/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Thing events, and dehacked specified numbers controlling them. * *-----------------------------------------------------------------------------*/ #ifndef __P_INTER__ #define __P_INTER__ #include "d_player.h" #include "p_mobj.h" #ifdef __GNUG__ #pragma interface #endif /* Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization */ #define MAXHEALTH 100//maxhealth /* follow a player exlusively for 3 seconds */ #define BASETHRESHOLD (100) boolean P_GivePower(player_t *, int); void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher); void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage); /* killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others: */ extern int god_health; /* Ty 03/09/98 - deh support, see also p_inter.c */ extern int idfa_armor; extern int idfa_armor_class; extern int idkfa_armor; extern int idkfa_armor_class; /* Ty - end */ /* Ty 03/13/98 - externalized initial settings for respawned player */ extern int initial_health; extern int initial_bullets; extern int maxhealth; extern int max_armor; extern int green_armor_class; extern int blue_armor_class; extern int max_soul; extern int soul_health; extern int mega_health; extern int god_health; extern int idfa_armor; extern int idfa_armor_class; extern int idkfa_armor; extern int idkfa_armor_class; extern int bfgcells; extern int maxammo[], clipammo[]; #endif