/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * General plane mover and floor mover action routines * Floor motion, pure changer types, raising stairs. donuts, elevators * *-----------------------------------------------------------------------------*/ #include "doomstat.h" #include "r_main.h" #include "p_map.h" #include "p_spec.h" #include "p_tick.h" #include "s_sound.h" #include "sounds.h" #include "rockmacros.h" /////////////////////////////////////////////////////////////////////// // // Plane (floor or ceiling), Floor motion and Elevator action routines // /////////////////////////////////////////////////////////////////////// // // T_MovePlane() // // Move a plane (floor or ceiling) and check for crushing. Called // every tick by all actions that move floors or ceilings. // // Passed the sector to move a plane in, the speed to move it at, // the dest height it is to achieve, whether it crushes obstacles, // whether it moves a floor or ceiling, and the direction up or down // to move. // // Returns a result_e: // ok - plane moved normally, has not achieved destination yet // pastdest - plane moved normally and is now at destination height // crushed - plane encountered an obstacle, is holding until removed // result_e T_MovePlane ( sector_t* sector, fixed_t speed, fixed_t dest, boolean crush, int floorOrCeiling, int direction ) { boolean flag; fixed_t lastpos; fixed_t destheight; //jff 02/04/98 used to keep floors/ceilings // from moving thru each other switch(floorOrCeiling) { case 0: // Moving a floor switch(direction) { case -1: // Moving a floor down if (sector->floorheight - speed < dest) { lastpos = sector->floorheight; sector->floorheight = dest; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { sector->floorheight =lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk } return pastdest; } else { lastpos = sector->floorheight; sector->floorheight -= speed; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk /* cph - make more compatible with original Doom, by * reintroducing this code. This means floors can't lower * if objects are stuck in the ceiling */ if ((flag == true) && comp[comp_floors]) { sector->floorheight = lastpos; P_ChangeSector(sector,crush); return crushed; } } break; case 1: // Moving a floor up // jff 02/04/98 keep floor from moving thru ceilings // jff 2/22/98 weaken check to demo_compatibility destheight = (comp[comp_floors] || destceilingheight)? dest : sector->ceilingheight; if (sector->floorheight + speed > destheight) { lastpos = sector->floorheight; sector->floorheight = destheight; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { sector->floorheight = lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk } return pastdest; } else { // crushing is possible lastpos = sector->floorheight; sector->floorheight += speed; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { /* jff 1/25/98 fix floor crusher */ if (comp[comp_floors]) { if (crush == true) return crushed; } sector->floorheight = lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk return crushed; } } break; } break; case 1: // moving a ceiling switch(direction) { case -1: // moving a ceiling down // jff 02/04/98 keep ceiling from moving thru floors // jff 2/22/98 weaken check to demo_compatibility destheight = (comp[comp_floors] || dest>sector->floorheight)? dest : sector->floorheight; if (sector->ceilingheight - speed < destheight) { lastpos = sector->ceilingheight; sector->ceilingheight = destheight; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { sector->ceilingheight = lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk } return pastdest; } else { // crushing is possible lastpos = sector->ceilingheight; sector->ceilingheight -= speed; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { if (crush == true) return crushed; sector->ceilingheight = lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk return crushed; } } break; case 1: // moving a ceiling up if (sector->ceilingheight + speed > dest) { lastpos = sector->ceilingheight; sector->ceilingheight = dest; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk if (flag == true) { sector->ceilingheight = lastpos; P_CheckSector(sector,crush); //jff 3/19/98 use faster chk } return pastdest; } else { lastpos = sector->ceilingheight; sector->ceilingheight += speed; flag = P_CheckSector(sector,crush); //jff 3/19/98 use faster chk } break; } break; } return ok; } // // T_MoveFloor() // // Move a floor to it's destination (up or down). // Called once per tick for each moving floor. // // Passed a floormove_t structure that contains all pertinent info about the // move. See P_SPEC.H for fields. // No return. // // jff 02/08/98 all cases with labels beginning with gen added to support // generalized line type behaviors. void T_MoveFloor(floormove_t* floor) { result_e res; res = T_MovePlane // move the floor ( floor->sector, floor->speed, floor->floordestheight, floor->crush, 0, floor->direction ); if (!(leveltime&7)) // make the floormove sound S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_stnmov); if (res == pastdest) // if destination height is reached { if (floor->direction == 1) // going up { switch(floor->type) // handle texture/type changes { case donutRaise: floor->sector->special = floor->newspecial; floor->sector->floorpic = floor->texture; break; case genFloorChgT: case genFloorChg0: floor->sector->special = floor->newspecial; //jff add to fix bug in special transfers from changes floor->sector->oldspecial = floor->oldspecial; //fall thru case genFloorChg: floor->sector->floorpic = floor->texture; break; default: break; } } else if (floor->direction == -1) // going down { switch(floor->type) // handle texture/type changes { case lowerAndChange: floor->sector->special = floor->newspecial; //jff add to fix bug in special transfers from changes floor->sector->oldspecial = floor->oldspecial; floor->sector->floorpic = floor->texture; break; case genFloorChgT: case genFloorChg0: floor->sector->special = floor->newspecial; //jff add to fix bug in special transfers from changes floor->sector->oldspecial = floor->oldspecial; //fall thru case genFloorChg: floor->sector->floorpic = floor->texture; break; default: break; } } floor->sector->floordata = NULL; //jff 2/22/98 P_RemoveThinker(&floor->thinker);//remove this floor from list of movers //jff 2/26/98 implement stair retrigger lockout while still building // note this only applies to the retriggerable generalized stairs if (floor->sector->stairlock==-2) // if this sector is stairlocked { sector_t *sec = floor->sector; sec->stairlock=-1; // thinker done, promote lock to -1 while (sec->prevsec!=-1 && sectors[sec->prevsec].stairlock!=-2) sec = §ors[sec->prevsec]; // search for a non-done thinker if (sec->prevsec==-1) // if all thinkers previous are done { sec = floor->sector; // search forward while (sec->nextsec!=-1 && sectors[sec->nextsec].stairlock!=-2) sec = §ors[sec->nextsec]; if (sec->nextsec==-1) // if all thinkers ahead are done too { while (sec->prevsec!=-1) // clear all locks { sec->stairlock = 0; sec = §ors[sec->prevsec]; } sec->stairlock = 0; } } } // make floor stop sound S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_pstop); } } // // T_MoveElevator() // // Move an elevator to it's destination (up or down) // Called once per tick for each moving floor. // // Passed an elevator_t structure that contains all pertinent info about the // move. See P_SPEC.H for fields. // No return. // // jff 02/22/98 added to support parallel floor/ceiling motion // void T_MoveElevator(elevator_t* elevator) { result_e res; if (elevator->direction<0) // moving down { res = T_MovePlane //jff 4/7/98 reverse order of ceiling/floor ( elevator->sector, elevator->speed, elevator->ceilingdestheight, 0, 1, // move floor elevator->direction ); if (res==ok || res==pastdest) // jff 4/7/98 don't move ceil if blocked T_MovePlane ( elevator->sector, elevator->speed, elevator->floordestheight, 0, 0, // move ceiling elevator->direction ); } else // up { res = T_MovePlane //jff 4/7/98 reverse order of ceiling/floor ( elevator->sector, elevator->speed, elevator->floordestheight, 0, 0, // move ceiling elevator->direction ); if (res==ok || res==pastdest) // jff 4/7/98 don't move floor if blocked T_MovePlane ( elevator->sector, elevator->speed, elevator->ceilingdestheight, 0, 1, // move floor elevator->direction ); } // make floor move sound if (!(leveltime&7)) S_StartSound((mobj_t *)&elevator->sector->soundorg, sfx_stnmov); if (res == pastdest) // if destination height acheived { elevator->sector->floordata = NULL; //jff 2/22/98 elevator->sector->ceilingdata = NULL; //jff 2/22/98 P_RemoveThinker(&elevator->thinker); // remove elevator from actives // make floor stop sound S_StartSound((mobj_t *)&elevator->sector->soundorg, sfx_pstop); } } /////////////////////////////////////////////////////////////////////// // // Floor motion linedef handlers // /////////////////////////////////////////////////////////////////////// // // EV_DoFloor() // // Handle regular and extended floor types // // Passed the line that activated the floor and the type of floor motion // Returns true if a thinker was created. // int EV_DoFloor ( line_t* line, floor_e floortype ) { int secnum; int rtn; int i; sector_t* sec; floormove_t* floor; secnum = -1; rtn = 0; // move all floors with the same tag as the linedef while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; // Don't start a second thinker on the same floor if (P_SectorActive(floor_special,sec)) //jff 2/23/98 continue; // new floor thinker rtn = 1; floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); P_AddThinker (&floor->thinker); sec->floordata = floor; //jff 2/22/98 floor->thinker.function = T_MoveFloor; floor->type = floortype; floor->crush = false; // setup the thinker according to the linedef type switch(floortype) { case lowerFloor: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindHighestFloorSurrounding(sec); break; //jff 02/03/30 support lowering floor by 24 absolute case lowerFloor24: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT; break; //jff 02/03/30 support lowering floor by 32 absolute (fast) case lowerFloor32Turbo: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED*4; floor->floordestheight = floor->sector->floorheight + 32 * FRACUNIT; break; case lowerFloorToLowest: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindLowestFloorSurrounding(sec); break; //jff 02/03/30 support lowering floor to next lowest floor case lowerFloorToNearest: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindNextLowestFloor(sec,floor->sector->floorheight); break; case turboLower: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED * 4; floor->floordestheight = P_FindHighestFloorSurrounding(sec); if (floor->floordestheight != sec->floorheight) floor->floordestheight += 8*FRACUNIT; break; case raiseFloorCrush: floor->crush = true; case raiseFloor: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindLowestCeilingSurrounding(sec); if (floor->floordestheight > sec->ceilingheight) floor->floordestheight = sec->ceilingheight; floor->floordestheight -= (8*FRACUNIT)*(floortype == raiseFloorCrush); break; case raiseFloorTurbo: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED*4; floor->floordestheight = P_FindNextHighestFloor(sec,sec->floorheight); break; case raiseFloorToNearest: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindNextHighestFloor(sec,sec->floorheight); break; case raiseFloor24: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT; break; // jff 2/03/30 support straight raise by 32 (fast) case raiseFloor32Turbo: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED*4; floor->floordestheight = floor->sector->floorheight + 32 * FRACUNIT; break; case raiseFloor512: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = floor->sector->floorheight + 512 * FRACUNIT; break; case raiseFloor24AndChange: floor->direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = floor->sector->floorheight + 24 * FRACUNIT; sec->floorpic = line->frontsector->floorpic; sec->special = line->frontsector->special; //jff 3/14/98 transfer both old and new special sec->oldspecial = line->frontsector->oldspecial; break; case raiseToTexture: { int minsize = INT_MAX; side_t* side; /* jff 3/13/98 no ovf */ if (!comp[comp_model]) minsize = 32000<direction = 1; floor->sector = sec; floor->speed = FLOORSPEED; for (i = 0; i < sec->linecount; i++) { if (twoSided (secnum, i) ) { side = getSide(secnum,i,0); // jff 8/14/98 don't scan texture 0, its not real if (side->bottomtexture > 0 || (comp[comp_model] && !side->bottomtexture)) if (textureheight[side->bottomtexture] < minsize) minsize = textureheight[side->bottomtexture]; side = getSide(secnum,i,1); // jff 8/14/98 don't scan texture 0, its not real if (side->bottomtexture > 0 || (comp[comp_model] && !side->bottomtexture)) if (textureheight[side->bottomtexture] < minsize) minsize = textureheight[side->bottomtexture]; } } if (comp[comp_model]) floor->floordestheight = floor->sector->floorheight + minsize; else { floor->floordestheight = (floor->sector->floorheight>>FRACBITS) + (minsize>>FRACBITS); if (floor->floordestheight>32000) floor->floordestheight = 32000; //jff 3/13/98 do not floor->floordestheight<<=FRACBITS; // allow height overflow } } break; case lowerAndChange: floor->direction = -1; floor->sector = sec; floor->speed = FLOORSPEED; floor->floordestheight = P_FindLowestFloorSurrounding(sec); floor->texture = sec->floorpic; // jff 1/24/98 make sure floor->newspecial gets initialized // in case no surrounding sector is at floordestheight // --> should not affect compatibility <-- floor->newspecial = sec->special; //jff 3/14/98 transfer both old and new special floor->oldspecial = sec->oldspecial; //jff 5/23/98 use model subroutine to unify fixes and handling sec = P_FindModelFloorSector(floor->floordestheight,sec-sectors); if (sec) { floor->texture = sec->floorpic; floor->newspecial = sec->special; //jff 3/14/98 transfer both old and new special floor->oldspecial = sec->oldspecial; } break; default: break; } } return rtn; } // // EV_DoChange() // // Handle pure change types. These change floor texture and sector type // by trigger or numeric model without moving the floor. // // The linedef causing the change and the type of change is passed // Returns true if any sector changes // // jff 3/15/98 added to better support generalized sector types // int EV_DoChange ( line_t* line, change_e changetype ) { int secnum; int rtn; sector_t* sec; sector_t* secm; secnum = -1; rtn = 0; // change all sectors with the same tag as the linedef while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; rtn = 1; // handle trigger or numeric change type switch(changetype) { case trigChangeOnly: sec->floorpic = line->frontsector->floorpic; sec->special = line->frontsector->special; sec->oldspecial = line->frontsector->oldspecial; break; case numChangeOnly: secm = P_FindModelFloorSector(sec->floorheight,secnum); if (secm) // if no model, no change { sec->floorpic = secm->floorpic; sec->special = secm->special; sec->oldspecial = secm->oldspecial; } break; default: break; } } return rtn; } /* * EV_BuildStairs() * * Handles staircase building. A sequence of sectors chosen by algorithm * rise at a speed indicated to a height that increases by the stepsize * each step. * * Passed the linedef triggering the stairs and the type of stair rise * Returns true if any thinkers are created * * cph 2001/09/21 - compatibility nightmares again * There are three different ways this function has, during its history, stepped * through all the stairs to be triggered by the single switch * - original Doom used a linear P_FindSectorFromLineTag, but failed to preserve * the index of the previous sector found, so instead it would restart its * linear search from the last sector of the previous staircase * - MBF/PrBoom with comp_stairs fail to emulate this, because their * P_FindSectorFromLineTag is a chained hash table implementation. Instead they * start following the hash chain from the last sector of the previous * staircase, which will (probably) have the wrong tag, so they miss any further * stairs * - Boom fixed the bug, and MBF/PrBoom without comp_stairs work right */ static inline int P_FindSectorFromLineTagWithLowerBound (line_t* l, int start, int min) { /* Emulate original Doom's linear lower-bounded P_FindSectorFromLineTag * as needed */ do { start = P_FindSectorFromLineTag(l,start); } while (start >= 0 && start <= min); return start; } int EV_BuildStairs ( line_t* line, stair_e type ) { /* cph 2001/09/22 - cleaned up this function to save my sanity. A separate * outer loop index makes the logic much cleared, and local variables moved * into the inner blocks helps too */ int ssec = -1; int minssec = -1; int rtn = 0; // start a stair at each sector tagged the same as the linedef while ((ssec = P_FindSectorFromLineTagWithLowerBound(line,ssec,minssec)) >= 0) { int secnum = ssec; sector_t* sec = §ors[secnum]; // don't start a stair if the first step's floor is already moving if (!P_SectorActive(floor_special,sec)) { //jff 2/22/98 floormove_t* floor; int texture, height; fixed_t stairsize; fixed_t speed; int ok; // create new floor thinker for first step rtn = 1; floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); P_AddThinker (&floor->thinker); sec->floordata = floor; floor->thinker.function = T_MoveFloor; floor->direction = 1; floor->sector = sec; floor->type = buildStair; //jff 3/31/98 do not leave uninited // set up the speed and stepsize according to the stairs type switch(type) { default: // killough -- prevent compiler warning case build8: speed = FLOORSPEED/4; stairsize = 8*FRACUNIT; if (!demo_compatibility) floor->crush = false; //jff 2/27/98 fix uninitialized crush field break; case turbo16: speed = FLOORSPEED*4; stairsize = 16*FRACUNIT; if (!demo_compatibility) floor->crush = true; //jff 2/27/98 fix uninitialized crush field break; } floor->speed = speed; height = sec->floorheight + stairsize; floor->floordestheight = height; texture = sec->floorpic; // Find next sector to raise // 1. Find 2-sided line with same sector side[0] (lowest numbered) // 2. Other side is the next sector to raise // 3. Unless already moving, or different texture, then stop building do { int i; ok = 0; for (i = 0;i < sec->linecount;i++) { sector_t* tsec = (sec->lines[i])->frontsector; int newsecnum; if ( !((sec->lines[i])->flags & ML_TWOSIDED) ) continue; newsecnum = tsec-sectors; if (secnum != newsecnum) continue; tsec = (sec->lines[i])->backsector; if (!tsec) continue; //jff 5/7/98 if no backside, continue newsecnum = tsec - sectors; // if sector's floor is different texture, look for another if (tsec->floorpic != texture) continue; /* jff 6/19/98 prevent double stepsize * killough 10/98: intentionally left this way [MBF comment] * cph 2001/02/06: stair bug fix should be controlled by comp_stairs, * except if we're emulating MBF which perversly reverted the fix */ if (comp[comp_stairs] || (compatibility_level == mbf_compatibility)) height += stairsize; // jff 6/28/98 change demo compatibility // if sector's floor already moving, look for another if (P_SectorActive(floor_special,tsec)) //jff 2/22/98 continue; /* cph - see comment above - do this iff we didn't do so above */ if (!comp[comp_stairs] && (compatibility_level != mbf_compatibility)) height += stairsize; sec = tsec; secnum = newsecnum; // create and initialize a thinker for the next step floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); P_AddThinker (&floor->thinker); sec->floordata = floor; //jff 2/22/98 floor->thinker.function = T_MoveFloor; floor->direction = 1; floor->sector = sec; floor->speed = speed; floor->floordestheight = height; floor->type = buildStair; //jff 3/31/98 do not leave uninited //jff 2/27/98 fix uninitialized crush field if (!demo_compatibility) floor->crush = type==build8? false : true; ok = 1; break; } } while(ok); // continue until no next step is found } /* killough 10/98: compatibility option */ if (comp[comp_stairs]) { /* cph 2001/09/22 - emulate buggy MBF comp_stairs for demos, with logic * reversed since we now have a separate outer loop index. * DEMOSYNC - what about boom_compatibility_compatibility? */ if ((compatibility_level >= mbf_compatibility) && (compatibility_level < prboom_3_compatibility)) ssec = secnum; /* Trash outer loop index */ else { /* cph 2001/09/22 - now the correct comp_stairs - Doom used a linear * search from the last secnum, so we set that as a minimum value and do * a fresh tag search */ ssec = -1; minssec = secnum; } } } return rtn; } // // EV_DoDonut() // // Handle donut function: lower pillar, raise surrounding pool, both to height, // texture and type of the sector surrounding the pool. // // Passed the linedef that triggered the donut // Returns whether a thinker was created // int EV_DoDonut(line_t* line) { sector_t* s1; sector_t* s2; sector_t* s3; int secnum; int rtn; int i; floormove_t* floor; secnum = -1; rtn = 0; // do function on all sectors with same tag as linedef while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { s1 = §ors[secnum]; // s1 is pillar's sector // do not start the donut if the pillar is already moving if (P_SectorActive(floor_special,s1)) //jff 2/22/98 continue; s2 = getNextSector(s1->lines[0],s1); // s2 is pool's sector if (!s2) continue; // note lowest numbered line around // pillar must be two-sided /* do not start the donut if the pool is already moving * cph - DEMOSYNC - was !compatibility */ if (!comp[comp_floors] && P_SectorActive(floor_special,s2)) continue; //jff 5/7/98 // find a two sided line around the pool whose other side isn't the pillar for (i = 0;i < s2->linecount;i++) { //jff 3/29/98 use true two-sidedness, not the flag // killough 4/5/98: changed demo_compatibility to compatibility if (comp[comp_model]) { if ((!s2->lines[i]->flags & ML_TWOSIDED) || (s2->lines[i]->backsector == s1)) continue; } else if (!s2->lines[i]->backsector || s2->lines[i]->backsector == s1) continue; rtn = 1; //jff 1/26/98 no donut action - no switch change on return s3 = s2->lines[i]->backsector; // s3 is model sector for changes // Spawn rising slime floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); P_AddThinker (&floor->thinker); s2->floordata = floor; //jff 2/22/98 floor->thinker.function = T_MoveFloor; floor->type = donutRaise; floor->crush = false; floor->direction = 1; floor->sector = s2; floor->speed = FLOORSPEED / 2; floor->texture = s3->floorpic; floor->newspecial = 0; floor->floordestheight = s3->floorheight; // Spawn lowering donut-hole pillar floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0); P_AddThinker (&floor->thinker); s1->floordata = floor; //jff 2/22/98 floor->thinker.function = T_MoveFloor; floor->type = lowerFloor; floor->crush = false; floor->direction = -1; floor->sector = s1; floor->speed = FLOORSPEED / 2; floor->floordestheight = s3->floorheight; break; } } return rtn; } // // EV_DoElevator // // Handle elevator linedef types // // Passed the linedef that triggered the elevator and the elevator action // // jff 2/22/98 new type to move floor and ceiling in parallel // int EV_DoElevator ( line_t* line, elevator_e elevtype ) { int secnum; int rtn; sector_t* sec; elevator_t* elevator; secnum = -1; rtn = 0; // act on all sectors with the same tag as the triggering linedef while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; // If either floor or ceiling is already activated, skip it if (sec->floordata || sec->ceilingdata) //jff 2/22/98 continue; // create and initialize new elevator thinker rtn = 1; elevator = Z_Malloc (sizeof(*elevator), PU_LEVSPEC, 0); P_AddThinker (&elevator->thinker); sec->floordata = elevator; //jff 2/22/98 sec->ceilingdata = elevator; //jff 2/22/98 elevator->thinker.function = T_MoveElevator; elevator->type = elevtype; // set up the fields according to the type of elevator action switch(elevtype) { // elevator down to next floor case elevateDown: elevator->direction = -1; elevator->sector = sec; elevator->speed = ELEVATORSPEED; elevator->floordestheight = P_FindNextLowestFloor(sec,sec->floorheight); elevator->ceilingdestheight = elevator->floordestheight + sec->ceilingheight - sec->floorheight; break; // elevator up to next floor case elevateUp: elevator->direction = 1; elevator->sector = sec; elevator->speed = ELEVATORSPEED; elevator->floordestheight = P_FindNextHighestFloor(sec,sec->floorheight); elevator->ceilingdestheight = elevator->floordestheight + sec->ceilingheight - sec->floorheight; break; // elevator to floor height of activating switch's front sector case elevateCurrent: elevator->sector = sec; elevator->speed = ELEVATORSPEED; elevator->floordestheight = line->frontsector->floorheight; elevator->ceilingdestheight = elevator->floordestheight + sec->ceilingheight - sec->floorheight; elevator->direction = elevator->floordestheight>sec->floorheight? 1 : -1; break; default: break; } } return rtn; }