key value */ unsigned int pcmbuf_get_position_key(void) { return position_key; } /* Set position updates to be synchronous and immediate in addition to during PCM frames - cancelled upon first codec insert or upon stopping */ void pcmbuf_sync_position_update(void) { pcmbuf_sync_position = true; } /** Misc */ bool pcmbuf_is_lowdata(void) { enum channel_status status = mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK); if (status != CHANNEL_PLAYING) return false; #ifdef HAVE_CROSSFADE if (crossfade_status != CROSSFADE_INACTIVE) return false; #endif return pcmbuf_data_critical(); } void pcmbuf_set_low_latency(bool state) { low_latency_mode = state; } void pcmbuf_update_frequency(void) { pcmbuf_sampr = mixer_get_frequency(); } unsigned int pcmbuf_get_frequency(void) { return pcmbuf_sampr; }