/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Damien Teney * modified to use int instead of float math by Andreas Zwirtes * heavily extended by Jens Arnold * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ***************************************************************************/ #include "plugin.h" #include "grey.h" #include "playergfx.h" #include "xlcd.h" #include "fixedpoint.h" PLUGIN_HEADER /* Loops that the values are displayed */ #define DISP_TIME 30 /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_F2 #define CUBE_Z_DEC BUTTON_F1 #define CUBE_MODE BUTTON_F3 #define CUBE_PAUSE BUTTON_PLAY #define CUBE_HIGHSPEED BUTTON_ON #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_F2 #define CUBE_Z_DEC BUTTON_F1 #define CUBE_MODE BUTTON_F3 #define CUBE_PAUSE BUTTON_SELECT #define CUBE_HIGHSPEED BUTTON_ON #elif CONFIG_KEYPAD == PLAYER_PAD #define CUBE_QUIT BUTTON_STOP #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC (BUTTON_ON | BUTTON_RIGHT) #define CUBE_Y_DEC (BUTTON_ON | BUTTON_LEFT) #define CUBE_Z_INC (BUTTON_MENU | BUTTON_RIGHT) #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_LEFT) #define CUBE_MODE_PRE BUTTON_MENU #define CUBE_MODE (BUTTON_MENU | BUTTON_REL) #define CUBE_PAUSE BUTTON_PLAY #define CUBE_HIGHSPEED_PRE BUTTON_ON #define CUBE_HIGHSPEED (BUTTON_ON | BUTTON_REL) #elif CONFIG_KEYPAD == ONDIO_PAD #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_MENU | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_MENU | BUTTON_DOWN) #define CUBE_MODE_PRE BUTTON_MENU #define CUBE_MODE (BUTTON_MENU | BUTTON_REL) #define CUBE_PAUSE (BUTTON_MENU | BUTTON_LEFT) #define CUBE_HIGHSPEED (BUTTON_MENU | BUTTON_RIGHT) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define CUBE_QUIT BUTTON_OFF #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_ON | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_ON | BUTTON_DOWN) #define CUBE_MODE BUTTON_MODE #define CUBE_PAUSE_PRE BUTTON_ON #define CUBE_PAUSE (BUTTON_ON | BUTTON_REL) #define CUBE_HIGHSPEED BUTTON_SELECT #define CUBE_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define CUBE_QUIT BUTTON_MENU #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_SCROLL_FWD #define CUBE_Y_DEC BUTTON_SCROLL_BACK #define CUBE_Z_INC (BUTTON_SELECT | BUTTON_RIGHT) #define CUBE_Z_DEC (BUTTON_SELECT | BUTTON_LEFT) #define CUBE_MODE (BUTTON_SELECT | BUTTON_MENU) #define CUBE_PAUSE_PRE BUTTON_PLAY #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL) #define CUBE_HIGHSPEED (BUTTON_SELECT | BUTTON_PLAY) #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD #define CUBE_QUIT BUTTON_PLAY #define CUBE_X_INC BUTTON_RIGHT #define CUBE_X_DEC BUTTON_LEFT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_MODE #define CUBE_Z_DEC BUTTON_EQ #define CUBE_MODE (BUTTON_SELECT | BUTTON_REPEAT) #define CUBE_PAUSE (BUTTON_SELECT | BUTTON_REL) #define CUBE_HIGHSPEED (BUTTON_MODE | BUTTON_EQ) /* TODO: this is impossible */ #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_PLAY | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_DOWN) #define CUBE_MODE BUTTON_SELECT #define CUBE_PAUSE_PRE BUTTON_PLAY #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL) #define CUBE_HIGHSPEED (BUTTON_REC | BUTTON_REL) #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_VOL_UP #define CUBE_Z_DEC BUTTON_VOL_DOWN #define CUBE_MODE BUTTON_MENU #define CUBE_PAUSE BUTTON_SELECT #define CUBE_HIGHSPEED BUTTON_A #elif (CONFIG_KEYPAD == SANSA_E200_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_SCROLL_FWD #define CUBE_Y_DEC BUTTON_SCROLL_BACK #define CUBE_Z_INC BUTTON_UP #define CUBE_Z_DEC BUTTON_DOWN #define CUBE_MODE_PRE BUTTON_SELECT #define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT) #define CUBE_PAUSE_PRE BUTTON_SELECT #define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL) #define CUBE_HIGHSPEED BUTTON_REC #elif (CONFIG_KEYPAD == SANSA_C200_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_VOL_UP #define CUBE_Y_DEC BUTTON_VOL_DOWN #define CUBE_Z_INC BUTTON_UP #define CUBE_Z_DEC BUTTON_DOWN #define CUBE_MODE_PRE BUTTON_SELECT #define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT) #define CUBE_PAUSE_PRE BUTTON_SELECT #define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL) #define CUBE_HIGHSPEED BUTTON_REC #elif (CONFIG_KEYPAD == IRIVER_H10_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_SCROLL_UP #define CUBE_Y_DEC BUTTON_SCROLL_DOWN #define CUBE_Z_INC (BUTTON_PLAY | BUTTON_SCROLL_UP) #define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_SCROLL_DOWN) #define CUBE_MODE BUTTON_REW #define CUBE_PAUSE_PRE BUTTON_PLAY #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL) #define CUBE_HIGHSPEED (BUTTON_FF | BUTTON_REL) #elif CONFIG_KEYPAD == MROBE500_PAD #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_RC_PLAY #define CUBE_Y_DEC BUTTON_RC_DOWN #define CUBE_Z_INC BUTTON_RC_VOL_UP #define CUBE_Z_DEC BUTTON_RC_VOL_DOWN #define CUBE_MODE BUTTON_RC_MODE #define CUBE_PAUSE_PRE BUTTON_RC_HEART #define CUBE_PAUSE (BUTTON_RC_HEART | BUTTON_REL) #define CUBE_HIGHSPEED BUTTON_RC_HEART #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define CUBE_QUIT BUTTON_BACK #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC BUTTON_VOL_UP #define CUBE_Z_DEC BUTTON_VOL_DOWN #define CUBE_MODE BUTTON_PREV #define CUBE_PAUSE_PRE BUTTON_PLAY #define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL) #define CUBE_HIGHSPEED (BUTTON_NEXT | BUTTON_REL) #elif (CONFIG_KEYPAD == MROBE100_PAD) #define CUBE_QUIT BUTTON_POWER #define CUBE_X_INC BUTTON_LEFT #define CUBE_X_DEC BUTTON_RIGHT #define CUBE_Y_INC BUTTON_UP #define CUBE_Y_DEC BUTTON_DOWN #define CUBE_Z_INC (BUTTON_DISPLAY | BUTTON_UP) #define CUBE_Z_DEC (BUTTON_DISPLAY | BUTTON_DOWN) #define CUBE_MODE BUTTON_MENU #define CUBE_PAUSE BUTTON_PLAY #define CUBE_HIGHSPEED BUTTON_SELECT #elif (CONFIG_KEYPAD == IAUDIO_M3_PAD) #define CUBE_QUIT BUTTON_RC_REC #define CUBE_X_INC BUTTON_RC_FF #define CUBE_X_DEC BUTTON_RC_REW #define CUBE_Y_INC BUTTON_RC_VOL_UP #define CUBE_Y_DEC BUTTON_RC_VOL_DOWN #define CUBE_Z_INC BUTTON_VOL_UP /* FIXME: quick hack */ #define CUBE_Z_DEC BUTTON_VOL_DOWN #define CUBE_MODE BUTTON_RC_MODE #define CUBE_PAUSE BUTTON_RC_PLAY #define CUBE_HIGHSPEED BUTTON_RC_MENU #elif CONFIG_KEYPAD == COWOND2_PAD #define CUBE_QUIT BUTTON_POWER #else #error No keymap defined! #endif #ifdef HAVE_TOUCHPAD // not enough touchfields, so CUBE_QUIT have to be // mapped to a real button //ifndef CUBE_QUIT //#define CUBE_QUIT BUTTON_TOPLEFT //#endif #ifndef CUBE_X_INC #define CUBE_X_INC BUTTON_MIDRIGHT #endif #ifndef CUBE_X_DEC #define CUBE_X_DEC BUTTON_MIDLEFT #endif #ifndef CUBE_Y_INC #define CUBE_Y_INC BUTTON_TOPMIDDLE #endif #ifndef CUBE_Y_DEC #define CUBE_Y_DEC BUTTON_BOTTOMMIDDLE #endif #ifndef CUBE_Z_INC #define CUBE_Z_INC BUTTON_BOTTOMRIGHT #endif #ifndef CUBE_Z_DEC #define CUBE_Z_DEC BUTTON_BOTTOMLEFT #endif #ifndef CUBE_MODE #define CUBE_MODE BUTTON_TOPRIGHT #endif #ifndef CUBE_PAUSE #define CUBE_PAUSE (BUTTON_CENTER | BUTTON_REL) #endif #ifndef CUBE_HIGHSPEED #define CUBE_HIGHSPEED BUTTON_TOPLEFT #endif #endif #ifdef HAVE_LCD_BITMAP #define DIST (10 * MIN(LCD_HEIGHT, LCD_WIDTH) / 16) static int x_off = LCD_WIDTH/2; static int y_off = LCD_HEIGHT/2; #if LCD_DEPTH == 1 #define USE_GSLIB GREY_INFO_STRUCT struct my_lcd { void (*update)(void); void (*clear_display)(void); void (*drawline)(int x1, int y1, int x2, int y2); void (*putsxy)(int x, int y, const unsigned char *string); }; static struct my_lcd greyfuncs = { grey_update, grey_clear_display, grey_drawline, grey_putsxy }; static struct my_lcd lcdfuncs; /* initialised at runtime */ static struct my_lcd *mylcd = &greyfuncs; #define MYLCD(fn) mylcd->fn #define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) grey_filltriangle(x1, y1, x2, y2, x3, y3) #define MY_SET_FOREGROUND(fg) grey_set_foreground(fg) #define MY_GET_FOREGROUND() grey_get_foreground() #else #define MYLCD(fn) rb->lcd_ ## fn #define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) xlcd_filltriangle(x1, y1, x2, y2, x3, y3) #define MY_SET_FOREGROUND(fg) rb->lcd_set_foreground(fg) #define MY_GET_FOREGROUND() rb->lcd_get_foreground() #endif #if CONFIG_LCD == LCD_SSD1815 #define ASPECT 320 /* = 1.25 (fixed point 24.8) */ #else #define ASPECT 256 /* = 1.00 */ #endif #else /* !LCD_BITMAP */ #define MYLCD(fn) pgfx_ ## fn #define DIST 9 static int x_off = 10; static int y_off = 7; #define ASPECT 300 /* = 1.175 */ #endif /* !LCD_BITMAP */ struct point_3D { long x, y, z; }; struct point_2D { long x, y; }; struct line { int start, end; }; struct face { int corner[4]; int line[4]; }; /* initial, unrotated cube corners */ static const struct point_3D sommet[8] = { {-DIST, -DIST, -DIST}, { DIST, -DIST, -DIST}, { DIST, DIST, -DIST}, {-DIST, DIST, -DIST}, {-DIST, -DIST, DIST}, { DIST, -DIST, DIST}, { DIST, DIST, DIST}, {-DIST, DIST, DIST} }; /* The 12 lines forming the edges */ static const struct line lines[12] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 7}, {7, 6}, {6, 5}, {5, 4}, {0, 4}, {1, 5}, {2, 6}, {3, 7} }; static bool lines_drawn[12]; /* The 6 faces of the cube; points are in clockwise order when viewed from the outside */ static const struct face faces[6] = { {{0, 1, 2, 3}, {0, 1, 2, 3}}, {{4, 7, 6, 5}, {4, 5, 6, 7}}, {{0, 4, 5, 1}, {8, 7, 9, 0}}, {{2, 6, 7, 3}, {10, 5, 11, 2}}, {{0, 3, 7, 4}, {3, 11, 4, 8}}, {{1, 5, 6, 2}, {9, 6, 10, 1}} }; #if LCD_DEPTH > 1 || defined(USE_GSLIB) static const unsigned face_colors[6] = { #ifdef HAVE_LCD_COLOR LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(0, 255, 0), LCD_RGBPACK(0, 255, 0), LCD_RGBPACK(0, 0, 255), LCD_RGBPACK(0, 0, 255) #elif defined(USE_GSLIB) #ifdef MROBE_100 GREY_LIGHTGRAY, GREY_LIGHTGRAY, GREY_DARKGRAY, GREY_DARKGRAY, GREY_WHITE, GREY_WHITE #else GREY_LIGHTGRAY, GREY_LIGHTGRAY, GREY_DARKGRAY, GREY_DARKGRAY, GREY_BLACK, GREY_BLACK #endif #else LCD_LIGHTGRAY, LCD_LIGHTGRAY, LCD_DARKGRAY, LCD_DARKGRAY, LCD_BLACK, LCD_BLACK #endif }; #endif enum { #if LCD_DEPTH > 1 || defined(USE_GSLIB) SOLID, #endif HIDDEN_LINES, WIREFRAME, NUM_MODES }; static int mode = 0; static struct point_3D point3D[8]; static struct point_2D point2D[8]; static long matrice[3][3]; static const int nb_points = 8; static long z_off = 600; static const struct plugin_api* rb; static void cube_rotate(int xa, int ya, int za) { int i; /* Just to prevent unnecessary lookups */ long sxa, cxa, sya, cya, sza, cza; sxa = sin_int(xa); cxa = cos_int(xa); sya = sin_int(ya); cya = cos_int(ya); sza = sin_int(za); cza = cos_int(za); /* calculate overall translation matrix */ matrice[0][0] = (cza * cya) >> 14; matrice[1][0] = (sza * cya) >> 14; matrice[2][0] = -sya; matrice[0][1] = (((cza * sya) >> 14) * sxa - sza * cxa) >> 14; matrice[1][1] = (((sza * sya) >> 14) * sxa + cxa * cza) >> 14; matrice[2][1] = (sxa * cya) >> 14; matrice[0][2] = (((cza * sya) >> 14) * cxa + sza * sxa) >> 14; matrice[1][2] = (((sza * sya) >> 14) * cxa - cza * sxa) >> 14; matrice[2][2] = (cxa * cya) >> 14; /* apply translation matrix to all points */ for (i = 0; i < nb_points; i++) { point3D[i].x = matrice[0][0] * sommet[i].x + matrice[1][0] * sommet[i].y + matrice[2][0] * sommet[i].z; point3D[i].y = matrice[0][1] * sommet[i].x + matrice[1][1] * sommet[i].y + matrice[2][1] * sommet[i].z; point3D[i].z = matrice[0][2] * sommet[i].x + matrice[1][2] * sommet[i].y + matrice[2][2] * sommet[i].z; } } static void cube_viewport(void) { int i; /* Do viewport transformation for all points */ for (i = 0; i < nb_points; i++) { #if ASPECT != 256 point2D[i].x = (point3D[i].x * ASPECT) / (point3D[i].z + (z_off << 14)) + x_off; #else point2D[i].x = (point3D[i].x << 8) / (point3D[i].z + (z_off << 14)) + x_off; #endif point2D[i].y = (point3D[i].y << 8) / (point3D[i].z + (z_off << 14)) + y_off; } } static void cube_draw(void) { int i, j, line; #if LCD_DEPTH > 1 || defined(USE_GSLIB) unsigned old_foreground; #endif switch (mode) { #if LCD_DEPTH > 1 || defined(USE_GSLIB) case SOLID: old_foreground = MY_GET_FOREGROUND(); for (i = 0; i < 6; i++) { /* backface culling; if the shape winds counter-clockwise, we are * looking at the backface, and the (simplified) cross product * is < 0. Do not draw it. */ if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x) * (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y) - (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y) * (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x)) continue; MY_SET_FOREGROUND(face_colors[i]); MY_FILLTRIANGLE(point2D[faces[i].corner[0]].x, point2D[faces[i].corner[0]].y, point2D[faces[i].corner[1]].x, point2D[faces[i].corner[1]].y, point2D[faces[i].corner[2]].x, point2D[faces[i].corner[2]].y); MY_FILLTRIANGLE(point2D[faces[i].corner[0]].x, point2D[faces[i].corner[0]].y, point2D[faces[i].corner[2]].x, point2D[faces[i].corner[2]].y, point2D[faces[i].corner[3]].x, point2D[faces[i].corner[3]].y); } MY_SET_FOREGROUND(old_foreground); break; #endif /* (LCD_DEPTH > 1) || GSLIB */ case HIDDEN_LINES: rb->memset(lines_drawn, 0, sizeof(lines_drawn)); for (i = 0; i < 6; i++) { /* backface culling; if the shape winds counter-clockwise, we are * looking at the backface, and the (simplified) cross product * is < 0. Do not draw it. */ if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x) * (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y) - (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y) * (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x)) continue; for (j = 0; j < 4; j++) { line = faces[i].line[j]; if (!lines_drawn[line]) { lines_drawn[line] = true; MYLCD(drawline)(point2D[lines[line].start].x, point2D[lines[line].start].y, point2D[lines[line].end].x, point2D[lines[line].end].y); } } } break; case WIREFRAME: for (i = 0; i < 12; i++) MYLCD(drawline)(point2D[lines[i].start].x, point2D[lines[i].start].y, point2D[lines[i].end].x, point2D[lines[i].end].y); break; } } void cleanup(void *parameter) { (void)parameter; #ifdef USE_GSLIB grey_release(); #elif defined HAVE_LCD_CHARCELLS pgfx_release(); #endif } enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter) { char buffer[30]; int t_disp = 0; #ifdef USE_GSLIB unsigned char *gbuf; size_t gbuf_size = 0; bool mode_switch = true; #endif int button; int lastbutton = BUTTON_NONE; int xa = 0; int ya = 0; int za = 0; int xs = 1; int ys = 3; int zs = 1; bool highspeed = false; bool paused = false; bool redraw = true; bool exit = false; (void)(parameter); rb = api; #ifdef HAVE_LCD_BITMAP #if LCD_DEPTH > 1 xlcd_init(rb); #elif defined(USE_GSLIB) gbuf = (unsigned char *)rb->plugin_get_buffer(&gbuf_size); if (!grey_init(rb, gbuf, gbuf_size, GREY_BUFFERED, LCD_WIDTH, LCD_HEIGHT, NULL)) { rb->splash(HZ, "Couldn't init greyscale display"); return PLUGIN_ERROR; } /* init lcd_ function pointers */ lcdfuncs.update = rb->lcd_update; lcdfuncs.clear_display = rb->lcd_clear_display; lcdfuncs.drawline = rb->lcd_drawline; lcdfuncs.putsxy = rb->lcd_putsxy; #ifdef MROBE_100 grey_set_background(GREY_BLACK); #endif grey_setfont(FONT_SYSFIXED); #endif rb->lcd_setfont(FONT_SYSFIXED); #else /* LCD_CHARCELLS */ if (!pgfx_init(rb, 4, 2)) { rb->splash(HZ*2, "Old LCD :("); return PLUGIN_OK; } pgfx_display(3, 0); #endif while(!exit) { if (highspeed) rb->yield(); else rb->sleep(4); if (redraw) { MYLCD(clear_display)(); cube_rotate(xa, ya, za); cube_viewport(); cube_draw(); redraw = false; } #ifdef HAVE_LCD_BITMAP if (t_disp > 0) { t_disp--; rb->snprintf(buffer, sizeof(buffer), "x:%d y:%d z:%d h:%d", xs, ys, zs, highspeed); MYLCD(putsxy)(0, LCD_HEIGHT-8, buffer); if (t_disp == 0) redraw = true; } #else if (t_disp > 0) { if (t_disp == DISP_TIME) { rb->snprintf(buffer, sizeof(buffer), "x%d", xs); rb->lcd_puts(0, 0, buffer); rb->snprintf(buffer, sizeof(buffer), "y%d", ys); rb->lcd_puts(0, 1, buffer); pgfx_display(3, 0); rb->snprintf(buffer, sizeof(buffer), "z%d", zs); rb->lcd_puts(8, 0, buffer); rb->snprintf(buffer, sizeof(buffer), "h%d", highspeed); rb->lcd_puts(8, 1, buffer); } t_disp--; if (t_disp == 0) { rb->lcd_clear_display(); pgfx_display(3, 0); } } #endif #ifdef USE_GSLIB if (mode_switch) { grey_show(mode == SOLID); mode_switch = false; } #endif MYLCD(update)(); if (!paused) { xa += xs; if (xa > 359) xa -= 360; else if (xa < 0) xa += 360; ya += ys; if (ya > 359) ya -= 360; else if (ya < 0) ya += 360; za += zs; if (za > 359) za -= 360; else if (za < 0) za += 360; redraw = true; } button = rb->button_get(false); switch (button) { case CUBE_X_INC: case (CUBE_X_INC|BUTTON_REPEAT): if( !paused ) { if( xs < 10) xs++; } else { xa++; if( xa > 359 ) xa -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_X_DEC: case (CUBE_X_DEC|BUTTON_REPEAT): if( !paused ) { if (xs > -10) xs--; } else { xa--; if( xa < 0 ) xa += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Y_INC: case (CUBE_Y_INC|BUTTON_REPEAT): if( !paused ) { if (ys < 10) ys++; } else { ya++; if( ya > 359 ) ya -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Y_DEC: case (CUBE_Y_DEC|BUTTON_REPEAT): if( !paused ) { if (ys > -10) ys--; } else { ya--; if( ya < 0 ) ya += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Z_INC: case (CUBE_Z_INC|BUTTON_REPEAT): if( !paused ) { if (zs < 10) zs++; } else { za++; if( za > 359 ) za -= 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_Z_DEC: case (CUBE_Z_DEC|BUTTON_REPEAT): if( !paused ) { if (zs > -10) zs--; } else { za--; if( za < 0 ) za += 360; } t_disp = DISP_TIME; redraw = true; break; case CUBE_MODE: #ifdef CUBE_MODE_PRE if (lastbutton != CUBE_MODE_PRE) break; #endif if (++mode >= NUM_MODES) mode = 0; #ifdef USE_GSLIB mylcd = (mode == SOLID) ? &greyfuncs : &lcdfuncs; mode_switch = true; #endif redraw = true; break; case CUBE_PAUSE: #ifdef CUBE_PAUSE_PRE if (lastbutton != CUBE_PAUSE_PRE) break; #endif paused = !paused; break; case CUBE_HIGHSPEED: #ifdef CUBE_HIGHSPEED_PRE if (lastbutton != CUBE_HIGHSPEED_PRE) break; #endif highspeed = !highspeed; t_disp = DISP_TIME; break; #ifdef CUBE_RC_QUIT case CUBE_RC_QUIT: #endif case CUBE_QUIT: exit = true; break; default: if (rb->default_event_handler_ex(button, cleanup, NULL) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; } #ifdef USE_GSLIB grey_release(); #elif defined(HAVE_LCD_CHARCELLS) pgfx_release(); #endif return PLUGIN_OK; }