/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Damien Teney * modified to use int instead of float math by Andreas Zwirtes * heavily extended by Jens Arnold * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ #include "plugin.h" #include "playergfx.h" #include "xlcd.h" /* Loops that the values are displayed */ #define DISP_TIME 30 /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_F2 #define CUBE_Z_DEC BUTTON_F1 #define CUBE_MODE BUTTON_F3 #define CUBE_PAUSE BUTTON_PLAY #define CUBE_HIGHSPEED BUTTON_ON #elif CONFIG_KEYPAD == PLAYER_PAD #define CUBE_QUIT BUTTON_STOP #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC (BUTTON_ON | BUTTON_RIGHT) #define CUBE_Y_DEC (BUTTON_ON | BUTTON_LEFT) #define CUBE_Z_INC (BUTTON_MENU | BUTTON_RIGHT) #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_LEFT) #define CUBE_MODE_PRE BUTTON_MENU #define CUBE_MODE (BUTTON_MENU | BUTTON_REL) #define CUBE_PAUSE BUTTON_PLAY #define CUBE_HIGHSPEED_PRE BUTTON_ON #define CUBE_HIGHSPEED (BUTTON_ON | BUTTON_REL) #elif CONFIG_KEYPAD == ONDIO_PAD #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_MENU | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_DOWN) #define CUBE_MODE_PRE BUTTON_MENU #define CUBE_MODE (BUTTON_MENU | BUTTON_REL) #define CUBE_PAUSE (BUTTON_MENU | BUTTON_LEFT) #define CUBE_HIGHSPEED (BUTTON_MENU | BUTTON_RIGHT) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_ON | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_ON | BUTTON_DOWN) #define CUBE_MODE BUTTON_MODE #define CUBE_PAUSE_PRE BUTTON_ON #define CUBE_PAUSE (BUTTON_ON | BUTTON_REL) #define CUBE_HIGHSPEED BUTTON_SELECT #endif #ifdef HAVE_LCD_BITMAP #define MYLCD(fn) rb->lcd_ ## fn #define DIST (10*LCD_HEIGHT/16) static int x_off = LCD_WIDTH/2; static int y_off = LCD_HEIGHT/2; #if CONFIG_LCD == LCD_SSD1815 #define ASPECT 320 /* = 1.25 (fixed point 24.8) */ #else #define ASPECT 256 /* = 1.00 */ #endif #else /* !LCD_BITMAP */ #define MYLCD(fn) pgfx_ ## fn #define DIST 9 static int x_off = 10; static int y_off = 7; #define ASPECT 300 /* = 1.175 */ #endif /* !LCD_BITMAP */ struct point_3D { long x, y, z; }; struct point_2D { long x, y; }; struct line { int start, end; }; struct face { int corner[4]; int line[4]; }; /* initial, unrotated cube corners */ static const struct point_3D sommet[8] = { {-DIST, -DIST, -DIST}, { DIST, -DIST, -DIST}, { DIST, DIST, -DIST}, {-DIST, DIST, -DIST}, {-DIST, -DIST, DIST}, { DIST, -DIST, DIST}, { DIST, DIST, DIST}, {-DIST, DIST, DIST} }; /* The 12 lines forming the edges */ static const struct line lines[12] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 7}, {7, 6}, {6, 5}, {5, 4}, {0, 4}, {1, 5}, {2, 6}, {3, 7} }; static bool lines_drawn[12]; /* The 6 faces of the cube; points are in clockwise order when viewed from the outside */ static const struct face faces[6] = { {{0, 1, 2, 3}, {0, 1, 2, 3}}, {{4, 7, 6, 5}, {4, 5, 6, 7}}, {{0, 4, 5, 1}, {8, 7, 9, 0}}, {{2, 6, 7, 3}, {10, 5, 11, 2}}, {{0, 3, 7, 4}, {3, 11, 4, 8}}, {{1, 5, 6, 2}, {9, 6, 10, 1}} }; #if LCD_DEPTH > 1 #ifdef HAVE_LCD_COLOR static const struct rgb face_colors[6] = { {LCD_MAX_RED, 0, 0}, {LCD_MAX_RED, 0, 0}, {0, LCD_MAX_GREEN, 0}, {0, LCD_MAX_GREEN, 0}, {0, 0, LCD_MAX_BLUE}, {0, 0, LCD_MAX_BLUE} }; #else static const int face_colors[6] = { 2*LCD_MAX_LEVEL/3, 2*LCD_MAX_LEVEL/3, LCD_MAX_LEVEL/3, LCD_MAX_LEVEL/3, 0, 0 }; #endif #endif enum { #if LCD_DEPTH > 1 SOLID, #endif HIDDEN_LINES, WIREFRAME, NUM_MODES }; static int mode = 0; static struct point_3D point3D[8]; static struct point_2D point2D[8]; static long matrice[3][3]; static const int nb_points = 8; static long z_off = 600; /* Precalculated sine and cosine * 16384 (fixed point 18.14) */ static const short sin_table[91] = { 0, 285, 571, 857, 1142, 1427, 1712, 1996, 2280, 2563, 2845, 3126, 3406, 3685, 3963, 4240, 4516, 4790, 5062, 5334, 5603, 5871, 6137, 6401, 6663, 6924, 7182, 7438, 7691, 7943, 8191, 8438, 8682, 8923, 9161, 9397, 9630, 9860, 10086, 10310, 10531, 10748, 10963, 11173, 11381, 11585, 11785, 11982, 12175, 12365, 12550, 12732, 12910, 13084, 13254, 13420, 13582, 13740, 13894, 14043, 14188, 14329, 14466, 14598, 14725, 14848, 14967, 15081, 15190, 15295, 15395, 15491, 15582, 15668, 15749, 15825, 15897, 15964, 16025, 16082, 16135, 16182, 16224, 16261, 16294, 16321, 16344, 16361, 16374, 16381, 16384 }; static struct plugin_api* rb; static long sin(int val) { /* Speed improvement through sukzessive lookup */ if (val < 181) { if (val < 91) { /* phase 0-90 degree */ return (long)sin_table[val]; } else { /* phase 91-180 degree */ return (long)sin_table[180-val]; } } else { if (val < 271) { /* phase 181-270 degree */ return -(long)sin_table[val-180]; } else { /* phase 270-359 degree */ return -(long)sin_table[360-val]; } } return 0; } static long cos(int val) { /* Speed improvement through sukzessive lookup */ if (val < 181) { if (val < 91) { /* phase 0-90 degree */ return (long)sin_table[90-val]; } else { /* phase 91-180 degree */ return -(long)sin_table[val-90]; } } else { if (val < 271) { /* phase 181-270 degree */ return -(long)sin_table[270-val]; } else { /* phase 270-359 degree */ return (long)sin_table[val-270]; } } return 0; } static void cube_rotate(int xa, int ya, int za) { int i; /* Just to prevent unnecessary lookups */ long sxa, cxa, sya, cya, sza, cza; sxa = sin(xa); cxa = cos(xa); sya = sin(ya); cya = cos(ya); sza = sin(za); cza = cos(za); /* calculate overall translation matrix */ matrice[0][0] = (cza * cya) >> 14; matrice[1][0] = (sza * cya) >> 14; matrice[2][0] = -sya; matrice[0][1] = (((cza * sya) >> 14) * sxa - sza * cxa) >> 14; matrice[1][1] = (((sza * sya) >> 14) * sxa + cxa * cza) >> 14; matrice[2][1] = (sxa * cya) >> 14; matrice[0][2] = (((cza * sya) >> 14) * cxa + sza * sxa) >> 14; matrice[1][2] = (((sza * sya) >> 14) * cxa - cza * sxa) >> 14; matrice[2][2] = (cxa * cya) >> 14; /* apply translation matrix to all points */ for (i = 0; i < nb_points; i++) { point3D[i].x = matrice[0][0] * sommet[i].x + matrice[1][0] * sommet[i].y + matrice[2][0] * sommet[i].z; point3D[i].y = matrice[0][1] * sommet[i].x + matrice[1][1] * sommet[i].y + matrice[2][1] * sommet[i].z; point3D[i].z = matrice[0][2] * sommet[i].x + matrice[1][2] * sommet[i].y + matrice[2][2] * sommet[i].z; } } static void cube_viewport(void) { int i; /* Do viewport transformation for all points */ for (i = 0; i < nb_points; i++) { #if ASPECT != 256 point2D[i].x = (point3D[i].x * ASPECT) / (point3D[i].z + (z_off << 14)) + x_off; #else point2D[i].x = (point3D[i].x << 8) / (point3D[i].z + (z_off << 14)) + x_off; #endif point2D[i].y = (point3D[i].y << 8) / (point3D[i].z + (z_off << 14)) + y_off; } } static void cube_draw(void) { int i, j, line; switch (mode) { #if LCD_DEPTH > 1 case SOLID: for (i = 0; i < 6; i++) { /* backface culling; if the shape winds counter-clockwise, we are * looking at the backface, and the (simplified) cross product * is < 0. Do not draw it. */ if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x) * (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y) - (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y) * (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x)) continue; rb->lcd_set_foreground(face_colors[i]); xlcd_filltriangle(point2D[faces[i].corner[0]].x, point2D[faces[i].corner[0]].y, point2D[faces[i].corner[1]].x, point2D[faces[i].corner[1]].y, point2D[faces[i].corner[2]].x, point2D[faces[i].corner[2]].y); xlcd_filltriangle(point2D[faces[i].corner[0]].x, point2D[faces[i].corner[0]].y, point2D[faces[i].corner[2]].x, point2D[faces[i].corner[2]].y, point2D[faces[i].corner[3]].x, point2D[faces[i].corner[3]].y); } rb->lcd_set_foreground(LCD_BLACK); break; #endif /* LCD_DEPTH > 1 */ case HIDDEN_LINES: rb->memset(lines_drawn, 0, sizeof(lines_drawn)); for (i = 0; i < 6; i++) { /* backface culling; if the shape winds counter-clockwise, we are * looking at the backface, and the (simplified) cross product * is < 0. Do not draw it. */ if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x) * (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y) - (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y) * (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x)) continue; for (j = 0; j < 4; j++) { line = faces[i].line[j]; if (!lines_drawn[line]) { lines_drawn[line] = true; MYLCD(drawline)(point2D[lines[line].start].x, point2D[lines[line].start].y, point2D[lines[line].end].x, point2D[lines[line].end].y); } } } break; case WIREFRAME: for (i = 0; i < 12; i++) MYLCD(drawline)(point2D[lines[i].start].x, point2D[lines[i].start].y, point2D[lines[i].end].x, point2D[lines[i].end].y); break; } } enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { char buffer[30]; int t_disp = 0; int button; int lastbutton = BUTTON_NONE; int xa = 0; int ya = 0; int za = 0; int xs = 1; int ys = 3; int zs = 1; bool highspeed = false; bool paused = false; bool redraw = true; bool exit = false; TEST_PLUGIN_API(api); (void)(parameter); rb = api; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH > 1 xlcd_init(rb); #endif rb->lcd_setfont(FONT_SYSFIXED); #else if (!pgfx_init(rb, 4, 2)) { rb->splash(HZ*2, true, "Old LCD :("); return PLUGIN_OK; } pgfx_display(3, 0); #endif while(!exit) { if (highspeed) rb->yield(); else rb->sleep(4); if (redraw) { MYLCD(clear_display)(); cube_rotate(xa, ya, za); cube_viewport(); cube_draw(); redraw = false; } #ifdef HAVE_LCD_BITMAP if (t_disp > 0) { t_disp--; rb->snprintf(buffer, sizeof(buffer), "x:%d y:%d z:%d h:%d", xs, ys, zs, highspeed); rb->lcd_putsxy(0, LCD_HEIGHT-8, buffer); if (t_disp == 0) redraw = true; } #else if (t_disp > 0) { if (t_disp == DISP_TIME) { rb->snprintf(buffer, sizeof(buffer), "x%d", xs); rb->lcd_puts(0, 0, buffer); rb->snprintf(buffer, sizeof(buffer), "y%d", ys); rb->lcd_puts(0, 1, buffer); pgfx_display(3, 0); rb->snprintf(buffer, sizeof(buffer), "z%d", zs); rb->lcd_puts(8, 0, buffer); rb->snprintf(buffer, sizeof(buffer), "h%d", highspeed); rb->lcd_puts(8, 1, buffer); } t_disp--; if (t_disp == 0) { rb->lcd_clear_display(); pgfx_display(3, 0); } } #endif MYLCD(update)(); if (!paused) { xa += xs; if (xa > 359) xa -= 360; else if (xa < 0) xa += 360; ya += ys; if (ya > 359) ya -= 360; else if (ya < 0) ya += 360; za += zs; if (za > 359) za -= 360; else if (za < 0) za += 360; redraw = true; } button = rb->button_get(false); switch (button) { case CUBE_X_INC: case (CUBE_X_INC|BUTTON_REPEAT): if( !paused ) { if( xs < 10) xs++; } else { xa++; if( xa > 359 ) xa -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_X_DEC: case (CUBE_X_DEC|BUTTON_REPEAT): if( !paused ) { if (xs > -10) xs--; } else { xa--; if( xa < 0 ) xa += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Y_INC: case (CUBE_Y_INC|BUTTON_REPEAT): if( !paused ) { if (ys < 10) ys++; } else { ya++; if( ya > 359 ) ya -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Y_DEC: case (CUBE_Y_DEC|BUTTON_REPEAT): if( !paused ) { if (ys > -10) ys--; } else { ya--; if( ya < 0 ) ya += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Z_INC: case (CUBE_Z_INC|BUTTON_REPEAT): if( !paused ) { if (zs < 10) zs++; } else { za++; if( za > 359 ) za -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Z_DEC: case (CUBE_Z_DEC|BUTTON_REPEAT): if( !paused ) { if (zs > -10) zs--; } else { za--; if( za < 0 ) za += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_MODE: #ifdef CUBE_MODE_PRE if (lastbutton != CUBE_MODE_PRE) break; #endif if (++mode >= NUM_MODES) mode = 0; redraw = true; break; case CUBE_PAUSE: #ifdef CUBE_PAUSE_PRE if (lastbutton != CUBE_PAUSE_PRE) break; #endif paused = !paused; break; case CUBE_HIGHSPEED: #ifdef CUBE_HIGHSPEED_PRE if (lastbutton != CUBE_HIGHSPEED_PRE) break; #endif highspeed = !highspeed; t_disp = DISP_TIME; break; case CUBE_QUIT: exit = true; break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) { #ifdef HAVE_LCD_CHARCELLS pgfx_release(); #endif return PLUGIN_USB_CONNECTED; } break; } if (button != BUTTON_NONE) lastbutton = button; } #ifdef HAVE_LCD_CHARCELLS pgfx_release(); #endif return PLUGIN_OK; }