/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Miika Pekkarinen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #ifndef _PLAYBACK_H #define _PLAYBACK_H #include #include #include "config.h" #if CONFIG_CODEC == SWCODEC /* Including the code for fast previews is entirely optional since it does add two more mp3entry's - for certain targets it may be less beneficial such as flash-only storage */ #if MEMORYSIZE > 2 #define AUDIO_FAST_SKIP_PREVIEW #endif #endif /* CONFIG_CODEC == SWCODEC */ #ifdef HAVE_ALBUMART #include "bmp.h" #include "metadata.h" /* * Returns the handle id of the buffered albumart for the given slot id **/ int playback_current_aa_hid(int slot); /* * Hands out an albumart slot for buffering albumart using the size * int the passed dim struct, it copies the data of dim in order to * be safe to be reused for other code * * The slot may be reused if other code calls this with the same dimensions * in dim, so if you change dim release and claim a new slot * * Save to call from other threads */ int playback_claim_aa_slot(struct dim *dim); /* * Releases the albumart slot with given id * * Save to call from other threads */ void playback_release_aa_slot(int slot); struct bufopen_bitmap_data { struct dim *dim; struct mp3_albumart *embedded_albumart; }; #endif /* Functions */ int audio_track_count(void); long audio_filebufused(void); void audio_pre_ff_rewind(void); void audio_skip(int direction); void audio_set_cuesheet(int enable); #ifdef HAVE_CROSSFADE void audio_set_crossfade(int enable); #endif enum { AUDIO_WANT_PLAYBACK = 0, AUDIO_WANT_VOICE, }; bool audio_restore_playback(int type); /* Restores the audio buffer to handle the requested playback */ size_t audio_get_filebuflen(void); /* Automatic transition? Only valid to call during the track change events, otherwise the result is undefined. */ bool audio_automatic_skip(void); /* Define one constant that includes recording related functionality */ #if defined(HAVE_RECORDING) && !defined(SIMULATOR) #define AUDIO_HAVE_RECORDING #endif enum { Q_NULL = 0, /* reserved */ /* -> audio */ Q_AUDIO_PLAY = 1, Q_AUDIO_STOP, Q_AUDIO_PAUSE, Q_AUDIO_SKIP, Q_AUDIO_PRE_FF_REWIND, Q_AUDIO_FF_REWIND, Q_AUDIO_FLUSH, Q_AUDIO_DIR_SKIP, /* pcmbuf -> audio */ Q_AUDIO_TRACK_CHANGED, /* audio -> audio */ Q_AUDIO_FILL_BUFFER, /* continue buffering next track */ /* buffering -> audio */ Q_AUDIO_BUFFERING, /* some buffer event */ Q_AUDIO_FINISH_LOAD_TRACK, /* metadata is buffered */ Q_AUDIO_HANDLE_FINISHED, /* some other type is buffered */ /* codec -> audio (*) */ Q_AUDIO_CODEC_SEEK_COMPLETE, Q_AUDIO_CODEC_COMPLETE, /* audio -> codec */ Q_CODEC_LOAD, Q_CODEC_RUN, Q_CODEC_PAUSE, Q_CODEC_SEEK, Q_CODEC_STOP, Q_CODEC_UNLOAD, /*- miscellanous -*/ #ifdef AUDIO_HAVE_RECORDING /* -> codec */ Q_AUDIO_LOAD_ENCODER, /* load an encoder for recording */ #endif /* -> codec */ Q_CODEC_DO_CALLBACK, /*- settings -*/ #ifdef HAVE_DISK_STORAGE /* -> audio */ Q_AUDIO_UPDATE_WATERMARK, /* buffering watermark needs updating */ #endif /* -> audio */ Q_AUDIO_REMAKE_AUDIO_BUFFER, /* buffer needs to be reinitialized */ }; /* (*) If you change these, you must check audio_clear_track_notifications in playback.c for correctness */ #endif /* _PLAYBACK_H */